make the minecraft script fully manage the minecraft servert process on-demand
This commit is contained in:
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commit
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1 changed files with 239 additions and 142 deletions
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@ -7,14 +7,21 @@
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import fetch from "node-fetch";
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import fetch from "node-fetch";
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import { WebSocket } from "ws";
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import { WebSocket } from "ws";
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import { spawn } from "node:child_process";
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import Rcon from "rcon";
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import Rcon from "rcon";
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const TOKEN = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VybmFtZSI6InN0YWdpbmctbWluZWNyYWZ0LWJyaWRnZSIsImF2YXRhclVSTCI6bnVsbCwiZGlzY29yZElEIjoiMCIsImd1aWxkQWNjZXNzIjpbIjczNjI5MjUwOTEzNDc0OTgwNyJdLCJpc1N1cGVyVG9rZW4iOnRydWUsImlhdCI6MTY0NDQ1MzM4MX0.-XIBl6VLnXVwve9iqhWs51ABZkm1i_v1tS6X01SPk3U"; // A supertoken is required to send messages from Minecraft.
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const TOKEN = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VybmFtZSI6InN0YWdpbmctbWluZWNyYWZ0LWJyaWRnZSIsImF2YXRhclVSTCI6bnVsbCwiZGlzY29yZElEIjoiMCIsImd1aWxkQWNjZXNzIjpbIjczNjI5MjUwOTEzNDc0OTgwNyJdLCJpc1N1cGVyVG9rZW4iOnRydWUsImlhdCI6MTY0NDQ1MzM4MX0.-XIBl6VLnXVwve9iqhWs51ABZkm1i_v1tS6X01SPk3U"; // A supertoken is required to send messages from Minecraft.
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const TARGET_GUILD_ID = "_";
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const TARGET_GUILD_ID = "_";
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const TARGET_CHANNEL_ID = "_";
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const TARGET_CHANNEL_ID = "_";
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const ORIGIN = "http://localhost:4050";
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const ORIGIN = "http://localhost:4050";
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const GATEWAY_ORIGIN = "ws://localhost:4050/gateway";
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const GATEWAY_ORIGIN = "ws://localhost:4050/gateway";
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const FRONTEND_ORIGIN = "http://localhost:4050/";
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const chatMessageRegex = /^\[(?:.*?)\]: \<(?<username>[a-zA-Z0-9]+)\> (?<message>.*)/;
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const joinNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) joined the game/;
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const leaveNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) left the game/;
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const messageSchema = { t: "number", d: "object" };
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const messageSchema = { t: "number", d: "object" };
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const messageTypes = {
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const messageTypes = {
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HELLO: 0,
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HELLO: 0,
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@ -22,17 +29,29 @@ const messageTypes = {
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READY: 2,
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READY: 2,
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EVENT: 3
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EVENT: 3
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};
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};
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const EXPRIMENTAL_ACCOUNT_LINK = false;
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const chatMessageRegex = /^\[(?:.*?)\]: \<(?<username>[a-zA-Z0-9]+)\> (?<message>.*)/;
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const createServerChildProcess = () => {
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const joinNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) joined the game/;
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const serverJar = process.env.SERVER_JAR;
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const leaveNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) left the game/;
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if (!serverJar) {
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const rconConnection = new Rcon("localhost", "25575", process.env.RCON_PASSWORD);
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throw new Error("SERVER_JAR not found in env");
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}
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const pendingHandoffs = new Map();
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const serverPwd = process.env.SERVER_PWD;
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const usernameToToken = new Map();
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if (!serverPwd) {
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throw new Error("SERVER_PWD not found in env");
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}
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export default class GatewayClient {
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return spawn("java", [
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"-Xms1G", "-Xmx5G", "-XX:+UseG1GC", "-XX:+ParallelRefProcEnabled", "-XX:MaxGCPauseMillis=200", "-XX:+UnlockExperimentalVMOptions", "-XX:+DisableExplicitGC", "-XX:+AlwaysPreTouch", "-XX:G1NewSizePercent=30",
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"-XX:G1MaxNewSizePercent=40", "-XX:G1HeapRegionSize=8M", "-XX:G1ReservePercent=20", "-XX:G1HeapWastePercent=5", "-XX:G1MixedGCCountTarget=4", "-XX:InitiatingHeapOccupancyPercent=15", "-XX:G1MixedGCLiveThresholdPercent=90",
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"-XX:G1RSetUpdatingPauseTimePercent=5", "-XX:SurvivorRatio=32", "-XX:+PerfDisableSharedMem", "-XX:MaxTenuringThreshold=1", "-Dusing.aikars.flags=https://mcflags.emc.gs",
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"-Daikars.new.flags=true", "-jar", serverJar, "nogui"
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], {
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cwd: serverPwd
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});
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};
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class GatewayClient {
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constructor(gatewayPath) {
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constructor(gatewayPath) {
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this.gatewayPath = gatewayPath;
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this.gatewayPath = gatewayPath;
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this.ws = null;
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this.ws = null;
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@ -137,8 +156,139 @@ export default class GatewayClient {
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}
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}
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}
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}
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class Bridge {
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constructor() {
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this.gatewayConnection = new GatewayClient(GATEWAY_ORIGIN);
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this.process = null;
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this.rconConnection = null;
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this.playerCount = 0;
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this.serverStartedAt = null;
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async function sendBridgeMessageAs(guildId, channelId, content, username=undefined, avatarURL=undefined) {
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this.gatewayConnection.onEvent = (e) => {
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if (
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e.eventType === "MESSAGE_CREATE" &&
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e.message.channel_id === TARGET_CHANNEL_ID &&
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e.message.guild_id === TARGET_GUILD_ID &&
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!e.message.webhook_id
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) {
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if (e.message.content === "!:mc-start") {
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this.userRequestedServerJob();
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return;
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} else if (e.message.content === "!:mc-status") {
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this.sendBridgeMessageAs(TARGET_GUILD_ID,
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TARGET_CHANNEL_ID,
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`:scroll: **Server information**\n**Player Count**: ${this.playerCount}\n**Started**: <t:${this.serverStartedAt}:R>`,
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null,
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null
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);
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return;
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}
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this.sendMinecraftMessageAs(
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e.message.author.username,
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e.message.content,
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e.message.attachments,
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e.message.referenced_message
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);
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}
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};
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}
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rconConnect() {
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if (this.rconConnection) {
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this.rconConnection.disconnect();
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this.rconConnection = null;
