further improve boxlayout
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parent
4f35de353e
commit
2fa09abbf2
4 changed files with 55 additions and 69 deletions
20
src/Box.cpp
20
src/Box.cpp
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@ -75,4 +75,24 @@ Box Box::min_geometry() {
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return Box{ m_x, m_y, min_width, min_height };
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return Box{ m_x, m_y, min_width, min_height };
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}
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}
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double Box::clamp_for_dimension(Direction direction, double value) {
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if (direction == Direction::Vertical) {
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if (m_max_height != -1 && value > m_max_height) {
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return m_max_height;
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} else if (m_min_height != -1 && value < m_min_height) {
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return m_min_height;
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} else {
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return value;
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}
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} else {
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if (m_max_width != -1 && value > m_max_width) {
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return m_max_width;
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} else if (m_min_width != -1 && value < m_min_width) {
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return m_min_width;
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} else {
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return value;
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}
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}
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}
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}
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}
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@ -51,6 +51,10 @@ public:
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double min_height() const { return m_min_height; }
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double min_height() const { return m_min_height; }
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double max_width() const { return m_max_width; }
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double max_width() const { return m_max_width; }
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double max_height() const { return m_max_height; }
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double max_height() const { return m_max_height; }
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double dimension_at(Direction direction) { return direction == Direction::Horizontal ? width() : height(); }
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double max_dimension_at(Direction direction) { return direction == Direction::Horizontal ? max_width() : max_height(); }
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double min_dimension_at(Direction direction) { return direction == Direction::Horizontal ? min_width() : min_height(); }
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double clamp_for_dimension(Direction direction, double value);
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void set_x(double x) { m_x = x; }
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void set_x(double x) { m_x = x; }
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void set_y(double y) { m_y = y; }
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void set_y(double y) { m_y = y; }
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@ -13,87 +13,56 @@ void BoxLayout::run() {
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return;
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return;
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}
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}
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double total_space = m_direction == Direction::Horizontal ? m_target->rect().width() : m_target->rect().height();
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double total_space = m_target->rect().dimension_at(m_direction);
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double free_space = total_space;
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double free_space = total_space;
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Point current_position { 0.0, 0.0 };
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Point current_position { 0.0, 0.0 };
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int unslotted_widgets = 0;
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int unslotted_widgets = 0;
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std::vector<Slot> working_slots(m_slots);
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std::vector<Slot> working_slots(m_slots);
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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if (i >= working_slots.size()) {
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auto child = m_target->children()[i];
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auto child = m_target->children()[i];
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if (m_direction == Direction::Horizontal) {
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if (i >= working_slots.size()) {
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if (child->rect().min_width() != -1 || child->rect().max_width() != -1) {
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// widgets which are outside the pre-defined slot range
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if (child->rect().max_dimension_at(m_direction) != -1 || child->rect().min_dimension_at(m_direction) != -1) {
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// if the widget has a minimum or maximum size, we'll make a slot for its preferred size
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child->rect().update();
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child->rect().update();
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working_slots.push_back(Slot {
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working_slots.push_back(Slot { 0, child->rect().dimension_at(m_direction), SlotType::Pixel });
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0,
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free_space -= child->rect().dimension_at(m_direction);
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child->rect().width(),
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SlotType::Pixel
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});
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} else {
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} else {
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// we can consider widgets with no size perference "unslotted". these widgets will be evenly spaced amongst themselves.
