12 lines
173 B
GLSL
12 lines
173 B
GLSL
#version 430 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
in vec3 TexCoords;
|
|
|
|
uniform samplerCube texture_cubemap1;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(texture_cubemap1, TexCoords);
|
|
}
|