organize server code into multiple files
This commit is contained in:
parent
c18ae0a1ab
commit
1626cd99e5
5 changed files with 138 additions and 131 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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frontend/node_modules/
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frontend/dist/
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__pycache__/
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80
InputController.py
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80
InputController.py
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from pynput.mouse import Controller as MouseController
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from pynput.keyboard import Controller as KeyboardController
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import constants as c
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from MessageParser import MessageParser
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class InputController():
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def __init__(self):
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self.mouse_controller = MouseController()
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self.keyboard_controller = KeyboardController()
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self.parser = MessageParser()
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# Keyboard key press
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self.parser.add_handler("k", {
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"key": "str"
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})
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# Relative mouse movement
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self.parser.add_handler("r", {
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"x": "int",
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"y": "int"
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})
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# Mouse relative scroll
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self.parser.add_handler("s", {
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"x": "float",
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"y": "float"
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})
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# Mouse button down
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self.parser.add_handler("d", {
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"button": "int"
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})
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# Mouse button up
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self.parser.add_handler("u", {
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"button": "int"
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})
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# Mouse button click
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self.parser.add_handler("c", {
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"button": "int"
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})
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def button_code_to_object(self, button_code: int):
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# HACK
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obj = None
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try:
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obj = c.button_code_lookup[button_code]
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except IndexError:
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return c.button_code_lookup[0]
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return obj
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def deserialize_key(self, key: str):
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obj = None
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try:
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obj = c.keyboard_lookup[key]
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except KeyError:
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if len(key) != 1:
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return None
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return key
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return obj
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def process_message(self, message: str) -> bool:
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code, args = self.parser.parse(message)
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if code == None:
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print("error while parsing message:", args)
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return False
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elif code == "r":
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self.mouse_controller.move(args["x"], args["y"])
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elif code == "d":
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self.mouse_controller.press(self.button_code_to_object(args["button"]))
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elif code == "u":
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self.mouse_controller.release(self.button_code_to_object(args["button"]))
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elif code == "c":
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self.mouse_controller.click(self.button_code_to_object(args["button"]))
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elif code == "s":
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self.mouse_controller.scroll(args["x"], args["y"])
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elif code == "k":
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key = self.deserialize_key(args["key"])
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if key:
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self.keyboard_controller.tap(key)
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else:
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print("got invalid code from parser (is this a bug with the MessageParser?)")
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return False
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return True
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40
MessageParser.py
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40
MessageParser.py
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class MessageParser():
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def __init__(self):
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self.handlers = {}
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def add_handler(self, code: str, args={}):
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self.handlers[code] = {
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"args": args
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}
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def parse(self, message: str):
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if len(message) < 1:
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return None, "Message is empty"
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message_code = message[0]
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if message_code not in self.handlers:
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return None, "Message code is not handled"
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message_arguments = message[1:].split(";")
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handler = self.handlers[message_code]
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decoded_arguments = {}
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if len(handler["args"]) != len(message_arguments):
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return None, "Got message with invalid argument count"
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for i, argument_name in enumerate(handler["args"]):
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argument_type = handler["args"][argument_name]
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if argument_type == "int":
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try:
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decoded_arguments[argument_name] = int(message_arguments[i])
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except ValueError:
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return None, "Error parsing int argument for message (is it really an int?)"
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elif argument_type == "float":
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try:
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decoded_arguments[argument_name] = float(message_arguments[i])
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except ValueError:
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return None, "Error parsing float argument for message (is it really a float?)"
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elif argument_type == "str":
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decoded_arguments[argument_name] = message_arguments[i]
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elif argument_type == "char":
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if len(message_arguments[i]) != 1:
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return None, "Error parsing char argument due to invalid size"
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decoded_arguments[argument_name] = message_arguments[i]
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else:
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raise ValueError("parse(): Message handler references an invalid argument type")
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return message_code, decoded_arguments
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135
capybara.py
135
capybara.py
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from pynput.mouse import Button, Controller
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from pynput.keyboard import Controller as KeyboardController
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from pynput.keyboard import Key
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from sanic import Sanic
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from sanic.response import file
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class MessageParser():
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def __init__(self):
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self.handlers = {}
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def add_handler(self, code: str, args={}):
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self.handlers[code] = {
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"args": args
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}
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def parse(self, message: str):
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if len(message) < 1:
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return None, "Message is empty"
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message_code = message[0]
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if message_code not in self.handlers:
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return None, "Message code is not handled"
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message_arguments = message[1:].split(";")
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handler = self.handlers[message_code]
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decoded_arguments = {}
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if len(handler["args"]) != len(message_arguments):
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return None, "Got message with invalid argument count"
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for i, argument_name in enumerate(handler["args"]):
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argument_type = handler["args"][argument_name]
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if argument_type == "int":
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try:
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decoded_arguments[argument_name] = int(message_arguments[i])
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except ValueError:
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return None, "Error parsing int argument for message (is it really an int?)"
