best game of 2022

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hippoz 2022-10-02 12:24:14 +03:00
parent 2e513649e0
commit 553678b169
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GPG key ID: 7C52899193467641
5 changed files with 257 additions and 51 deletions

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project('rotcpu', 'cpp') project('fish-simulator', 'c')
sdl2_dep = dependency('sdl2') sdl2_dep = dependency('sdl2')
sdl2_image_dep = dependency('sdl2_image')
executable( executable(
'rotcpuemu', 'fish-simulator',
'./src/main.cpp', './src/main.c',
dependencies : [sdl2_dep] dependencies : [sdl2_dep, sdl2_image_dep]
) )

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#include "SDL.h"
#include "SDL_events.h"
#include "SDL_rect.h"
#include "SDL_render.h"
#include "SDL_image.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#define FISHES_MAX 1024
#define SIMULATION_DELTA_TIME (1.0f / 60.0f)
enum fish_type {
FISH_TYPE_NORMAL,
FISH_TYPE_ANGRY
};
enum fish_state {
FISH_STATE_NONE,
FISH_STATE_INIT,
FISH_STATE_WANDER_PICK_POINT,
FISH_STATE_WANDER_TRANSITION,
FISH_STATE_WANDER_DONE
};
struct fish {
int x, y, w, h;
enum fish_type type;
enum fish_state state;
/* state arguments */
float wander_start_x, wander_start_y, wander_target_x, wander_target_y, wander_step; /* FISH_STATE_WANDER_* */
};
struct app {
struct fish *fishes[FISHES_MAX];
int fishes_count;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *fish_texture;
SDL_Texture *angry_fish_texture;
};
float lerp(float a, float b, float t)
{
return a + (b - a) * t;
}
void scc(int code)
{
if (code < 0) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
}
void *scp(void *ptr)
{
if (ptr == NULL) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
return ptr;
}
int fishes_add(struct app *app, int x, int y, int w, int h, enum fish_type type)
{
struct fish *new_fish = malloc(sizeof(struct fish));
new_fish->x = x;
new_fish->y = y;
new_fish->w = w;
new_fish->h = h;
new_fish->type = type;
new_fish->state = FISH_STATE_INIT;
for (int i = 0; i < FISHES_MAX; i++) {
if (app->fishes[i] == NULL) {
app->fishes[i] = new_fish;
app->fishes_count++;
return i;
}
}
return -1;
}
void fish_update(const struct app *app, struct fish *fish, float delta_time)
{
switch (fish->state)
{
case FISH_STATE_INIT: {
fish->state = FISH_STATE_WANDER_PICK_POINT;
} break;
case FISH_STATE_WANDER_PICK_POINT: {
int width, height;
SDL_GetWindowSize(app->window, &width, &height);
fish->wander_target_x = rand() % width;
fish->wander_target_y = rand() % height;
fish->wander_start_x = fish->x;
fish->wander_start_y = fish->y;
fish->wander_step = 0.1;
fish->state = FISH_STATE_WANDER_TRANSITION;
} break;
case FISH_STATE_WANDER_TRANSITION: {
if (fish->x != fish->wander_target_x) {
fish->x = lerp(fish->wander_start_x, fish->wander_target_x, fish->wander_step);
}
if (fish->y != fish->wander_target_y) {
fish->y = lerp(fish->wander_start_y, fish->wander_target_y, fish->wander_step);
}
if (fish->wander_step >= 1.0) {
fish->state = FISH_STATE_WANDER_DONE;
}
fish->wander_step += 0.05 * delta_time;
} break;
case FISH_STATE_WANDER_DONE: {
fish->state = FISH_STATE_INIT;
} break;
case FISH_STATE_NONE: /* through */
default:
break;
}
}
void fish_draw(const struct app *app, const struct fish *fish)
{
SDL_Rect rect = {
.x = fish->x,
.y = fish->y,
.w = fish->w,
.h = fish->h
};
SDL_Texture *texture = fish->type == FISH_TYPE_ANGRY ? app->angry_fish_texture : app->fish_texture;
SDL_RenderCopy(app->renderer, texture, NULL, &rect);
}
struct app *app_new()
{
struct app *app = malloc(sizeof(struct app));
scc(SDL_Init(SDL_INIT_VIDEO));
scc(SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &app->window, &app->renderer));
app->fish_texture = scp(IMG_LoadTexture(app->renderer, "./assets/fish/fish.png"));
app->angry_fish_texture = scp(IMG_LoadTexture(app->renderer, "./assets/fish/angryfish.png"));
fishes_add(app, 20, 20, 128, 128, FISH_TYPE_NORMAL);
fishes_add(app, 20, 150, 128, 128, FISH_TYPE_NORMAL);
fishes_add(app, 150, 150, 128, 128, FISH_TYPE_ANGRY);
return app;
}
void app_update(struct app *app, float delta_time)
{
/* fishes */
{
int found_fishes = 0;
for (int i = 0; i < FISHES_MAX; i++) {
if (app->fishes[i] != NULL) {
found_fishes++;
fish_update(app, app->fishes[i], delta_time);
}
if (found_fishes >= app->fishes_count) {
break;
}
}
}
}
void app_draw(struct app *app)
{
/* background */
{
SDL_SetRenderDrawColor(app->renderer, 0x11, 0x65, 0xBA, 0xff);
SDL_RenderClear(app->renderer);
}
/* fishes */
{
int found_fishes = 0;
for (int i = 0; i < FISHES_MAX; i++) {
if (app->fishes[i] != NULL) {
found_fishes++;
fish_draw(app, app->fishes[i]);
}
if (found_fishes >= app->fishes_count) {
break;
}
}
}
}
void app_loop(struct app *app) {
SDL_Event event;
Uint32 prev_ticks = SDL_GetTicks();
float lag_sec = 0;
while (1) {
Uint32 current_ticks = SDL_GetTicks();
lag_sec += (float) (current_ticks - prev_ticks) / 1000.0f;
SDL_PollEvent(&event);
if (event.type == SDL_QUIT) {
break;
}
{
SDL_Delay(1);
while (lag_sec >= SIMULATION_DELTA_TIME) {
app_update(app, SIMULATION_DELTA_TIME);
lag_sec -= SIMULATION_DELTA_TIME;
}
}
app_draw(app);
SDL_RenderPresent(app->renderer);
}
}
void app_free(struct app *app)
{
int found_fishes = 0;
for (int i = 0; i < FISHES_MAX; i++) {
if (app->fishes[i] != NULL) {
free(app->fishes[i]);
found_fishes++;
}
if (found_fishes >= app->fishes_count) {
break;
}
}
SDL_DestroyRenderer(app->renderer);
SDL_DestroyWindow(app->window);
SDL_DestroyTexture(app->fish_texture);
free(app);
}
int main(int argc, char *argv[])
{
struct app *app = app_new();
app_loop(app);
app_free(app);
SDL_Quit();
return 0;
}

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@ -1,47 +0,0 @@
#include "SDL.h"
void scc(int code)
{
if (code < 0) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
}
void *scp(void *ptr)
{
if (ptr == NULL) {
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
return ptr;
}
int main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Surface *surface;
SDL_Event event;
scc(SDL_Init(SDL_INIT_VIDEO));
scc(SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer));
while (1) {
SDL_PollEvent(&event);
if (event.type == SDL_QUIT) {
break;
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}