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unslotted_widgets++;
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unslotted_widgets++;
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working_slots.push_back(Slot {
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working_slots.push_back(Slot{ 0, 0, SlotType::Auto });
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0,
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0,
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SlotType::Auto
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});
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}
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}
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} else {
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} else {
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if (child->rect().min_height() != -1 || child->rect().max_height() != -1) {
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// widgets which have a pre-defined slot
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child->rect().update();
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working_slots.push_back(Slot {
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// if the slot is fixed, we can already clamp it and subtract from free_space
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0,
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if (working_slots[i].type == SlotType::Pixel) {
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child->rect().height(),
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working_slots[i].pixel = child->rect().clamp_for_dimension(m_direction, working_slots[i].pixel);
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SlotType::Pixel
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free_space -= working_slots[i].pixel;
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});
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} else {
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unslotted_widgets++;
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working_slots.push_back(Slot {
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0,
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0,
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SlotType::Auto
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});
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}
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}
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}
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}
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}
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}
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}
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// compute all percentages for slots
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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Slot *slot = &working_slots[i];
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Slot *slot = &working_slots[i];
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auto child = m_target->children()[i];
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auto child = m_target->children()[i];
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if (slot->type == SlotType::Auto) {
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continue;
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}
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if (slot->type == SlotType::Percent) {
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if (slot->type == SlotType::Percent) {
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slot->pixel = ((free_space / 100.0) * slot->percent);
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slot->pixel = ((free_space / 100.0) * slot->percent);
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}
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slot->pixel = child->rect().clamp_for_dimension(m_direction, slot->pixel);
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if (m_direction == Direction::Horizontal) {
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if (child->rect().max_width() != -1 && slot->pixel > child->rect().max_width()) {
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slot->pixel = child->rect().max_width();
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}
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if (child->rect().min_width() != -1 && slot->pixel < child->rect().min_width()) {
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slot->pixel = child->rect().min_width();
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}
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} else {
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if (child->rect().max_height() != -1 && slot->pixel > child->rect().max_height()) {
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slot->pixel = child->rect().max_height();
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}
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if (child->rect().min_height() != -1 && slot->pixel < child->rect().min_height()) {
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slot->pixel = child->rect().min_height();
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}
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}
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free_space -= slot->pixel;
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free_space -= slot->pixel;
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}
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}
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}
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double space_per_unslotted_widget = free_space / unslotted_widgets;
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double space_per_unslotted_widget = free_space / unslotted_widgets;
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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auto child = m_target->children()[i];
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auto child = m_target->children()[i];
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Slot slot = working_slots[i];
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Slot slot = working_slots[i];
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if (slot.type == SlotType::Auto) {
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if (slot.type == SlotType::Auto) {
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slot.pixel = space_per_unslotted_widget;
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slot.pixel = space_per_unslotted_widget;
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}
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}
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@ -117,19 +86,11 @@ void BoxLayout::run() {
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};
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};
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void BoxLayout::slot_percent(double percent) {
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void BoxLayout::slot_percent(double percent) {
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m_slots.push_back(Slot {
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m_slots.push_back(Slot { percent, 0, SlotType::Percent });
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percent,
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0,
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SlotType::Percent,
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});
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}
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}
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void BoxLayout::slot_pixel(double pixel) {
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void BoxLayout::slot_pixel(double pixel) {
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m_slots.push_back(Slot {
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m_slots.push_back(Slot { 0, pixel, SlotType::Pixel });
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0,
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pixel,
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SlotType::Pixel,
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});
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}
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}
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}
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}
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@ -22,14 +22,13 @@ int main() {
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auto main_widget = window.set_main_widget<Raven::Widget>();
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auto main_widget = window.set_main_widget<Raven::Widget>();
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auto main_layout = main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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auto main_layout = main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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main_layout->slot_pixel(32); // top bar
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main_layout->slot_pixel(30); // top bar
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auto top_bar = main_widget->add<Raven::Widget>();
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auto top_bar = main_widget->add<Raven::Widget>();
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top_bar->set_style(&Raven::accent_widget_style);
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top_bar->set_style(&Raven::accent_widget_style);
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top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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auto scroll_container = main_widget->add<Raven::ScrollContainer>();
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auto container_widget = main_widget->add<Raven::Widget>();
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auto container_widget = scroll_container->make_target();
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container_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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container_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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container_widget->resize(400, 400);
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container_widget->resize(400, 400);
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@ -43,7 +42,9 @@ int main() {
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};
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};
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auto remove_button = top_bar->add<Raven::Button>("remove");
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auto remove_button = top_bar->add<Raven::Button>("remove");
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remove_button->on_click = [container_widget]() {
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remove_button->on_click = [container_widget]() {
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if (container_widget->children().size() > 0) {
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container_widget->remove_child(container_widget->children()[0]);
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container_widget->remove_child(container_widget->children()[0]);
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}
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};
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};
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auto dummy_button = top_bar->add<Raven::Button>("dummy");
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auto dummy_button = top_bar->add<Raven::Button>("dummy");
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dummy_button->rect().set_max_width(60);
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dummy_button->rect().set_max_width(60);
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