Fix activation and use toplevelstyles inside of widgets
This commit is contained in:
parent
61b76df08b
commit
736cef4667
7 changed files with 64 additions and 36 deletions
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@ -1,3 +1,4 @@
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#include <iostream>
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#include "Button.hpp"
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#include "Button.hpp"
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#include "Box.hpp"
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#include "Box.hpp"
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#include "Window.hpp"
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#include "Window.hpp"
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@ -7,35 +8,38 @@
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namespace Raven {
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namespace Raven {
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void Button::on_init() {
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void Button::on_init() {
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auto top_level_styles = get_top_level_styles();
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set_background_fill_color(get_styles()->get_button_normal_color());
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set_text_fill_color(top_level_styles->get_text_color());
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set_active_background_fill_color(top_level_styles->get_button_active_color());
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set_focused_background_fill_color(top_level_styles->get_button_focused_color());
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set_normal_background_fill_color(top_level_styles->get_button_normal_color());
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set_do_background_fill(true);
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set_do_background_fill(true);
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set_background_fill_color(m_normal_background_fill_color);
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set_font_description(top_level_styles->get_controls_font_description());
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set_did_init(true);
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set_did_init(true);
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}
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}
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void Button::update_color() {
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if (is_active()) {
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set_background_fill_color(get_styles()->get_button_active_color());
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} else if (is_focused()) {
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set_background_fill_color(get_styles()->get_button_focused_color());
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} else {
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set_background_fill_color(get_styles()->get_button_normal_color());
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}
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}
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void Button::on_paint() {
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void Button::on_paint() {
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auto painter = get_window()->get_painter();
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auto painter = get_window()->get_painter();
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painter.source_rgb(m_text_fill_color);
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auto text_color = get_styles()->get_button_text_color();
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painter.set_pango_font_description(m_font_description);
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painter.source_rgb(text_color);
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painter.set_pango_font_description(get_styles()->get_controls_font_description());
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painter.text(get_current_geometry(), m_text, PaintTextAlign::Center);
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painter.text(get_current_geometry(), m_text, PaintTextAlign::Center);
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painter.fill();
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painter.fill();
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}
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}
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void Button::on_focus_update(FocusUpdateEvent &event) {
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void Button::on_focus_update(FocusUpdateEvent &event) {
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if (is_focused()) {
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update_color();
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set_background_fill_color(m_focused_background_fill_color);
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}
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} else {
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set_background_fill_color(m_normal_background_fill_color);
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void Button::on_activation_update(ActivationUpdateEvent &event) {
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}
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update_color();
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}
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}
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}
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}
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@ -9,14 +9,6 @@
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namespace Raven {
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namespace Raven {
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class Button : public Widget {
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class Button : public Widget {
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DEF_WIDGET_STYLE_PROP(text_fill_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(normal_background_fill_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(focused_background_fill_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(active_background_fill_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(font_description, PangoFontDescription*, nullptr)
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private:
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private:
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std::string m_text;
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std::string m_text;
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public:
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public:
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@ -30,6 +22,9 @@ public:
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void on_paint();
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void on_paint();
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void on_init();
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void on_init();
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void on_focus_update(FocusUpdateEvent &event);
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void on_focus_update(FocusUpdateEvent &event);
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void on_activation_update(ActivationUpdateEvent &event);
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private:
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void update_color();
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};
