wormhole/lib/Socket.js
2021-03-25 20:24:43 +02:00

90 lines
No EOL
2.8 KiB
JavaScript

const EventEmitter = require('events');
const constants = require("./constants");
const parser = require('./Parser');
const { createLog } = require('./logger');
const socketLog = createLog([ 'Wormhole', 'Socket' ]);
class Socket extends EventEmitter {
constructor({ initialState='CONNECTING', socket }) {
super();
this._state = initialState;
this._socket = socket;
this._accepted = false;
this._fateDecided = false; // Wether the decision to accept or reject the socket was made
this._socket.on('data', (e) => {
if (!this._isConnected()) return socketLog('ERROR: Received data, but connection is not fully completed');
let packet;
try {
packet = this._decodePayload(e.buffer);
} catch(e) {
return socketLog('ERROR: Received data, but encountered error while parsing: ', e);
}
if (!packet.FIN) return socketLog('WARN: Message fragmentation is not supported, but got fragmented message');
if (packet.Opcode === constants.opcodes.TEXT_FRAME) {
this.emit('text', packet);
} else if (packet.Opcode === constants.opcodes.BINARY_FRAME) {
this.emit('binary', packet);
} else {
return socketLog(`WARN: Received unsupported opcode 0x${packet.Opcode.toString(16)}`);
}
});
}
}
Socket.prototype.send = function(payload) {
if (typeof payload === 'string') {
this._sendBuffer(Buffer.from(payload));
} else if (payload instanceof Buffer) {
this._sendBuffer(payload);
} else {
throw new Error(`Unsupported payload type ${typeof payload}, supported types are: string, Buffer`);
}
};
Socket.prototype._sendBuffer = function(buffer) {
const frame = new parser.WebsocketFrame();
frame.FIN = 1;
frame.RSVx = 0;
frame.Opcode = 0x01;
frame.MASK = 0;
const length = buffer.byteLength;
if (length > 125) {
frame.PayloadLen = 126;
if (length >= 65535) frame.PayloadLen = 127;
} else if (length <= 125) {
frame.PayloadLen = length;
}
frame.PayloadLenEx = length;
frame.PayloadData = buffer;
this._socket.write(frame.toBuffer());
};
Socket.prototype._decodePayload = function(payload) {
return parser.parseWebsocketFrame(new DataView(payload));
};
Socket.prototype._setConnectionState = function(state) {
this._state = state;
};
Socket.prototype._setAccepted = function(state) {
if (this._fateDecided) throw new Error('Tried to decide fate (wether socket is accepted or not) more than 1 time');
this._fateDecided = true;
this._accepted = state;
};
Socket.prototype._isConnected = function() {
return (this._fateDecided && this._isConnected && this._accepted);
}
module.exports = Socket;