modify box layout to better support of minimum and maximum sizes of widgets, still super janky

This commit is contained in:
hippoz 2022-07-10 00:18:12 +03:00
parent 1ceb227165
commit a869385d09
No known key found for this signature in database
GPG key ID: 7C52899193467641
7 changed files with 181 additions and 22 deletions

View file

@ -16,16 +16,53 @@ void BoxLayout::run() {
Box free_space = m_target->rect().max_geometry();
Point current_position { 0.0, 0.0 };
int unslotted_widgets = 0;
std::vector<Slot> working_slots(m_slots);
// Loop through all children:
// - Children which do not have a corresponding slot are counted into the unslotted_widgets variable, which will be used to designate the amount of space per unslotted widget.
// - Slots with a matching child will have their percentages computed. The amount of remaining free space after slotted widgets are added is also calculated.
for (unsigned int i = 0; i < m_target->children().size(); i++) {
if (i >= m_slots.size()) {
unslotted_widgets++;
} else {
Slot *slot = &m_slots[i];
auto child = m_target->children()[i];
if (m_direction == Direction::Horizontal) {
if (child->rect().min_width() != -1 || child->rect().max_width() != -1) {
child->rect().update();
working_slots.push_back(Slot {
0,
child->rect().width(),
SlotType::Pixel
});
} else {
unslotted_widgets++;
working_slots.push_back(Slot {
0,
0,
SlotType::Auto
});
}
} else {
if (child->rect().min_height() != -1 || child->rect().max_height() != -1) {
child->rect().update();
working_slots.push_back(Slot {
0,
child->rect().height(),
SlotType::Pixel
});
} else {
unslotted_widgets++;
working_slots.push_back(Slot {
0,
0,
SlotType::Auto
});
}
}
}
}
for (unsigned int i = 0; i < m_target->children().size(); i++) {
if (i < m_slots.size()) {
Slot *slot = &working_slots[i];
auto child = m_target->children()[i];
if (slot->type == SlotType::Auto) continue;
if (m_direction == Direction::Horizontal) {
if (slot->type == SlotType::Percent) {
@ -59,18 +96,9 @@ void BoxLayout::run() {
for (unsigned int i = 0; i < m_target->children().size(); i++) {
auto child = m_target->children()[i];
// Determine the slot to use for this widget.
// Widgets which don't have a slot will get a default one based on space_per_unslotted_widget.
Slot slot;
if (i >= m_slots.size()) {
slot = Slot {
0.0,
space_per_unslotted_widget,
SlotType::Pixel
};
} else {
slot = m_slots[i];
Slot slot = working_slots[i];
if (slot.type == SlotType::Auto) {
slot.pixel = space_per_unslotted_widget;
}
// make sure pixel values are aligned to the pixel grid

View file

@ -13,7 +13,8 @@ public:
enum class SlotType {
No,
Percent,
Pixel
Pixel,
Auto
};
struct Slot {
double percent, pixel;

39
src/ColumnLayout.cpp Normal file
View file

@ -0,0 +1,39 @@
#include "ColumnLayout.hpp"
#include "Point.hpp"
#include "Widget.hpp"
namespace Raven {
void VerticalBoxLayout::run() {
if (!m_target) {
return;
}
Point current_point { m_margin, m_margin };
double max_width_so_far = 0;
double requested_height = 0;
auto& children = m_target->children();
for (auto child : children) {
if (child->absolute()) {
continue;
}
if (child->rect().width() > max_width_so_far) {
max_width_so_far = child->rect().height();
}
requested_height += child->rect().height() + m_margin;
child->rect().set_x(current_point.x());
child->rect().set_y(current_point.y());
current_point.add(0, child->rect().height() + m_margin);
}
m_target->rect().set_height(requested_height + m_margin);
m_target->rect().set_width(max_width_so_far + m_margin * 2);
}
}

27
src/ColumnLayout.hpp Normal file
View file

@ -0,0 +1,27 @@
#pragma once
#include "Layout.hpp"
namespace Raven {
class VerticalBoxLayout : public Layout {
private:
double m_margin { 0.0 };
public:
VerticalBoxLayout()
: Layout() {}
VerticalBoxLayout(double margin)
: Layout()
, m_margin(margin) {}
void run();
double margin() { return m_margin; }
void set_margin(double margin) { m_margin = margin; run(); }
virtual ~VerticalBoxLayout() {}
};
}

39
src/RowLayout.cpp Normal file
View file

@ -0,0 +1,39 @@
#include "RowLayout.hpp"
#include "Point.hpp"
#include "Widget.hpp"
namespace Raven {
void HorizontalBoxLayout::run() {
if (!m_target) {
return;
}
Point current_point { m_margin, m_margin };
double max_height_so_far = 0;
double requested_width = 0;
auto& children = m_target->children();
for (auto child : children) {
if (child->absolute()) {
continue;
}
if (child->rect().height() > max_height_so_far) {
max_height_so_far = child->rect().height();
}
requested_width += child->rect().width() + m_margin;
child->rect().set_x(current_point.x());
child->rect().set_y(current_point.y());
current_point.add(child->rect().width() + m_margin, 0);
}
m_target->rect().set_width(requested_width + m_margin);
m_target->rect().set_height(max_height_so_far + m_margin * 2);
}
}

27
src/RowLayout.hpp Normal file
View file

@ -0,0 +1,27 @@
#pragma once
#include "Layout.hpp"
namespace Raven {
class HorizontalBoxLayout : public Layout {
private:
double m_margin { 0.0 };
public:
HorizontalBoxLayout()
: Layout() {}
HorizontalBoxLayout(double margin)
: Layout()
, m_margin(margin) {}
void run();
double margin() { return m_margin; }
void set_margin(double margin) { m_margin = margin; run(); }
virtual ~HorizontalBoxLayout() {}
};
}

View file

@ -26,9 +26,7 @@ int main() {
auto top_bar = main_widget->add<Raven::Widget>();
top_bar->set_style(&Raven::accent_widget_style);
auto top_layout = top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
top_layout->slot_percent(50);
top_layout->slot_percent(100);
top_bar->set_layout<Raven::BoxLayout>(Raven::Direction::Horizontal);
auto scroll_container = main_widget->add<Raven::ScrollContainer>();
auto container_widget = scroll_container->make_target();