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};
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}
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}
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@ -35,16 +35,20 @@ class MouseButtonEvent : public Event {
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private:
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private:
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bool m_was_left_button_pressed;
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bool m_was_left_button_pressed;
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bool m_was_right_button_pressed;
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bool m_was_right_button_pressed;
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Point m_point;
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public:
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public:
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MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed)
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MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed, Point point)
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: m_was_left_button_pressed(was_left_button_pressed)
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: m_was_left_button_pressed(was_left_button_pressed)
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, m_was_right_button_pressed(was_right_button_pressed) {}
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, m_was_right_button_pressed(was_right_button_pressed)
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, m_point(point) {}
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EventType get_type() { return EventType::MouseButton; }
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EventType get_type() { return EventType::MouseButton; }
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const char *get_name() { return "MouseButton"; }
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const char *get_name() { return "MouseButton"; }
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bool get_was_left_button_pressed() { return m_was_left_button_pressed; }
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bool get_was_left_button_pressed() { return m_was_left_button_pressed; }
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bool get_was_right_button_pressed() { return m_was_right_button_pressed; }
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bool get_was_right_button_pressed() { return m_was_right_button_pressed; }
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Point &get_point() { return m_point; }
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};
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};
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class MouseMoveEvent : public Event {
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class MouseMoveEvent : public Event {
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@ -10,14 +10,20 @@ namespace Raven {
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class TopLevelStyles {
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class TopLevelStyles {
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DEF_WIDGET_STYLE_PROP(controls_font_description, PangoFontDescription*, nullptr)
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DEF_WIDGET_STYLE_PROP(controls_font_description, PangoFontDescription*, nullptr)
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/* FIXME: */
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/* right now, these colors are gruvbox */
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/* however the `accent_color_darkest` is a darkened version of `accent_color_darker` */
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DEF_WIDGET_STYLE_PROP(text_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(text_color, RGB, 0.0, 0.0, 0.0)
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DEF_WIDGET_STYLE_PROP(accent_color, RGB, 0.6941, 0.3843, 0.5254)
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DEF_WIDGET_STYLE_PROP(accent_color, RGB, 0.6941, 0.3843, 0.5254)
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DEF_WIDGET_STYLE_PROP(accent_color_darker, RGB, 0.5607, 0.2470, 0.4431)
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DEF_WIDGET_STYLE_PROP(accent_color_darker, RGB, 0.5607, 0.2470, 0.4431)
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DEF_WIDGET_STYLE_PROP(accent_color_darkest, RGB, 0.48069, 0.1669, 0.3631)
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DEF_WIDGET_STYLE_PROP(background_color, RGB, 0.9764, 0.9607, 0.8431)
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DEF_WIDGET_STYLE_PROP(background_color, RGB, 0.9764, 0.9607, 0.8431)
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DEF_WIDGET_STYLE_PROP(button_text_color, RGB, m_text_color)
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DEF_WIDGET_STYLE_PROP(button_normal_color, RGB, m_accent_color)
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DEF_WIDGET_STYLE_PROP(button_normal_color, RGB, m_accent_color)
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DEF_WIDGET_STYLE_PROP(button_focused_color, RGB, m_accent_color_darker)
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DEF_WIDGET_STYLE_PROP(button_focused_color, RGB, m_accent_color_darker)
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DEF_WIDGET_STYLE_PROP(button_active_color, RGB, m_accent_color_darker)
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DEF_WIDGET_STYLE_PROP(button_active_color, RGB, m_accent_color_darkest)
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DEF_WIDGET_STYLE_PROP(button_border_radius, double, 8.0)
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private:
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private:
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Window *m_window;
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Window *m_window;
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@ -1,4 +1,5 @@
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#include <algorithm>
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#include <algorithm>
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#include <iostream>
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#include "Widget.hpp"
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#include "Widget.hpp"
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#include "Events.hpp"
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#include "Events.hpp"
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#include "Window.hpp"
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#include "Window.hpp"
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@ -7,7 +8,7 @@ namespace Raven {
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void Widget::set_window(Window *window) {
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void Widget::set_window(Window *window) {
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m_window = window;
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m_window = window;
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m_top_level_styles = m_window->get_top_level_styles();
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m_styles = m_window->get_top_level_styles();
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on_init();
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on_init();
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}
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}
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@ -94,8 +95,8 @@ void Widget::handle_mouse_move_event(MouseMoveEvent &event) {
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m_is_focused = update_focus_to;
