game.listen("init", function() print("Loading base content") game.add_block({ id = "base:void", textures = { all = "base:blocks/error" }, opaque = { all = false } }) game.add_block({ id = "base:stone", textures = { all = "base:blocks/stone" } }) game.add_block({ id = "base:cobblestone", textures = { all = "base:blocks/cobblestone" } }) game.add_block({ id = "base:dirt", textures = { all = "base:blocks/dirt" } }) game.add_block({ id = "base:grass", textures = { top = "base:blocks/grass_top", bottom = "base:blocks/dirt", sides = "base:blocks/grass_side" } }) game.add_block({ id = "base:planks", textures = { all = "base:blocks/planks" } }) game.add_block({ id = "base:wood_log", textures = { top = "base:blocks/wood_log_top", bottom = "base:blocks/wood_log_top", sides = "base:blocks/wood_log_side" } }) game.add_block({ id = "base:sand", textures = { all = "base:blocks/sand" } }) game.add_block({ id = "base:glass", textures = { all = "base:blocks/glass" }, opaque = { all = false } }) end)