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game/include/Components/World/Renderable.hpp

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2021-04-12 18:04:25 +03:00
#ifndef _RENDERABLE_H
#define _RENDERABLE_H
#include <Components/World/GameObject.cpp>
struct Renderable : public GameObject {
Game() : GameObject("Renderable") {}
virtual void render();
};
void registerRenderable(lua_State* L) {
luabridge::getGlobalNamespace(L)
.beginNamespace("Core")
.deriveClass <Renderable, GameObject> ("Renderable").endClass()
.endNamespace();
}
#endif