funny-animated-gif-from-pro.../shaders/vertex.glsl

30 lines
946 B
Text
Raw Normal View History

2021-01-29 04:49:11 +02:00
/*
Copyright (C) 2021 hiimgoodpack
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#version 330 core
layout (location = 0) in vec2 aPosition;
2021-01-29 04:49:11 +02:00
2021-02-01 23:07:15 +02:00
out vec2 vFragCoord;
// Set to 1 or -1 to flip Y
uniform float aTexCoordYScale;
2021-01-29 04:49:11 +02:00
void main() {
gl_Position = vec4(aPosition, 0, 1);
2021-02-01 23:07:15 +02:00
vFragCoord = aPosition * vec2(1, aTexCoordYScale);
2021-01-29 04:49:11 +02:00
}