opengl-stuff/shaders/light_cube_vertex.glsl
2023-09-02 02:39:46 +03:00

14 lines
238 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout(std140, binding = 0) uniform Matrices
{
mat4 projection;
mat4 view;
};
uniform mat4 model;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}