initial commit - basic cube and lua bindings as well as small gameobject hiarchy system

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hippoz 2021-05-23 20:32:36 +03:00
commit e294ec280b
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17 changed files with 572 additions and 0 deletions

65
build.gradle Normal file
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buildscript {
ext.kotlinVersion = '1.3.41'
repositories {
mavenLocal()
mavenCentral()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
google()
}
dependencies {
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlinVersion"
}
}
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "cubes-and-things"
gdxVersion = '1.10.0'
roboVMVersion = '2.3.12'
box2DLightsVersion = '1.5'
ashleyVersion = '1.7.3'
aiVersion = '1.8.2'
gdxControllersVersion = '2.1.0'
}
repositories {
mavenLocal()
mavenCentral()
google()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
maven { url 'https://jitpack.io' }
}
}
project(":desktop") {
apply plugin: "kotlin"
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
api "org.jetbrains.kotlin:kotlin-stdlib:$kotlinVersion"
}
}
project(":core") {
apply plugin: "kotlin"
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
api "org.jetbrains.kotlin:kotlin-stdlib:$kotlinVersion"
compile 'com.github.apsun:luabridge:master-SNAPSHOT'
}
}

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local world = root:find("World")
world:createCube()

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core/build.gradle Normal file
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sourceCompatibility = 1.7
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project.name = appName + "-core"

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package com.mygdx.game
import com.crossbowffs.luabridge.ExposedJavaClass
import com.crossbowffs.luabridge.ExposeToLua
open class Component : ExposedJavaClass() {
val children: ArrayList<Component> = ArrayList()
open var name: String = "Component"
open var componentType: String = "Component"
@ExposeToLua
fun find(name: String): Component? {
return children.firstOrNull { it.name == name }
}
@ExposeToLua
fun add(comp: Component) {
children.add(comp)
comp.create()
}
@ExposeToLua
fun nameGet(): String {
return name
}
@ExposeToLua
fun nameSet(newValue: String) {
name = newValue
}
@ExposeToLua
fun typeGet(): String {
return componentType
}
open fun create() {}
}

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package com.mygdx.game
import com.badlogic.gdx.graphics.g3d.ModelInstance
class Cube(modelInstance: ModelInstance) : Component() {
override var name: String = "Cube"
override var componentType: String = "Cube"
var modelInstance: ModelInstance = modelInstance
override fun create() {
println("+ cube")
}
}

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package com.mygdx.game
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.PerspectiveCamera
import com.badlogic.gdx.graphics.g3d.Environment
import com.badlogic.gdx.graphics.g3d.ModelBatch
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController
import org.luaj.vm2.lib.jse.JsePlatform
class CubesAndThings : ApplicationAdapter() {
private lateinit var rootComponent: Root
private lateinit var worldComponent: World
private lateinit var camera: PerspectiveCamera
private lateinit var cameraController: CameraInputController
private lateinit var environment: Environment
private lateinit var modelBatch: ModelBatch
override fun create() {
rootComponent = Root()
rootComponent.create()
worldComponent = rootComponent.find("World") as World
val globals = JsePlatform.standardGlobals()
globals.set("root", rootComponent)
val chunk = globals.loadfile("scripts/Init.lua")
chunk.call()
camera = PerspectiveCamera(67f, Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())
camera.position.set(10f, 10f, 10f)
camera.lookAt(0f, 0f, 0f)
camera.near = 1f
camera.far = 300f
camera.update()
cameraController = CameraInputController(camera)
modelBatch = ModelBatch()
Gdx.input.inputProcessor = cameraController
environment = Environment()
environment.set(ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f))
environment.add(DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f))
}
override fun render() {
cameraController.update()
Gdx.gl.glViewport(0, 0, Gdx.graphics.width, Gdx.graphics.height)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT or GL20.GL_DEPTH_BUFFER_BIT)
modelBatch.begin(camera)
worldComponent.doBatch(modelBatch, environment)
modelBatch.end()
}
override fun dispose() {
modelBatch.dispose()
}
}

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package com.mygdx.game
class Root : Component() {
override var name: String = "Root"
override var componentType: String = "Root"
private val worldComponent: World = World()
override fun create() {
add(worldComponent)
}
}

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package com.mygdx.game
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.VertexAttributes
import com.badlogic.gdx.graphics.g3d.*
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
import com.crossbowffs.luabridge.ExposeToLua
class World : Component() {
override var name: String = "World"
override var componentType: String = "World"
private val modelBuilder: ModelBuilder = ModelBuilder()
@ExposeToLua
fun createCube(): Cube {
val newCube = Cube(ModelInstance(modelBuilder.createBox(
5f, 5f, 5f,
Material(ColorAttribute.createDiffuse(Color.GREEN)),
(VertexAttributes.Usage.Position or VertexAttributes.Usage.Normal).toLong()
)))
add(newCube)
return newCube
}
fun doBatch(batch: ModelBatch, env: Environment) {
children.forEach {
if (it.componentType == "Cube") {
val cube: Cube = it as Cube
batch.render(cube.modelInstance, env)
}
}
}
}

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desktop/build.gradle Normal file
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sourceCompatibility = 1.7
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../core/assets"]
project.ext.mainClassName = "com.mygdx.game.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../core/assets")
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes
eclipse.project.name = appName + "-desktop"

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package com.mygdx.game.desktop
import kotlin.jvm.JvmStatic
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.mygdx.game.CubesAndThings
object DesktopLauncher {
@JvmStatic
fun main(arg: Array<String>) {
val config = LwjglApplicationConfiguration()
LwjglApplication(CubesAndThings(), config)
}
}

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org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx1500m
org.gradle.configureondemand=false

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle Normal file
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include 'desktop', 'core'