opengl-stuff/shaders/skybox_fragment.glsl
2023-08-30 05:59:37 +03:00

12 lines
173 B
GLSL

#version 430 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube texture_cubemap1;
void main()
{
FragColor = texture(texture_cubemap1, TexCoords);
}