improve box layout unslotted widget justification
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43bbc4ddff
commit
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4 changed files with 50 additions and 34 deletions
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@ -1,6 +1,7 @@
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#include "BoxLayout.hpp"
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#include "BoxLayout.hpp"
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#include "Box.hpp"
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#include "Box.hpp"
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#include "Widget.hpp"
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#include "Widget.hpp"
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#include <cmath>
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#include <vector>
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#include <vector>
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@ -12,19 +13,39 @@ void BoxLayout::run() {
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}
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}
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Box free_space = m_target->rect().max_geometry();
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Box free_space = m_target->rect().max_geometry();
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Box total_space = m_target->rect().max_geometry();
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Point current_position { 0.0, 0.0 };
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Point current_position { 0.0, 0.0 };
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int unslotted_widgets = 0;
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int unslotted_widgets = 0;
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// Loop through all children:
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// - Children which do not have a corresponding slot are counted into the unslotted_widgets variable, which will be used to designate the amount of space per unslotted widget.
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// - Slots with a matching child will have their percentages computed. The amount of remaining free space after slotted widgets are added is also calculated.
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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if (i >= m_slots.size()) {
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if (i >= m_slots.size()) {
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unslotted_widgets++;
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unslotted_widgets++;
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} else {
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Slot *slot = &m_slots[i];
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if (m_direction == Direction::Horizontal) {
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if (slot->type == SlotType::Percent) {
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slot->pixel = (free_space.width() / 100.0) * slot->percent;
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}
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free_space.set_width(free_space.width() - slot->pixel);
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} else {
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if (slot->type == SlotType::Percent) {
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slot->pixel = (free_space.height() / 100.0) * slot->percent;
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}
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free_space.set_height(free_space.height() - slot->pixel);
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}
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}
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}
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}
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}
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double space_per_unslotted_widget = m_direction == Direction::Horizontal ? total_space.width() / unslotted_widgets : total_space.height() / unslotted_widgets;
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double space_per_unslotted_widget = m_direction == Direction::Horizontal ? free_space.width() / unslotted_widgets : free_space.height() / unslotted_widgets;
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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auto child = m_target->children()[i];
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auto child = m_target->children()[i];
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// Determine the slot to use for this widget.
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// Widgets which don't have a slot will get a default one based on space_per_unslotted_widget.
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Slot slot;
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Slot slot;
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if (i >= m_slots.size()) {
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if (i >= m_slots.size()) {
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slot = Slot {
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slot = Slot {
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@ -36,36 +57,20 @@ void BoxLayout::run() {
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slot = m_slots[i];
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slot = m_slots[i];
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}
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}
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// resolve slot size
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// make sure pixel values are aligned to the pixel grid
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if (slot.type == SlotType::Percent) {
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slot.pixel = std::floor(slot.pixel);
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if (m_direction == Direction::Horizontal) {
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slot.pixel = (free_space.width() / 100.0) * slot.percent;
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} else {
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slot.pixel = (free_space.height() / 100.0) * slot.percent;
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}
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}
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// justify child geometry, stop looping if free space has been exhausted
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// position all children according to the slots
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child->rect().set_x(current_position.x());
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child->rect().set_x(current_position.x());
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child->rect().set_y(current_position.y());
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child->rect().set_y(current_position.y());
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if (m_direction == Direction::Horizontal) {
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if (m_direction == Direction::Horizontal) {
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child->rect().set_width(slot.pixel);
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child->rect().set_width(slot.pixel);
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child->rect().set_height(free_space.height());
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child->rect().set_height(free_space.height());
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current_position.add(slot.pixel, 0);
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current_position.add(slot.pixel, 0);
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free_space.set_width(free_space.width() - slot.pixel);
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if (free_space.width() <= 0) {
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break;
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}
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} else {
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} else {
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child->rect().set_width(free_space.width());
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child->rect().set_width(free_space.width());
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child->rect().set_height(slot.pixel);
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child->rect().set_height(slot.pixel);
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current_position.add(0, slot.pixel);
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current_position.add(0, slot.pixel);
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free_space.set_height(free_space.height() - slot.pixel);
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if (free_space.height() <= 0) {
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break;
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}
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}
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}
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}
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}
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};
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};
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@ -9,7 +9,7 @@ void DocumentLayout::run() {
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if (!m_target)
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if (!m_target)
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return;
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return;
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Point bound { m_margin * 2, m_margin * 2 };
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Point bound { m_margin, m_margin };
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Point current_position { m_margin, m_margin };
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Point current_position { m_margin, m_margin };
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double largest_height_so_far = -1.0;
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double largest_height_so_far = -1.0;
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@ -224,7 +224,7 @@ void Widget::handle_mouse_button_event(MouseButtonEvent &event) {
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bool update_activation_to = event.was_left_button_pressed();
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bool update_activation_to = event.was_left_button_pressed();
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if (!m_rect.contains_point(event.point())) {
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if (!m_rect.contains_point(event.point())) {
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return;
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update_activation_to = false;
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}
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}
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on_mouse_button(event);
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on_mouse_button(event);
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31
src/main.cpp
31
src/main.cpp
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@ -23,18 +23,29 @@ int main() {
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window.spawn_window();
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window.spawn_window();
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auto main_widget = window.set_main_widget<Raven::Widget>();
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auto main_widget = window.set_main_widget<Raven::Widget>();
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main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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auto main_layout = main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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main_layout->slot_pixel(32); // top bar
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auto inner = main_widget->add<Raven::Widget>();
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auto top_bar = main_widget->add<Raven::Widget>();
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inner->resize(400, 200);
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top_bar->set_style(&Raven::accent_widget_style);
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inner->set_style(&Raven::accent_widget_style);
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top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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auto inner_layout = inner->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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inner_layout->slot_pixel(20);
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auto scroll_container = main_widget->add<Raven::ScrollContainer>();
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inner_layout->slot_percent(50);
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auto container_widget = scroll_container->make_target();
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container_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Vertical);
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container_widget->resize(400, 400);
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for (int i = 0; i < 4; i++) {
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auto new_button = top_bar->add<Raven::Button>("add");
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auto button = inner->add<Raven::Button>("h");
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new_button->on_click = [container_widget]() {
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}
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auto button = container_widget->add<Raven::Button>("button");
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button->on_click = [button]() {
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button->set_style(&Raven::accent_button_style);
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};
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};
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auto remove_button = top_bar->add<Raven::Button>("remove");
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remove_button->on_click = [container_widget]() {
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container_widget->remove_child(container_widget->children()[0]);
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};
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window.run(true);
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window.run(true);
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return 0;
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return 0;
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