opengl-stuff/shaders/light_cube_vertex.glsl
2023-07-25 11:52:12 +03:00

11 lines
196 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}