allow launching the studio and the player from the browser

This commit is contained in:
hippoz 2021-03-24 19:03:16 +02:00
parent 757e2f8daa
commit a2225c0a68
Signed by: hippoz
GPG key ID: 7C52899193467641
6 changed files with 164 additions and 31 deletions

11
Cargo.lock generated
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@ -508,6 +508,7 @@ dependencies = [
"reqwest",
"serde",
"which",
"whoami",
]
[[package]]
@ -1193,6 +1194,16 @@ dependencies = [
"thiserror",
]
[[package]]
name = "whoami"
version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e296f550993cba2c5c3eba5da0fb335562b2fa3d97b7a8ac9dc91f40a3abc70"
dependencies = [
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "winapi"
version = "0.3.9"

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@ -7,6 +7,7 @@ edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
whoami = "1.1.1"
serde = { version = "1.0.125", features = ["derive"] }
dirs = "3.0.1"
confy = "0.4.0"

View file

@ -1,27 +1,63 @@
extern crate dirs;
extern crate confy;
extern crate serde;
extern crate whoami;
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize)]
pub struct MustConfig {
pub wine_prefix_path: String,
pub wine_binary_path: String
pub wine_binary_path: String,
pub launcher_path: String,
pub studio_launcher_path: String
}
pub fn get_must_default_dir() -> std::path::PathBuf {
let mut prefix_directory = dirs::data_dir().expect("err: conf: failed to get data directory");
prefix_directory.push("must/");
prefix_directory
}
pub fn get_must_prefix() -> std::path::PathBuf {
let mut prefix_directory = get_must_default_dir();
prefix_directory.push("prefix/");
prefix_directory
}
impl std::default::Default for MustConfig {
fn default() -> Self {
let mut home = dirs::data_dir().expect("err: conf: failed to get home folder");
home.push("must-prefix");
let prefix_directory = get_must_prefix();
let mut launcher_path = get_must_default_dir();
launcher_path.push("vendor/");
launcher_path.push("dl/");
launcher_path.push("RobloxPlayerLauncher.exe");
let mut studio_launcher_path = get_must_prefix();
studio_launcher_path.push("drive_c/");
studio_launcher_path.push("users/");
studio_launcher_path.push(whoami::username());
studio_launcher_path.push("Local Settings/");
studio_launcher_path.push("Application Data/");
studio_launcher_path.push("Roblox/");
studio_launcher_path.push("Versions/");
studio_launcher_path.push("RobloxStudioLauncherBeta.exe");
Self {
wine_prefix_path: home.to_str().expect("err: conf: failed to get home folder").to_string(),
studio_launcher_path: studio_launcher_path.to_str().expect("err: conf: failed to get studio launcher path").to_string(),
launcher_path: launcher_path.to_str().expect("err: conf: failed to get launcher path directory").to_string(),
wine_prefix_path: prefix_directory.to_str().expect("err: conf: failed to get data directory").to_string(),
wine_binary_path: which::which("wine").expect("err: conf: failed to get wine binary path").to_str().unwrap().to_string()
}
}
}
pub fn get_config() -> Result<MustConfig, confy::ConfyError> {
let cfg = confy::load("must-config")?;
let mut cfg_path = get_must_default_dir();
cfg_path.push("cfg/");
cfg_path.push("must-config.toml");
let cfg = confy::load_path(cfg_path).expect("err: conf: failed to load config");
Ok(cfg)
}

