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game/include/Components/Data/Vector3.hpp
2021-04-24 13:37:57 +03:00

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231 B
C++

struct Vector3 {
int x;
int y;
int z;
};
void registerVector3(lua_State* L) {
luabridge::getGlobalNamespace(L)
.beginNamespace("Core")
.beginClass <Vector3> ("Vector3").endClass()
.endNamespace();
}