opengl-stuff/shaders/skybox_vertex.glsl

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2023-08-30 05:59:37 +03:00
#version 430 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 view;
uniform mat4 projection;
void main()
{
vec4 pos = projection * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
TexCoords = aPos;
}