19 lines
409 B
C++
19 lines
409 B
C++
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#ifndef _RENDERABLE_H
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#define _RENDERABLE_H
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#include <Components/World/GameObject.cpp>
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struct Renderable : public GameObject {
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Game() : GameObject("Renderable") {}
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virtual void render();
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};
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void registerRenderable(lua_State* L) {
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luabridge::getGlobalNamespace(L)
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.beginNamespace("Core")
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.deriveClass <Renderable, GameObject> ("Renderable").endClass()
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.endNamespace();
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}
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#endif
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