improve animation
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parent
9aac4865dc
commit
601a0c3f06
3 changed files with 38 additions and 7 deletions
8
src/defs.h
Normal file
8
src/defs.h
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@ -0,0 +1,8 @@
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#ifndef _UI__DEFS_H
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#define _UI__DEFS_H
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#ifndef NDEBUG
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#define _UI_DEBUG
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#endif
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#endif // _UI__DEFS_H
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12
src/main.c
12
src/main.c
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@ -43,6 +43,10 @@ double lerp(double a, double b, double t)
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return a + (b - a) * t;
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}
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double easeInOutQuart(double x) {
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return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2;
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}
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int app_handle(struct UINode *node, void *data, int event_type, size_t d, void *p)
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{
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(void)d; (void)p;
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@ -104,13 +108,13 @@ int app_handle(struct UINode *node, void *data, int event_type, size_t d, void *
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state->sidebar_animate_start_w = state->sidebar_node->rect.w;
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state->sidebar_animate_target_w = state->sidebar_node->rect.w == 0 ? 200 : 0;
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state->sidebar_animate_time_ms = 0.0;
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window_sched_timer(node->window, state->sidebar_node, 8);
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window_sched_timer(node->window, state->sidebar_node, 10);
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break;
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}
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case SIDEBAR_ANIAMTE: {
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int64_t dt = *(int64_t*)p;
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state->sidebar_animate_time_ms += dt;
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state->sidebar_node->rect.w = lerp(state->sidebar_animate_start_w, state->sidebar_animate_target_w, (double)state->sidebar_animate_time_ms / (double)state->sidebar_animate_duration_ms);
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state->sidebar_node->rect.w = lerp(state->sidebar_animate_start_w, state->sidebar_animate_target_w, easeInOutQuart((double)state->sidebar_animate_time_ms / (double)state->sidebar_animate_duration_ms));
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if (state->sidebar_node->rect.w < 0) {
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state->sidebar_node->rect.w = 0;
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}
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@ -124,7 +128,7 @@ int app_handle(struct UINode *node, void *data, int event_type, size_t d, void *
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return 0;
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}
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window_sched_timer(node->window, state->sidebar_node, 8);
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window_sched_timer(node->window, state->sidebar_node, 10);
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return 1;
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}
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@ -162,7 +166,7 @@ int main(void)
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AppState state = {0};
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state.font = desc;
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state.sidebar_animate_duration_ms = 3000;
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state.sidebar_animate_duration_ms = 250;
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app_handle(root, &state, APP_SCAFFOLD, 0, NULL);
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window_turn(window);
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25
src/window.c
25
src/window.c
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@ -3,7 +3,10 @@
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#include "timeutil.h"
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#include "window.h"
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#include "node.h"
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#include "defs.h"
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#ifdef _UI_DEBUG
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#define PROF
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#endif
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#include "prof.c"
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#include "time.h"
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#include <stdint.h>
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@ -141,12 +144,16 @@ bool window_flush_invalidated(UIWindow *window)
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if (ui_rect_null(&window->invalid_region)) {
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return false;
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}
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begin_clock("Flush invalidated widgets");
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cairo_push_group(window->drw);
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node_repaint(window->root, &window->invalid_region, true, 0, 0);
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window->invalid_region = (UIRect){ 0, 0, 0, 0 };
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cairo_pop_group_to_source(window->drw);
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cairo_paint(window->drw);
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cairo_surface_flush(window->_cairo_surface);
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end_clock();
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return true;
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}
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@ -190,7 +197,9 @@ void _window_process_xcb_event(UIWindow *window, xcb_generic_event_t *event)
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window->root->rect.w = ev->width;
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window->root->rect.h = ev->height;
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node_dispatch(window->root, UI_EVENT_RELAYOUT, 0, NULL);
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#ifdef _UI_DEBUG
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node_dump(window->root, 0);
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#endif
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}
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end_clock();
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break;
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@ -320,6 +329,9 @@ int window_turn(UIWindow *window)
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}
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}
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}
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if (lowest < 0) {
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lowest = 0;
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}
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poll_timeout = has_timer ? lowest : -1;
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if (!has_looped_once) {
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@ -370,7 +382,10 @@ int window_turn(UIWindow *window)
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int64_t now = time_current_ms();
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int64_t distance = (timer->started_at_ms + timer->duration_ms) - now;
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if (distance <= 0) {
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int64_t dt = time_current_ms() - timer->started_at_ms;
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int64_t dt = now - timer->started_at_ms;
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#ifdef _UI_DEBUG
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printf("timer jitter: %ld\n", dt - timer->duration_ms);
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#endif
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UINode *target = timer->target;
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timer->present = false;
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timer->started_at_ms = 0;
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@ -384,16 +399,15 @@ int window_turn(UIWindow *window)
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}
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}
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begin_clock("Flush invalidated widgets");
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if (window_flush_invalidated(window)) {
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begin_clock("Flush painting results to XCB");
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xcb_flush(window->_xcb_connection);
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end_clock();
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}
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end_clock();
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has_looped_once = true;
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#ifdef _UI_DEBUG
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int64_t frame_end_ms = time_current_ms();
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int64_t frame_delta_ms = frame_end_ms - frame_start_ms;
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if (frame_delta_ms > frame_peak_ms || frame_end_ms - frame_peak_last_measurement_ms >= 3000) {
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@ -401,6 +415,11 @@ int window_turn(UIWindow *window)
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frame_peak_ms = frame_delta_ms;
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printf("peak frametime: %ldms\n", frame_peak_ms);
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}
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#else
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(void)frame_peak_last_measurement_ms;
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(void)frame_start_ms;
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(void)frame_peak_ms;
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#endif
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end_clock();
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