add box layout
This commit is contained in:
parent
2423645222
commit
43bbc4ddff
5 changed files with 144 additions and 10 deletions
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@ -16,6 +16,7 @@ executable(
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'./src/DocumentLayout.cpp',
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'./src/HorizontalBoxLayout.cpp',
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'./src/VerticalBoxLayout.cpp',
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'./src/BoxLayout.cpp',
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'./src/Label.cpp',
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'./src/main.cpp',
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dependencies : [cairomm_dep, xlib_dep, pangocairo_dep]
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@ -4,6 +4,11 @@
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namespace Raven {
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enum class Direction {
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Horizontal,
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Vertical
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};
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class Box {
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private:
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double m_x {0};
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90
src/BoxLayout.cpp
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90
src/BoxLayout.cpp
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@ -0,0 +1,90 @@
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#include "BoxLayout.hpp"
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#include "Box.hpp"
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#include "Widget.hpp"
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#include <vector>
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namespace Raven {
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void BoxLayout::run() {
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if (!m_target) {
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return;
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}
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Box free_space = m_target->rect().max_geometry();
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Box total_space = m_target->rect().max_geometry();
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Point current_position { 0.0, 0.0 };
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int unslotted_widgets = 0;
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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if (i >= m_slots.size()) {
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unslotted_widgets++;
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}
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}
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double space_per_unslotted_widget = m_direction == Direction::Horizontal ? total_space.width() / unslotted_widgets : total_space.height() / unslotted_widgets;
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for (unsigned int i = 0; i < m_target->children().size(); i++) {
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auto child = m_target->children()[i];
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Slot slot;
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if (i >= m_slots.size()) {
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slot = Slot {
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0.0,
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space_per_unslotted_widget,
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SlotType::Pixel
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};
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} else {
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slot = m_slots[i];
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}
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// resolve slot size
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if (slot.type == SlotType::Percent) {
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if (m_direction == Direction::Horizontal) {
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slot.pixel = (free_space.width() / 100.0) * slot.percent;
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} else {
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slot.pixel = (free_space.height() / 100.0) * slot.percent;
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}
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}
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// justify child geometry, stop looping if free space has been exhausted
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child->rect().set_x(current_position.x());
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child->rect().set_y(current_position.y());
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if (m_direction == Direction::Horizontal) {
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child->rect().set_width(slot.pixel);
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child->rect().set_height(free_space.height());
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current_position.add(slot.pixel, 0);
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free_space.set_width(free_space.width() - slot.pixel);
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if (free_space.width() <= 0) {
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break;
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}
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} else {
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child->rect().set_width(free_space.width());
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child->rect().set_height(slot.pixel);
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current_position.add(0, slot.pixel);
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free_space.set_height(free_space.height() - slot.pixel);
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if (free_space.height() <= 0) {
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break;
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}
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}
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}
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};
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void BoxLayout::slot_percent(double percent) {
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m_slots.push_back(Slot {
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percent,
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0,
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SlotType::Percent,
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});
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}
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void BoxLayout::slot_pixel(double pixel) {
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m_slots.push_back(Slot {
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0,
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pixel,
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SlotType::Pixel,
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});
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}
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}
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37
src/BoxLayout.hpp
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37
src/BoxLayout.hpp
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@ -0,0 +1,37 @@
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#pragma once
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#include "src/Layout.hpp"
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#include "src/Widget.hpp"
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#include "src/Box.hpp"
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#include <memory>
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#include <vector>
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namespace Raven {
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class BoxLayout : public Layout {
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public:
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enum class SlotType {
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No,
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Percent,
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Pixel
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};
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struct Slot {
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double percent, pixel;
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SlotType type;
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};
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public:
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BoxLayout(Direction direction)
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: Layout()
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, m_direction(direction) {}
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~BoxLayout() {}
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void run();
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void slot_percent(double percent);
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void slot_pixel(double pixel);
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private:
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std::vector<Slot> m_slots;
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Direction m_direction { Direction::Horizontal };
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};
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}
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21
src/main.cpp
21
src/main.cpp
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@ -8,6 +8,8 @@
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#include "RGB.hpp"
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#include "DocumentLayout.hpp"
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#include "Events.hpp"
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#include "src/BoxLayout.hpp"
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#include "src/Box.hpp"
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#include "src/HorizontalBoxLayout.hpp"
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#include "src/ScrollContainer.hpp"
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#include "src/Styles.hpp"
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@ -21,18 +23,17 @@ int main() {
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window.spawn_window();
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auto main_widget = window.set_main_widget<Raven::Widget>();
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main_widget->set_layout<Raven::VerticalBoxLayout>(6.0);
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main_widget->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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auto scroll = main_widget->add<Raven::ScrollContainer>();
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scroll->set_style(&Raven::accent_widget_style);
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scroll->resize(200, 200);
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auto target = scroll->make_target();
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target->set_layout<Raven::VerticalBoxLayout>(8.0);
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target->rect().set_max_width(200);
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auto inner = main_widget->add<Raven::Widget>();
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inner->resize(400, 200);
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inner->set_style(&Raven::accent_widget_style);
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auto inner_layout = inner->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
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inner_layout->slot_pixel(20);
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inner_layout->slot_percent(50);
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for (int i = 0; i < 300; i++) {
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auto button = target->add<Raven::Button>(std::to_string(i));
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button->set_style(&Raven::accent_button_style);
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for (int i = 0; i < 4; i++) {
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auto button = inner->add<Raven::Button>("h");
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}
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window.run(true);
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