fix fish wandering

This commit is contained in:
hippoz 2022-10-02 12:52:49 +03:00
parent 553678b169
commit d51a0802ae
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GPG key ID: 7C52899193467641

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@ -101,7 +101,7 @@ void fish_update(const struct app *app, struct fish *fish, float delta_time)
fish->wander_target_y = rand() % height;
fish->wander_start_x = fish->x;
fish->wander_start_y = fish->y;
fish->wander_step = 0.1;
fish->wander_step = 0;
fish->state = FISH_STATE_WANDER_TRANSITION;
} break;
@ -114,8 +114,9 @@ void fish_update(const struct app *app, struct fish *fish, float delta_time)
}
if (fish->wander_step >= 1.0) {
fish->state = FISH_STATE_WANDER_DONE;
break;
}
fish->wander_step += 0.05 * delta_time;
fish->wander_step += 0.1 * delta_time;
} break;
case FISH_STATE_WANDER_DONE: {
@ -207,6 +208,7 @@ void app_loop(struct app *app) {
if (event.type == SDL_QUIT) {
break;
}
prev_ticks = current_ticks;
{
SDL_Delay(1);