add more info to mc-status
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parent
fe7f1f8b43
commit
490fdf26b3
1 changed files with 22 additions and 1 deletions
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@ -56,6 +56,8 @@ class GatewayClient {
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this.ws = null;
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this.ws = null;
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this.token = null;
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this.token = null;
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this.user = null;
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this.user = null;
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this.wasEverReady = false;
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this.isReady = false;
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this.onEvent = (e) => {};
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this.onEvent = (e) => {};
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}
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}
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@ -111,6 +113,8 @@ class GatewayClient {
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case messageTypes.READY: {
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case messageTypes.READY: {
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console.log("gateway: READY");
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console.log("gateway: READY");
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this.user = message.d.user;
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this.user = message.d.user;
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this.wasEverReady = true;
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this.isReady = true;
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break;
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break;
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}
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}
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case messageTypes.EVENT: {
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case messageTypes.EVENT: {
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@ -128,6 +132,7 @@ class GatewayClient {
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});
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});
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this.ws.on("close", () => {
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this.ws.on("close", () => {
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console.log("gateway: closed, reconnecting in 4000ms");
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console.log("gateway: closed, reconnecting in 4000ms");
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this.isReady = false;
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setTimeout(() => {
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setTimeout(() => {
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console.log("gateway: reconnecting");
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console.log("gateway: reconnecting");
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this.connect(token);
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this.connect(token);
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@ -136,6 +141,7 @@ class GatewayClient {
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this.ws.on("error", (e) => {
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this.ws.on("error", (e) => {
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console.error("gateway: error", e);
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console.error("gateway: error", e);
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console.log("gateway: reconnecting in 4000ms due to previous error");
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console.log("gateway: reconnecting in 4000ms due to previous error");
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this.isReady = false;
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setTimeout(() => {
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setTimeout(() => {
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console.log("gateway: reconnecting");
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console.log("gateway: reconnecting");
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this.connect(token);
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this.connect(token);
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@ -174,9 +180,22 @@ class Bridge {
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this.userRequestedServerJob();
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this.userRequestedServerJob();
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return;
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return;
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} else if (e.message.content === "!:mc-status") {
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} else if (e.message.content === "!:mc-status") {
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const message = `:scroll: **Server information**
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Player Count: **${this.playerCount}**
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${this.serverStartedAt ? `Started: <t:${Math.floor(this.serverStartedAt/1000)}:R>` : "Started: [server is closed]"}
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:gear: **Runtime Information**:
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rconConnection exists: \`${!!this.rconConnection}\`
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process exists: \`${!!this.process}\`
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gatewayConnection.user exists: \`${!!this.gatewayConnection.user}\`
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rconConnection.hasAuthed: \`${this.rconConnection.hasAuthed}\`
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gatewayConnection.isReady: \`${this.gatewayConnection.isReady}\`
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gatewayConnection.wasEverReady: \`${this.gatewayConnection.wasEverReady}\`
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`;
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this.sendBridgeMessageAs(TARGET_GUILD_ID,
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this.sendBridgeMessageAs(TARGET_GUILD_ID,
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TARGET_CHANNEL_ID,
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TARGET_CHANNEL_ID,
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`:scroll: **Server information**\n**Player Count**: ${this.playerCount}\n**Started**: <t:${Math.floor(this.serverStartedAt/1000)}:R>`,
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message,
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null,
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null,
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null
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null
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);
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);
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@ -280,12 +299,14 @@ class Bridge {
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console.log(`server process: exited with code ${code}`);
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console.log(`server process: exited with code ${code}`);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server is now closed.", null, null);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server is now closed.", null, null);
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this.process = null;
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this.process = null;
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this.serverStartedAt = null;
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});
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});
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this.process.on("error", (e) => {
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this.process.on("error", (e) => {
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console.error("server process: error", e);
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console.error("server process: error", e);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":flushed: Server process error.", null, null);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":flushed: Server process error.", null, null);
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this.process = null;
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this.process = null;
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this.serverStartedAt = null;
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});
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});
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}
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}
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