raven/src/Events.hpp

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#pragma once
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#include <stdint.h>
#include "Point.hpp"
#include "Box.hpp"
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namespace Raven {
enum class EventType {
NoneEvent,
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MouseButton,
MouseMove,
Reflow,
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FocusUpdate,
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ActivationUpdate,
};
enum class ReflowType {
RepaintRect,
RelayoutRect
};
enum class ReflowGrouping {
Yes,
No
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};
class Event {
private:
bool m_accepted { false };
public:
Event() {}
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virtual EventType type() { return EventType::NoneEvent; }
virtual const char *name() { return "NoneEvent"; }
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void accept() { m_accepted = true; }
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bool accepted() { return m_accepted; }
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virtual ~Event() = default;
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};
class MouseButtonEvent : public Event {
private:
bool m_was_left_button_pressed;
bool m_was_right_button_pressed;
Point m_point;
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public:
MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed, Point point)
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: m_was_left_button_pressed(was_left_button_pressed)
, m_was_right_button_pressed(was_right_button_pressed)
, m_point(point) {}
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EventType type() { return EventType::MouseButton; }
const char *name() { return "MouseButton"; }
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bool was_left_button_pressed() { return m_was_left_button_pressed; }
bool was_right_button_pressed() { return m_was_right_button_pressed; }
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Point &point() { return m_point; }
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};
class MouseMoveEvent : public Event {
private:
Point m_point;
public:
MouseMoveEvent(Point point)
: m_point(point) {}
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EventType type() { return EventType::MouseMove; }
const char *name() { return "MouseMove"; }
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Point &point() { return m_point; }
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};
class ReflowEvent: public Event {
private:
ReflowType m_reflow_type;
ReflowGrouping m_grouping;
Box m_box;
public:
ReflowEvent(ReflowType type, ReflowGrouping grouping, Box box)
: m_reflow_type(type)
, m_grouping(grouping)
, m_box(box) {}
EventType type() { return EventType::Reflow; }
const char *name() { return "Reflow"; }
ReflowType reflow_type() { return m_reflow_type; }
ReflowGrouping grouping() { return m_grouping; }
Box &box() { return m_box; }
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void set_grouping(ReflowGrouping grouping) { m_grouping = grouping; }
void set_reflow_type(ReflowType type) { m_reflow_type = type; }
void set_box(Box box) { m_box = box; }
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};
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class FocusUpdateEvent : public Event {
private:
bool m_focus_status;
public:
FocusUpdateEvent(bool focus_status)
: m_focus_status(focus_status) {}
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EventType type() { return EventType::FocusUpdate; }
const char *name() { return "FocusUpdate"; }
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bool focus_status() { return m_focus_status; }
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};
class ActivationUpdateEvent : public Event {
private:
bool m_activation_status;
public:
ActivationUpdateEvent(bool activation_status)
: m_activation_status(activation_status) {}
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EventType type() { return EventType::ActivationUpdate; }
const char *name() { return "ActivationUpdate"; }
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bool activation_status() { return m_activation_status; }
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};
}