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m_is_focused = update_focus_to;
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auto focus_update_event = FocusUpdateEvent(update_focus_to);
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auto focus_update_event = FocusUpdateEvent(update_focus_to);
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on_mouse_move(event);
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on_focus_update(focus_update_event);
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on_focus_update(focus_update_event);
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on_mouse_move(event);
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if (m_is_focused && m_window)
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if (m_is_focused && m_window)
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m_window->set_focused_widget(this);
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m_window->set_focused_widget(this);
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@ -105,13 +106,19 @@ void Widget::handle_mouse_move_event(MouseMoveEvent &event) {
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}
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}
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void Widget::handle_mouse_button_event(MouseButtonEvent &event) {
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void Widget::handle_mouse_button_event(MouseButtonEvent &event) {
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// the mouse has updated its click state in our bounds
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bool update_activation_to = event.get_was_left_button_pressed();
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m_is_active = event.get_was_left_button_pressed();
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auto activation_update_event = ActivationUpdateEvent(m_is_active);
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if (!m_current_geometry.contains_point(event.get_point())) {
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on_mouse_button(event);
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event.accept();
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return;
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}
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m_is_active = update_activation_to;
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auto activation_update_event = ActivationUpdateEvent(update_activation_to);
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on_activation_update(activation_update_event);
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on_activation_update(activation_update_event);
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on_mouse_button(event);
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if (m_consumes_hits)
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if (m_consumes_hits)
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event.accept();
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event.accept();
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}
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}
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@ -24,7 +24,7 @@ private:
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std::vector<Widget*> m_children;
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std::vector<Widget*> m_children;
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Widget *m_parent { nullptr };
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Widget *m_parent { nullptr };
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Window *m_window { nullptr };
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Window *m_window { nullptr };
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std::shared_ptr<TopLevelStyles> m_top_level_styles = nullptr;
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std::shared_ptr<TopLevelStyles> m_styles = nullptr;
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bool m_did_init { false };
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bool m_did_init { false };
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bool m_is_focused { false };
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bool m_is_focused { false };
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bool m_is_active { false };
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bool m_is_active { false };
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Window *get_window() { return m_window; }
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Window *get_window() { return m_window; }
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void set_window(Window *window);
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void set_window(Window *window);
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std::shared_ptr<TopLevelStyles> get_top_level_styles() { return m_top_level_styles; }
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std::shared_ptr<TopLevelStyles> get_styles() { return m_styles; }
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void set_top_level_styles(std::shared_ptr<TopLevelStyles> top_level_styles) { m_top_level_styles = top_level_styles; }
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void set__styles(std::shared_ptr<TopLevelStyles> styles) { m_styles = styles; wants_repaint(); }
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void set_did_init(bool did_init) { m_did_init = did_init; }
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void set_did_init(bool did_init) { m_did_init = did_init; }
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bool get_did_init() { return m_did_init; }
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bool get_did_init() { return m_did_init; }
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@ -112,6 +112,18 @@ void Window::run(bool block) {
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}
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}
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break;
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break;
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}
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}
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case ButtonRelease: {
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auto point = Point(e.xbutton.x, e.xbutton.y);
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auto event = MouseButtonEvent(false, false, std::move(point));
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dispatch_to_main_widget(event);
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break;
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}
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case ButtonPress: {
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auto point = Point(e.xbutton.x, e.xbutton.y);
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auto event = MouseButtonEvent(e.xbutton.button == Button1, e.xbutton.button == Button2, std::move(point));
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dispatch_to_main_widget(event);
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break;
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}
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case MotionNotify: {
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case MotionNotify: {
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auto point = Point(e.xmotion.x, e.xmotion.y);
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auto point = Point(e.xmotion.x, e.xmotion.y);
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auto event = MouseMoveEvent(std::move(point));
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auto event = MouseMoveEvent(std::move(point));
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