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game/include/Components/World/Cube.hpp

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#ifndef _CUBE_H
#define _CUBE_H
#define DIGRAPHENE_GRAPHICS_BUFFER_IMPLEMENTATION
#define DIGRAPHENE_GRAPHICS_CAMERA_IMPLEMENTATION
#define DIGRAPHENE_GRAPHICS_MESH_IMPLEMENTATION
#define DIGRAPHENE_GRAPHICS_SHADER_IMPLEMENTATION
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#include <Components/Data/Vector3.cpp>
#include <Components/TopLevel/GameObject.cpp>
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#include <cassert>
#include <cmath>
#include <cstring>
#include <iostream>
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struct Cube : public GameObject {
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Game() : GameObject("Cube") {}
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Vector3 position;
Vector3 size;
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};
void registerCube(lua_State* L) {
luabridge::getGlobalNamespace(L)
.beginNamespace("Core")
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.deriveClass <Cube, GameObject> ("Cube")
.addProperty ("position", &Cube::position)
.addProperty ("size", &Cube::size)
.endClass()
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.endNamespace();
}
#endif