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@ -1,20 +1,92 @@
use std::fs::File;
use std::io::Write;
pub fn download_game_binary() {
#[path = "config.rs"]
mod config;
pub fn get_studio_launcher_binary() -> String {
let studio_launcher_path = config::get_config().expect("err: dl: failed to get config").studio_launcher_path;
studio_launcher_path
}
pub fn get_game_launcher_binary() -> String {
println!("info: dl: downloading game binary");
let launcher_path = config::get_config().expect("err: dl: failed to get config").launcher_path;
if std::fs::metadata(&launcher_path).is_ok() {
println!("info: dl: game binary already exists");
return launcher_path.to_string()
}
let body = reqwest::blocking::get("http://setup.roblox.com/Roblox.exe")
.expect("err: dl: failed to send request")
.bytes()
.expect("err: dl: failed to process data");
.expect("err: dl: failed to process request data");
let mut dir = std::path::PathBuf::new();
dir.push("/tmp/");
dir.push("RobloxPlayerLauncher.exe");
let mut file = File::create(dir).expect("err: dl: failed to create output file inside temporary directory");
let path = std::path::Path::new(&launcher_path);
let parent = path.parent().expect("err: dl: invalid path");
std::fs::create_dir_all(parent).expect("err: dl: failed to create folder");
let mut file = File::create(&launcher_path).expect("err: dl: failed to create output file");
file.write_all(&body).expect("err: dl: failed to write downloaded data to file");
println!("info: dl: game binary downloaded to temporary directory");
println!("info: dl: game binary downloaded");
launcher_path.to_string()
}
fn install_association_file(scheme: &str, name: &str, content: &str) {
let mut player_desktop_path = dirs::data_dir().expect("err: inst: failed to get data directory");
player_desktop_path.push("applications/");
player_desktop_path.push(name);
println!("info: installing handler {:?} for {:?} in {:?}", name, scheme, player_desktop_path.to_str());
let mut player_desktop_file = std::fs::OpenOptions::new()
.create(true)
.write(true)
.open(player_desktop_path)
.expect("err: inst: failed to create desktop file");
player_desktop_file.write_all(content.as_bytes()).expect("err: inst: failed to write desktop file contents");
std::process::Command::new("xdg-mime")
.arg("default")
.arg(name)
.arg(scheme)
.output()
.expect("err: inst: failed to set default protocol handler");
}
pub fn deploy_protocol_associations() {
println!("info: deploy: deploying protocol associations");
let player_desktop_file_contents = "
[Desktop Entry]
Version=0.0.1
Type=Application
Name=Roblox Player (must launcher)
NoDisplay=true
OnlyShowIn=X-None;
Comment=The Roblox Game Client
Exec=/usr/bin/env must player %u
MimeType=x-scheme-handler/roblox-player;
Categories=Game;
StartupWMClass=RobloxPlayerLauncher.exe
";
let studio_desktop_file_contents = "
[Desktop Entry]
Version=0.0.1
Type=Application
Name=Roblox Studio (must launcher)
Comment=The Roblox Sudio IDE
Exec=/usr/bin/env must studio %u%f
Categories=Development;
StartupWMClass=RobloxStudioLauncherBeta.exe
MimeType=x-scheme-handler/roblox-studio;application/x-roblox-rbxl;application/x-roblox-rbxlx
";
install_association_file("x-scheme-handler/roblox-player", "must-roblox-player.desktop", player_desktop_file_contents);
install_association_file("x-scheme-handler/roblox-studio", "must-roblox-studio.desktop", studio_desktop_file_contents);
}

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@ -8,16 +8,33 @@ mod installctl;
fn main() {
let matches = App::new("must")
.version("0.1.0")
.author("hippoz <kindahippoz@gmail.com>")
.about("Simplifies the process of installing and running Roblox on Linux using WINE")
.subcommand(SubCommand::with_name("up")
.about("Installs required software and prepares environment")
)
.get_matches();
.version("0.1.0")
.author("hippoz <kindahippoz@gmail.com>")
.about("Simplifies the process of installing and running Roblox on Linux using WINE")
.subcommand(SubCommand::with_name("up")
.about("Installs required software and prepares environment")
)
.subcommand(SubCommand::with_name("player")
.about("Runs the game client")
.arg_from_usage("<JOINSTRING> The protocol joinstring")
)
.subcommand(SubCommand::with_name("studio")
.about("Runs the studio")
.arg_from_usage("<JOINSTRING> The protocol joinstring")
)
.get_matches();
if let Some(matches) = matches.subcommand_matches("up") {
installctl::download_game_binary();
winectl::wine_launch("/tmp/RobloxPlayerLauncher.exe");
if let Some(_matches) = matches.subcommand_matches("up") {
println!("info: deploying must");
installctl::deploy_protocol_associations();
winectl::wine_launch(installctl::get_game_launcher_binary(), "".to_string());
} else if let Some(matches) = matches.subcommand_matches("player") {
let joinstring = matches.value_of("JOINSTRING").expect("err: launcher: failed to get joinstring");
println!("info: launching player");
winectl::wine_launch(installctl::get_game_launcher_binary(), joinstring.to_string())
} else if let Some(matches) = matches.subcommand_matches("studio") {
let joinstring = matches.value_of("JOINSTRING").expect("err: launcher: failed to get joinstring");
println!("info: launching studio");
winectl::wine_launch(installctl::get_studio_launcher_binary(), joinstring.to_string())
}
}

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@ -1,19 +1,15 @@
use std::process::Command;
#[path = "config.rs"]
mod config;
pub fn wine_launch(program_path: &str) {
pub fn wine_launch(program_path: String, arg: String) {
println!("info: wine_launch: looking for wine binary");
let cfg = config::get_config().expect("err: wine_launch: failed to read config");
let wine_prefix = cfg.wine_prefix_path;
let wine_binary = cfg.wine_binary_path;
println!("info: wine_launch: launching program {:?} with wine {:?} in {:?}", program_path, wine_binary.to_str(), wine_prefix.to_string());
println!("info: wine_launch: launching program {:?} with wine {:?} in {:?}", program_path, wine_binary, wine_prefix.to_string());
std::fs::create_dir_all(&wine_prefix).expect("err: wine_launch: failed to create wineprefix");
Command::new(wine_binary)
.env("WINEPREFIX", wine_prefix)
.arg(program_path)
.spawn()
.expect("err: wine_launch: failed to launch wine");
let mut cmd = std::process::Command::new(wine_binary);
cmd.env("WINEPREFIX", wine_prefix).arg(program_path).arg(arg);
cmd.spawn().expect("err: wine_launch: failed to launch wine");
println!("info: wine_launch: done");
}