add basic click support
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parent
cc9ae32777
commit
b2c0d0218b
2 changed files with 92 additions and 34 deletions
4
capybara
4
capybara
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@ -75,10 +75,12 @@ class InputController():
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return False
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elif code == "r":
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self.mouse_controller.move(args["x"], args["y"])
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print(args["x"], args["y"])
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print("r", args["x"], args["y"])
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elif code == "d":
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print("d", args["button"])
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self.mouse_controller.press(self.button_code_to_object(args["button"]))
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elif code == "u":
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print("u", args["button"])
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self.mouse_controller.release(self.button_code_to_object(args["button"]))
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else:
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print("got invalid code from parser (is this a bug with the MessageParser?)")
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@ -3,8 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"> <title>Document</title>
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<script>
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const loggerOfType = (components, type='log') => (...args) => {
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@ -94,35 +93,95 @@
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}
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}
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let connection = new Connection(`ws://${location.host}/gateway`, true);
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class TouchpadController {
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constructor(connection) {
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this.currentMoveX = 0;
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this.currentMoveY = 0;
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this.lastMoveX = 0;
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this.lastMoveY = 0;
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this.shouldResetLastMove = false;
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this.ongoingTouches = {};
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this.log = Logger(["TouchpadController"], ["log"]).log;
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this.connection = connection;
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}
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_sendRelativeMouseMovement(dx, dy) {
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if (dx === 0 && dy === 0)
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return;
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this.connection.sendMessage("r", [dx, dy]);
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}
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_sendSingleClick(button="left") {
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let buttonCode = 0;
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if (button === "right") buttonCode = 1;
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this.connection.sendMessage("d", [buttonCode]);
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setTimeout(
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() =>this.connection.sendMessage("u", [buttonCode]),
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5
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);
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}
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bindTo(element) {
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element.addEventListener("touchmove", this.onTouchMove.bind(this));
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element.addEventListener("touchend", this.onTouchEnd.bind(this));
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element.addEventListener("touchstart", this.onTouchStart.bind(this));
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}
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onTouchMove({ touches }) {
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const targetTouch = touches[0];
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this.ongoingTouches[targetTouch.identifier].hasMoved = true;
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this.currentMoveX = targetTouch.clientX;
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this.currentMoveY = targetTouch.clientY;
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// When ending a touch and starting a new one in another part of the touchpad,
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// the cursor "rubber bands" to that position.
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// To solve this, the "last move" parameters are reset when a touch is ended
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// (see onTouchEnd())
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if (this.shouldResetLastMove) {
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this.shouldResetLastMove = false;
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this.lastMoveX = this.currentMoveX;
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this.lastMoveY = this.currentMoveY;
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}
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const deltaX = this.currentMoveX - this.lastMoveX;
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const deltaY = this.currentMoveY - this.lastMoveY;
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this.lastMoveX = this.currentMoveX;
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this.lastMoveY = this.currentMoveY;
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this._sendRelativeMouseMovement(deltaX, deltaY);
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}
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onTouchEnd({ changedTouches }) {
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this.shouldResetLastMove = true;
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// A single tap = left click
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if (changedTouches.length === 1 && !this.ongoingTouches[changedTouches[0].identifier].hasMoved)
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this._sendSingleClick("left");
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for (let i = 0; i < changedTouches.length; i++) {
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const touch = changedTouches[i];
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this.ongoingTouches[touch.identifier] = null;
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delete this.ongoingTouches[touch.identifier];
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}
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}
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onTouchStart({ changedTouches }) {
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for (let i = 0; i < changedTouches.length; i++) {
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const touch = changedTouches[i];
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this.ongoingTouches[touch.identifier] = {
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identifier: touch.identifier,
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clientX: touch.clientX,
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clientY: touch.clientY,
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hasMoved: false
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};
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}
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}
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}
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const connection = new Connection(`ws://${location.host}/gateway`, true);
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const controller = new TouchpadController(connection);
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function main() {
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connection.connect();
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const touchpad = document.querySelector(".touchpad");
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const movementState = {
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currentX: 0,
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currentY: 0,
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lastCheckedX: 0,
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lastCheckedY: 0,
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shouldResetTouch: false,
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}
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touchpad.addEventListener("touchmove", (event) => {
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movementState.currentX = event.touches[0].clientX;
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movementState.currentY = event.touches[0].clientY;
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if (movementState.shouldResetTouch) {
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movementState.shouldResetTouch = false;
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movementState.lastCheckedX = movementState.currentX;
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movementState.lastCheckedY = movementState.currentY;
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}
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const deltaX = movementState.currentX - movementState.lastCheckedX;
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const deltaY = movementState.currentY - movementState.lastCheckedY;
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movementState.lastCheckedX = movementState.currentX;
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movementState.lastCheckedY = movementState.currentY;
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connection.sendMessage("r", [deltaX, deltaY]);
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});
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touchpad.addEventListener("touchend", () => {
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movementState.shouldResetTouch = true;
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});
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controller.bindTo(document.querySelector(".touchpad"));
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}
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</script>
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@ -135,9 +194,6 @@
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</style>
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</head>
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<body onload="main();">
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<div class="touchpad">
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</div>
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<button onClick="connection.sendMessage('r', [20, 20])">Move mouse test</button>
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<div class="touchpad"></div>
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</body>
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</html>
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