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elif argument_type == "float":
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try:
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decoded_arguments[argument_name] = float(message_arguments[i])
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except ValueError:
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return None, "Error parsing float argument for message (is it really a float?)"
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elif argument_type == "str":
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decoded_arguments[argument_name] = message_arguments[i]
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elif argument_type == "char":
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if len(message_arguments[i]) != 1:
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return None, "Error parsing char argument due to invalid size"
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decoded_arguments[argument_name] = message_arguments[i]
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else:
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raise ValueError("parse(): Message handler references an invalid argument type")
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return message_code, decoded_arguments
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button_code_lookup = [
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Button.left,
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Button.right
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]
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keyboard_lookup = {
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"{space}": Key.space,
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"{ent}": Key.enter,
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"{backspace}": Key.backspace
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}
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class InputController():
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def __init__(self):
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self.mouse_controller = Controller()
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self.keyboard_controller = KeyboardController()
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self.parser = MessageParser()
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# Keyboard key press
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self.parser.add_handler("k", {
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"key": "str"
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})
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# Relative mouse movement
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self.parser.add_handler("r", {
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"x": "int",
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"y": "int"
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})
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# Mouse relative scroll
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self.parser.add_handler("s", {
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"x": "float",
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"y": "float"
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})
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# Mouse button down
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self.parser.add_handler("d", {
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"button": "int"
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})
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# Mouse button up
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self.parser.add_handler("u", {
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"button": "int"
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})
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# Mouse button click
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self.parser.add_handler("c", {
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"button": "int"
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})
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def button_code_to_object(self, button_code: int):
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# HACK
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obj = None
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try:
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obj = button_code_lookup[button_code]
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except IndexError:
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return button_code_lookup[0]
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return obj
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def deserialize_key(self, key: str):
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obj = None
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try:
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obj = keyboard_lookup[key]
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except KeyError:
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if len(key) != 1:
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return None
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return key
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return obj
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def process_message(self, message: str) -> bool:
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code, args = self.parser.parse(message)
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if code == None:
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print("error while parsing message:", args)
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return False
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elif code == "r":
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self.mouse_controller.move(args["x"], args["y"])
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elif code == "d":
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self.mouse_controller.press(self.button_code_to_object(args["button"]))
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elif code == "u":
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self.mouse_controller.release(self.button_code_to_object(args["button"]))
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elif code == "c":
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self.mouse_controller.click(self.button_code_to_object(args["button"]))
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elif code == "s":
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self.mouse_controller.scroll(args["x"], args["y"])
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elif code == "k":
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key = self.deserialize_key(args["key"])
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if key:
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self.keyboard_controller.tap(key)
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else:
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print("got invalid code from parser (is this a bug with the MessageParser?)")
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return False
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return True
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from InputController import InputController
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app = Sanic("capybara")
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app.ctx.input_controller = InputController()
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app.ctx.input_controller = InputController()
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app.static("app", "frontend/dist/", resource_type="dir")
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@app.websocket("/gateway")
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async def gateway(req, ws):
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while True:
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app.ctx.input_controller.process_message(await ws.recv())
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def main():
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app.run(host='0.0.0.0', port=4003, access_log=False)
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13
constants.py
Normal file
13
constants.py
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from pynput.keyboard import Key
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from pynput.mouse import Button
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button_code_lookup = [
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Button.left,
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Button.right
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]
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keyboard_lookup = {
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"{space}": Key.space,
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"{ent}": Key.enter,
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"{backspace}": Key.backspace
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}
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