opengl-stuff/meson.build

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Meson
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project(
'game',
'c', 'cpp',
default_options : ['cpp_std=c++20']
)
glfw3_dep = dependency('glfw3')
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assimp_dep = dependency('assimp')
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incdir = include_directories(['src', 'src/vendor'])
executable(
'game',
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'./src/common.cpp',
'./src/shader.cpp',
'./src/camera.cpp',
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'./src/stb_image_impl.cpp',
'./src/texture.cpp',
'./src/mesh.cpp',
'./src/primitives.cpp',
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'./src/main.cpp',
'./src/vendor/glad/glad.c',
include_directories : incdir,
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dependencies : [glfw3_dep, assimp_dep]
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)