raven/src/Events.hpp
2022-07-05 20:07:09 +03:00

123 lines
3.1 KiB
C++

#pragma once
#include <stdint.h>
#include "Point.hpp"
#include "Box.hpp"
namespace Raven {
enum class EventType {
NoneEvent,
MouseButton,
MouseMove,
RelayoutSubtree,
RepaintRect,
FocusUpdate,
ActivationUpdate,
};
class Event {
public:
Event() {}
virtual EventType type() { return EventType::NoneEvent; }
virtual const char *name() { return "NoneEvent"; }
virtual ~Event() = default;
};
class MouseButtonEvent : public Event {
private:
bool m_was_left_button_pressed;
bool m_was_right_button_pressed;
bool m_did_scroll_up;
bool m_did_scroll_down;
Point m_point;
public:
MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed, bool did_scroll_up, bool did_scroll_down, Point point)
: m_was_left_button_pressed(was_left_button_pressed)
, m_was_right_button_pressed(was_right_button_pressed)
, m_did_scroll_up(did_scroll_up)
, m_did_scroll_down(did_scroll_down)
, m_point(point) {}
EventType type() { return EventType::MouseButton; }
const char *name() { return "MouseButton"; }
bool was_left_button_pressed() { return m_was_left_button_pressed; }
bool was_right_button_pressed() { return m_was_right_button_pressed; }
bool did_scroll_up() { return m_did_scroll_up; }
bool did_scroll_down() { return m_did_scroll_down; }
Point &point() { return m_point; }
};
class MouseMoveEvent : public Event {
private:
Point m_point;
public:
MouseMoveEvent(Point point)
: m_point(point) {}
EventType type() { return EventType::MouseMove; }
const char *name() { return "MouseMove"; }
Point &point() { return m_point; }
void set_point(Point point) { m_point = point; }
};
class RepaintRectEvent : public Event {
private:
bool m_grouping { true };
Box m_box;
public:
RepaintRectEvent(bool grouping, Box box)
: m_grouping(grouping)
, m_box(box) {}
EventType type() { return EventType::RepaintRect; }
const char *name() { return "RepaintRect"; }
bool grouping() { return m_grouping; }
Box &box() { return m_box; }
void set_grouping(bool grouping) { m_grouping = grouping; }
void set_box(Box box) { m_box = box; }
};
class RelayoutSubtreeEvent : public Event {
public:
RelayoutSubtreeEvent() {}
EventType type() { return EventType::RelayoutSubtree; }
const char *name() { return "RelayoutSubtree"; }
};
class FocusUpdateEvent : public Event {
private:
bool m_focus_status;
public:
FocusUpdateEvent(bool focus_status)
: m_focus_status(focus_status) {}
EventType type() { return EventType::FocusUpdate; }
const char *name() { return "FocusUpdate"; }
bool focus_status() { return m_focus_status; }
};
class ActivationUpdateEvent : public Event {
private:
bool m_activation_status;
public:
ActivationUpdateEvent(bool activation_status)
: m_activation_status(activation_status) {}
EventType type() { return EventType::ActivationUpdate; }
const char *name() { return "ActivationUpdate"; }
bool activation_status() { return m_activation_status; }
};
}