voksel/content/base/scripts/main.lua

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game.listen("init", function()
print("Loading base content")
game.add_block({
id = "base:void",
textures = {
all = "base:blocks/error"
},
opaque = {
all = false
}
})
game.add_block({
id = "base:stone",
textures = {
all = "base:blocks/stone"
}
})
game.add_block({
id = "base:cobblestone",
textures = {
all = "base:blocks/cobblestone"
}
})
game.add_block({
id = "base:dirt",
textures = {
all = "base:blocks/dirt"
}
})
game.add_block({
id = "base:grass",
textures = {
top = "base:blocks/grass_top",
bottom = "base:blocks/dirt",
sides = "base:blocks/grass_side"
}
})
game.add_block({
id = "base:planks",
textures = {
all = "base:blocks/planks"
}
})
game.add_block({
id = "base:wood_log",
textures = {
top = "base:blocks/wood_log_top",
bottom = "base:blocks/wood_log_top",
sides = "base:blocks/wood_log_side"
}
})
game.add_block({
id = "base:sand",
textures = {
all = "base:blocks/sand"
}
})
game.add_block({
id = "base:glass",
textures = {
all = "base:blocks/glass"
},
opaque = {
all = false
}
})
end)