29 lines
934 B
Text
29 lines
934 B
Text
|
/*
|
||
|
Copyright (C) 2021 hiimgoodpack
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
#version 330 core
|
||
|
layout (location = 0) in vec3 aPosition;
|
||
|
layout (location = 1) in vec3 aTexCoord;
|
||
|
|
||
|
out vec2 vTexCoord;
|
||
|
|
||
|
uniform mat4 aTransform;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = aTransform * vec4(aPosition, 1);
|
||
|
vTexCoordd = aTexCoord;
|
||
|
}
|