raven/src/Events.hpp

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#pragma once
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#include <stdint.h>
#include "Point.hpp"
#include "Box.hpp"
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namespace Raven {
enum class EventType {
NoneEvent,
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MouseButton,
MouseMove,
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WidgetRepaintRequested,
FocusUpdate,
ActivationUpdate
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};
class Event {
private:
bool m_accepted { false };
public:
Event() {}
virtual EventType get_type() { return EventType::NoneEvent; }
virtual const char *get_name() { return "NoneEvent"; }
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void accept() { m_accepted = true; }
bool get_accepted() { return m_accepted; }
virtual ~Event() = default;
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};
class MouseButtonEvent : public Event {
private:
bool m_was_left_button_pressed;
bool m_was_right_button_pressed;
Point m_point;
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public:
MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed, Point point)
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: m_was_left_button_pressed(was_left_button_pressed)
, m_was_right_button_pressed(was_right_button_pressed)
, m_point(point) {}
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EventType get_type() { return EventType::MouseButton; }
const char *get_name() { return "MouseButton"; }
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bool get_was_left_button_pressed() { return m_was_left_button_pressed; }
bool get_was_right_button_pressed() { return m_was_right_button_pressed; }
Point &get_point() { return m_point; }
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};
class MouseMoveEvent : public Event {
private:
Point m_point;
public:
MouseMoveEvent(Point point)
: m_point(point) {}
EventType get_type() { return EventType::MouseMove; }
const char *get_name() { return "MouseMove"; }
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Point &get_point() { return m_point; }
};
class WidgetRepaintRequestedEvent : public Event {
private:
Box m_repaint_area;
public:
WidgetRepaintRequestedEvent(Box repaint_area)
: m_repaint_area(repaint_area) {}
EventType get_type() { return EventType::WidgetRepaintRequested; }
const char *get_name() { return "WidgetRepaintRequested"; }
Box &get_repaint_area() { return m_repaint_area; }
};
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class FocusUpdateEvent : public Event {
private:
bool m_focus_status;
public:
FocusUpdateEvent(bool focus_status)
: m_focus_status(focus_status) {}
EventType get_type() { return EventType::FocusUpdate; }
const char *get_name() { return "FocusUpdate"; }
bool get_focus_status() { return m_focus_status; }
};
class ActivationUpdateEvent : public Event {
private:
bool m_activation_status;
public:
ActivationUpdateEvent(bool activation_status)
: m_activation_status(activation_status) {}
EventType get_type() { return EventType::ActivationUpdate; }
const char *get_name() { return "ActivationUpdate"; }
bool get_activation_status() { return m_activation_status; }
};
}