#ifndef _GAME_H #define _GAME_H #include #include #include // Pain struct Game : public GameObject { Game() : GameObject("game") { std::cout << "Game: created\n"; } bool isGame() { return true; } }; void registerGame(lua_State* L) { luabridge::getGlobalNamespace (L) .beginNamespace ("Core") .deriveClass ("Game") .addFunction ("isGame", &Game::isGame) .endClass () .endNamespace (); } #endif