/* Copyright (C) 2021 hiimgoodpack This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #version 330 core layout (location = 0) in vec2 aPosition; out vec2 vFragCoord; void main() { gl_Position = vec4(aPosition, 0, 1); vFragCoord = aPosition; }