add experimental scrolling
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c61bdf7435
commit
248216891b
2 changed files with 55 additions and 13 deletions
8
capybara
8
capybara
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@ -51,6 +51,11 @@ class InputController():
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"x": "int",
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"y": "int"
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})
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# Mouse relative scroll
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self.parser.add_handler("s", {
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"x": "int",
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"y": "int"
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})
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# Mouse button down
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self.parser.add_handler("d", {
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"button": "int"
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@ -82,6 +87,9 @@ class InputController():
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elif code == "u":
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print("u", args["button"])
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self.mouse_controller.release(self.button_code_to_object(args["button"]))
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elif code == "s":
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print("s", args["x"], args["y"])
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self.mouse_controller.scroll(args["x"], args["y"])
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else:
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print("got invalid code from parser (is this a bug with the MessageParser?)")
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return False
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@ -6,8 +6,10 @@
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<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"> <title>Document</title>
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<script>
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const HOLDING_THRESHOLD_MS = 175;
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const HOLDING_THRESHOLD_MS = 300;
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const SINGLE_CLICK_BUTTON_UP_MS = 5;
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const SCROLL_X_THRESHOLD = 50;
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const SCROLL_Y_THRESHOLD = 5;
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const loggerOfType = (components, type='log') => (...args) => {
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let str = '%c';
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@ -102,9 +104,12 @@
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this.currentMoveY = 0;
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this.lastMoveX = 0;
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this.lastMoveY = 0;
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this.scrollXSum = 0;
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this.scrollYSum = 0;
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this.shouldResetLastMove = false;
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this.isInHoldingMode = false;
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this.ongoingTouches = {};
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this.holdModeTimeout = null;
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this.log = Logger(["TouchpadController"], ["log"]).log;
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@ -123,6 +128,12 @@
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this.connection.sendMessage("r", [dx, dy]);
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}
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_sendRelativeMouseScroll(dx, dy) {
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if (dx === 0 && dy === 0)
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return;
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this.connection.sendMessage("s", [dx, dy]);
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}
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_sendMouseButtonDown(button="left") {
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this.connection.sendMessage("d", [this.getButtonCode(button)]);
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}
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@ -146,8 +157,10 @@
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}
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onTouchMove({ touches }) {
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for (let i = 0; i < touches.length; i++) {
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this.ongoingTouches[touches[i].identifier].hasMoved = true;
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}
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const targetTouch = touches[0];
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this.ongoingTouches[targetTouch.identifier].hasMoved = true;
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this.currentMoveX = targetTouch.clientX;
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this.currentMoveY = targetTouch.clientY;
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@ -164,7 +177,21 @@
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const deltaY = this.currentMoveY - this.lastMoveY;
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this.lastMoveX = this.currentMoveX;
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this.lastMoveY = this.currentMoveY;
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this._sendRelativeMouseMovement(deltaX, deltaY);
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// if two touches moved at the same time, assume scrolling intent
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if (touches.length === 2) {
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this.scrollXSum += 1;
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this.scrollYSum += 1;
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if (this.scrollXSum > SCROLL_X_THRESHOLD) {
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this._sendRelativeMouseScroll(deltaX, 0);
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this.scrollXSum = 0;
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}
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if (this.scrollYSum > SCROLL_Y_THRESHOLD) {
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this._sendRelativeMouseScroll(0, deltaY);
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this.scrollYSum = 0;
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}
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} else {
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this._sendRelativeMouseMovement(deltaX, deltaY);
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}
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}
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onTouchEnd({ changedTouches }) {
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@ -188,6 +215,23 @@
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}
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onTouchStart({ changedTouches }) {
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// Clear the hold mode time out if another touch begins
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if (this.holdModeTimeout)
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clearTimeout(this.holdModeTimeout);
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// If the touch is still unmoved and held for a certain amount of time,
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// we will enter "holding mode" which keeps the mouse button held while dragging
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// allowing you to, for example, select text or drag a scrollbar
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if (changedTouches.length === 1) {
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const targetTouch = changedTouches[0];
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this.holdModeTimeout = setTimeout(() => {
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if (this.ongoingTouches[targetTouch.identifier] && !this.ongoingTouches[targetTouch.identifier].hasMoved) {
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this.isInHoldingMode = true;
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this._sendMouseButtonDown("left");
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}
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}, HOLDING_THRESHOLD_MS);
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}
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for (let i = 0; i < changedTouches.length; i++) {
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const touch = changedTouches[i];
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this.ongoingTouches[touch.identifier] = {
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@ -196,16 +240,6 @@
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clientY: touch.clientY,
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hasMoved: false
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};
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// If the touch is still unmoved and held for a certain amount of time,
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// we will enter "holding mode" which keeps the mouse button held while dragging
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// allowing you to, for example, select text or drag a scrollbar
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setTimeout(() => {
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if (this.ongoingTouches[touch.identifier] && !this.ongoingTouches[touch.identifier].hasMoved) {
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this.isInHoldingMode = true;
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this._sendMouseButtonDown("left");
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}
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}, HOLDING_THRESHOLD_MS);
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}
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}
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}
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