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game/include/Components/TopLevel/Game.hpp

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2021-02-25 23:13:05 +02:00
#ifndef _GAME_H
#define _GAME_H
struct Game : public GameObject {
Game() : GameObject("game") {
std::cout << "[+] Game" << '\n';
}
bool isGame();
};
void registerGame(lua_State* L);
#endif