improve box layout unslotted widget justification
This commit is contained in:
parent
43bbc4ddff
commit
3ab3e74cd1
4 changed files with 50 additions and 34 deletions
|
@ -1,6 +1,7 @@
|
|||
#include "BoxLayout.hpp"
|
||||
#include "Box.hpp"
|
||||
#include "Widget.hpp"
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
|
||||
|
@ -12,19 +13,39 @@ void BoxLayout::run() {
|
|||
}
|
||||
|
||||
Box free_space = m_target->rect().max_geometry();
|
||||
Box total_space = m_target->rect().max_geometry();
|
||||
Point current_position { 0.0, 0.0 };
|
||||
|
||||
int unslotted_widgets = 0;
|
||||
|
||||
// Loop through all children:
|
||||
// - Children which do not have a corresponding slot are counted into the unslotted_widgets variable, which will be used to designate the amount of space per unslotted widget.
|
||||
// - Slots with a matching child will have their percentages computed. The amount of remaining free space after slotted widgets are added is also calculated.
|
||||
for (unsigned int i = 0; i < m_target->children().size(); i++) {
|
||||
if (i >= m_slots.size()) {
|
||||
unslotted_widgets++;
|
||||
} else {
|
||||
Slot *slot = &m_slots[i];
|
||||
|
||||
if (m_direction == Direction::Horizontal) {
|
||||
if (slot->type == SlotType::Percent) {
|
||||
slot->pixel = (free_space.width() / 100.0) * slot->percent;
|
||||
}
|
||||
free_space.set_width(free_space.width() - slot->pixel);
|
||||
} else {
|
||||
if (slot->type == SlotType::Percent) {
|
||||
slot->pixel = (free_space.height() / 100.0) * slot->percent;
|
||||
}
|
||||
free_space.set_height(free_space.height() - slot->pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
double space_per_unslotted_widget = m_direction == Direction::Horizontal ? total_space.width() / unslotted_widgets : total_space.height() / unslotted_widgets;
|
||||
|
||||
double space_per_unslotted_widget = m_direction == Direction::Horizontal ? free_space.width() / unslotted_widgets : free_space.height() / unslotted_widgets;
|
||||
|
||||
for (unsigned int i = 0; i < m_target->children().size(); i++) {
|
||||
auto child = m_target->children()[i];
|
||||
|
||||
// Determine the slot to use for this widget.
|
||||
// Widgets which don't have a slot will get a default one based on space_per_unslotted_widget.
|
||||
Slot slot;
|
||||
if (i >= m_slots.size()) {
|
||||
slot = Slot {
|
||||
|
@ -36,36 +57,20 @@ void BoxLayout::run() {
|
|||
slot = m_slots[i];
|
||||
}
|
||||
|
||||
// resolve slot size
|
||||
if (slot.type == SlotType::Percent) {
|
||||
if (m_direction == Direction::Horizontal) {
|
||||
slot.pixel = (free_space.width() / 100.0) * slot.percent;
|
||||
} else {
|
||||
slot.pixel = (free_space.height() / 100.0) * slot.percent;
|
||||
}
|
||||
}
|
||||
// make sure pixel values are aligned to the pixel grid
|
||||
slot.pixel = std::floor(slot.pixel);
|
||||
|
||||
// justify child geometry, stop looping if free space has been exhausted
|
||||
// position all children according to the slots
|
||||
child->rect().set_x(current_position.x());
|
||||
child->rect().set_y(current_position.y());
|
||||
if (m_direction == Direction::Horizontal) {
|
||||
child->rect().set_width(slot.pixel);
|
||||
child->rect().set_height(free_space.height());
|
||||
current_position.add(slot.pixel, 0);
|
||||
free_space.set_width(free_space.width() - slot.pixel);
|
||||
|
||||
if (free_space.width() <= 0) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
child->rect().set_width(free_space.width());
|
||||
child->rect().set_height(slot.pixel);
|
||||
current_position.add(0, slot.pixel);
|
||||
free_space.set_height(free_space.height() - slot.pixel);
|
||||
|
||||
if (free_space.height() <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -9,7 +9,7 @@ void DocumentLayout::run() {
|
|||
if (!m_target)
|
||||
return;
|
||||
|
||||
Point bound { m_margin * 2, m_margin * 2 };
|
||||
Point bound { m_margin, m_margin };
|
||||
Point current_position { m_margin, m_margin };
|
||||
double largest_height_so_far = -1.0;
|
||||
|
||||
|
|
|
@ -224,7 +224,7 @@ void Widget::handle_mouse_button_event(MouseButtonEvent &event) {
|
|||
bool update_activation_to = event.was_left_button_pressed();
|
||||
|
||||
if (!m_rect.contains_point(event.point())) {
|
||||
return;
|
||||
update_activation_to = false;
|
||||
}
|
||||
|
||||
on_mouse_button(event);
|
||||
|
|
31
src/main.cpp
31
src/main.cpp
|
@ -23,18 +23,29 @@ int main() {
|
|||
window.spawn_window();
|
||||
|
||||
auto main_widget = window.set_main_widget<Raven::Widget>();
|
||||
main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
|
||||
auto main_layout = main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
|
||||
main_layout->slot_pixel(32); // top bar
|
||||
|
||||
auto inner = main_widget->add<Raven::Widget>();
|
||||
inner->resize(400, 200);
|
||||
inner->set_style(&Raven::accent_widget_style);
|
||||
auto inner_layout = inner->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
|
||||
inner_layout->slot_pixel(20);
|
||||
inner_layout->slot_percent(50);
|
||||
auto top_bar = main_widget->add<Raven::Widget>();
|
||||
top_bar->set_style(&Raven::accent_widget_style);
|
||||
top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
|
||||
|
||||
auto scroll_container = main_widget->add<Raven::ScrollContainer>();
|
||||
auto container_widget = scroll_container->make_target();
|
||||
container_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
|
||||
container_widget->resize(400, 400);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto button = inner->add<Raven::Button>("h");
|
||||
}
|
||||
auto new_button = top_bar->add<Raven::Button>("add");
|
||||
new_button->on_click = [container_widget]() {
|
||||
auto button = container_widget->add<Raven::Button>("button");
|
||||
button->on_click = [button]() {
|
||||
button->set_style(&Raven::accent_button_style);
|
||||
};
|
||||
};
|
||||
auto remove_button = top_bar->add<Raven::Button>("remove");
|
||||
remove_button->on_click = [container_widget]() {
|
||||
container_widget->remove_child(container_widget->children()[0]);
|
||||
};
|
||||
|
||||
window.run(true);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue