add more things for lua and begin working on networking

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hippoz 2021-06-17 20:37:28 +03:00
parent dc811f7f7f
commit 8a443a7e87
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GPG key ID: 7C52899193467641
10 changed files with 159 additions and 26 deletions

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@ -35,6 +35,8 @@ allprojects {
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
maven { url "https://repo.codemc.org/repository/maven-public/" }
maven { url "https://github.com/JRakNet/WaifUPnP/raw/master" }
maven { url 'https://jitpack.io' }
}
}
@ -61,5 +63,7 @@ project(":core") {
api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
api "org.jetbrains.kotlin:kotlin-stdlib:$kotlinVersion"
compile 'com.github.apsun:luabridge:master-SNAPSHOT'
api 'com.whirvis:jraknet:2.12.3'
implementation "com.esotericsoftware:kryo:5.1.1"
}
}

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@ -1,2 +1,7 @@
local world = root:find("World")
world:createCube()
local cube = object:Cube()
cube:positionSet(object:Vector3(3, cube:positionGet():yGet() + 10, 3))
world:add(cube)

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@ -7,7 +7,21 @@ open class Component : ExposedJavaClass() {
val children: ArrayList<Component> = ArrayList()
open var name: String = "Component"
open var componentType: String = "Component"
open val componentType: String = "Component"
@ExposeToLua
fun childrenGet(flatten: Boolean?): ArrayList<Component> {
if (flatten == true) {
// This is VERY inefficient
val flattened: ArrayList<Component> = ArrayList()
for (child in children) {
if (child.children.count() >= 1) child.children.forEach { flattened.add(it) }
flattened.add(child)
}
return flattened
}
return children
}
@ExposeToLua
fun find(name: String): Component? {

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@ -1,13 +1,38 @@
package com.mygdx.game
import com.badlogic.gdx.graphics.g3d.ModelInstance
import com.badlogic.gdx.math.Quaternion
import com.badlogic.gdx.math.Vector3
import com.crossbowffs.luabridge.ExposeToLua
class Cube(modelInstance: ModelInstance) : Component() {
override var name: String = "Cube"
override var componentType: String = "Cube"
var modelInstance: ModelInstance = modelInstance
class Cube(var modelInstance: ModelInstance) : Component() {
override var name = "Cube"
override val componentType = "Cube"
var position: LVector3 = LVector3(0.0f, 0.0f, 0.0f)
override fun create() {
println("+ cube")
}
@ExposeToLua
fun sizeSet(vec: LVector3) {
modelInstance.transform.scl(vec.m_x, vec.m_y, vec.m_z)
}
@ExposeToLua
fun sizeGet(): LVector3 {
return LVector3(modelInstance.transform.scaleX, modelInstance.transform.scaleY, modelInstance.transform.scaleZ)
}
@ExposeToLua
fun positionSet(vec: LVector3) {
position = vec
modelInstance.transform.translate(vec.m_x, vec.m_y, vec.m_z)
}
@ExposeToLua
fun positionGet(): LVector3 {
return position
}
}

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@ -29,6 +29,7 @@ class CubesAndThings : ApplicationAdapter() {
val globals = JsePlatform.standardGlobals()
globals.set("root", rootComponent)
globals.set("object", LuaObject())
val chunk = globals.loadfile("scripts/Init.lua")
chunk.call()
@ -53,6 +54,7 @@ class CubesAndThings : ApplicationAdapter() {
cameraController.update()
Gdx.gl.glViewport(0, 0, Gdx.graphics.width, Gdx.graphics.height)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT or GL20.GL_DEPTH_BUFFER_BIT)
Gdx.gl.glClearColor(86/255f, 213/255f, 252/255f, 1f)
modelBatch.begin(camera)
worldComponent.doBatch(modelBatch, environment)

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@ -0,0 +1,65 @@
package com.mygdx.game
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.VertexAttributes
import com.badlogic.gdx.graphics.g3d.Material
import com.badlogic.gdx.graphics.g3d.ModelInstance
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
import com.crossbowffs.luabridge.ExposeToLua
import com.crossbowffs.luabridge.ExposedJavaClass
class LVector3(x: Float, y: Float, z: Float) : ExposedJavaClass() {
var m_x: Float = x
var m_y: Float = y
var m_z: Float = z
@ExposeToLua
fun xGet(): Float {
return m_x
}
@ExposeToLua
fun yGet(): Float {
return m_y
}
@ExposeToLua
fun zGet(): Float {
return m_z
}
@ExposeToLua
fun xSet(newX: Float) {
m_x = newX
}
@ExposeToLua
fun ySet(newY: Float) {
m_y = newY
}
@ExposeToLua
fun zSet(newZ: Float) {
m_z = newZ
}
}
class LuaObject : ExposedJavaClass() {
private val modelBuilder: ModelBuilder = ModelBuilder()
@ExposeToLua
fun Cube(): Cube {
val newCube = Cube(ModelInstance(modelBuilder.createBox(
5f, 5f, 5f,
Material(ColorAttribute.createDiffuse(Color.GREEN)),
(VertexAttributes.Usage.Position or VertexAttributes.Usage.Normal).toLong()
)))
return newCube
}
@ExposeToLua
fun Vector3(x: Float, y: Float, z: Float): LVector3 {
return LVector3(x, y, z)
}
}

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@ -0,0 +1,13 @@
package com.mygdx.game
import com.whirvis.jraknet.client.RakNetClient
import com.esotericsoftware.kryo.Kryo
class NetworkClient: Component() {
val rakClient = RakNetClient()
val kyro = Kryo()
override fun create() {
kyro.register(CubeReplicationPacket)
}
}

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@ -0,0 +1,16 @@
package com.mygdx.game
class CubeReplicationNode {
var sizeX = 0
var sizeY = 0
var sizeZ = 0
var posX = 0
var posY = 0
var posZ = 0
var name = "Cube"
var replicationTag = "UNTRACKED"
}
class CubeReplicationPacket(var replicationNodes: ArrayList<CubeReplicationNode>)

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@ -1,11 +1,18 @@
package com.mygdx.game
import com.crossbowffs.luabridge.ExposeToLua
class Root : Component() {
override var name: String = "Root"
override var componentType: String = "Root"
override val componentType: String = "Root"
private val worldComponent: World = World()
override fun create() {
add(worldComponent)
}
@ExposeToLua
fun connect() {
}
}

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@ -1,28 +1,10 @@
package com.mygdx.game
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.VertexAttributes
import com.badlogic.gdx.graphics.g3d.*
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
import com.crossbowffs.luabridge.ExposeToLua
class World : Component() {
override var name: String = "World"
override var componentType: String = "World"
private val modelBuilder: ModelBuilder = ModelBuilder()
@ExposeToLua
fun createCube(): Cube {
val newCube = Cube(ModelInstance(modelBuilder.createBox(
5f, 5f, 5f,
Material(ColorAttribute.createDiffuse(Color.GREEN)),
(VertexAttributes.Usage.Position or VertexAttributes.Usage.Normal).toLong()
)))
add(newCube)
return newCube
}
override val componentType: String = "World"
fun doBatch(batch: ModelBatch, env: Environment) {
children.forEach {