print("Loading base content") local stone = game.add_texture("res/textures/blocks/stone.png") local dirt = game.add_texture("res/textures/blocks/dirt.png") local grass_side = game.add_texture("res/textures/blocks/grass_side.png") local grass_top = game.add_texture("res/textures/blocks/grass_top.png") game.add_block_type(0, 0, 0, 0, 0, 0) -- void game.add_block_type(stone, stone, stone, stone, stone, stone) game.add_block_type(dirt, dirt, dirt, dirt, dirt, dirt) game.add_block_type(grass_top, dirt, grass_side, grass_side, grass_side, grass_side)