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}
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this.rconConnection = new Rcon("localhost", "25575", process.env.RCON_PASSWORD);
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this.rconConnection.connect();
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this.rconConnection.on("error", (e) => {
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if (e.code === "ECONNREFUSED" && e.syscall === "connect") {
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console.warn("rcon: ECONNREFUSED, reconnecting in 5s...");
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setTimeout(() => {
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console.log("rcon: reconnecting...");
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this.rconConnect();
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}, 5000);
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} else {
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console.error("rcon: got error", e);
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console.error("rcon: don't know what to do, disconnecting rcon due to previous error");
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this.rconConnection.disconnect();
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this.rconConnection = null;
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}
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});
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this.rconConnection.on("connect", () => {
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this.serverStartedAt = Date.now();
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server started!", null, null);
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});
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}
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start() {
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":bridge_at_night: The bridge server has started! Type `!:mc-start` in the chat to start the Minecraft server. Any further updates related to the server's status will be sent in this channel.", null, null);
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this.gatewayConnection.connect(TOKEN);
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}
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spawnProcess() {
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if (this.process) {
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console.warn("server job: spawnProcess(): another instance already exists");
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":thinking: It seems like the server is already running! If you think this is a mistake, contact the server manager.", null, null);
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return;
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}
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console.log("server job: spawning");
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":clock5: Starting server...", null, null);
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this.process = createServerChildProcess();
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this.process.stderr.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.error(`[server process stderr]: ${stringData}`);
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});
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this.process.stdout.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.log(`[server process stdout]: ${stringData}`);
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const joinResult = joinNotificationRegex.exec(stringData);
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if (joinResult) {
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this.onPlayerCountUpdate(1);
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `:door: **${joinResult.groups.username}** joined the game. Player count is ${this.playerCount}.`, null, null);
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return;
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}
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const leaveResult = leaveNotificationRegex.exec(stringData);
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if (leaveResult) {
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this.onPlayerCountUpdate(-1);
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `:door: **${leaveResult.groups.username}** left the game. Player count is ${this.playerCount}.`, null, null);
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return;
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}
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const messageResult = chatMessageRegex.exec(stringData);
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if (messageResult) {
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, messageResult.groups.message, messageResult.groups.username, null);
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}
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});
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this.process.on("spawn", () => {
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console.log("server process: spawn");
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this.process.stdout.resume();
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this.process.stderr.resume();
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this.rconConnect();
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});
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this.process.on("exit", (code) => {
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console.log(`server process: exited with code ${code}`);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server is now closed.", null, null);
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this.process = null;
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});
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this.process.on("error", (e) => {
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console.error("server process: error", e);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":flushed: Server process error.", null, null);
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this.process = null;
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});
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}
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async sendBridgeMessageAs(guildId, channelId, content, username=undefined, avatarURL=undefined) {
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return await fetch(`${ORIGIN}/api/v1/guilds/${guildId}/channels/${channelId}/messages/create`, {
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return await fetch(`${ORIGIN}/api/v1/guilds/${guildId}/channels/${channelId}/messages/create`, {
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method: "POST",
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method: "POST",
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body: JSON.stringify({
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body: JSON.stringify({
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});
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});
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}
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}
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async function sendMinecraftMessageAs(rcon, username, content, attachments, referencedMessage=null) {
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sendMinecraftMessageAs(username, content, attachments=[], referencedMessage=null) {
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if (!attachments) {
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attachments = [];
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}
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const tellrawPayload = [
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const tellrawPayload = [
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{ text: "[" },
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{ text: "[" },
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{ text: `${username}`, color: "gray" },
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{ text: `${username}`, color: "gray" },
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@ -166,12 +312,13 @@ async function sendMinecraftMessageAs(rcon, username, content, attachments, refe
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];
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];
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if (referencedMessage) {
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if (referencedMessage) {
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let trimmedContent = referencedMessage.content.substring(0, 50);
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let trimmedContent = referencedMessage.content.substring(0, 70);
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if (trimmedContent !== referencedMessage.content) {
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if (trimmedContent !== referencedMessage.content) {
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trimmedContent += "...";
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trimmedContent += "...";
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}
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}
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tellrawPayload.push({
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tellrawPayload.push({
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text: `<replying to ${referencedMessage.author.username}: ${trimmedContent}>`
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text: `<replying to ${referencedMessage.author.username}: ${trimmedContent}>`,
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color: "gray"
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});
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});
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tellrawPayload.push({
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tellrawPayload.push({
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text: " "
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text: " "
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@ -194,99 +341,49 @@ async function sendMinecraftMessageAs(rcon, username, content, attachments, refe
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tellrawPayload.push({ text: content });
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tellrawPayload.push({ text: content });
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rcon.send(`tellraw @a ${JSON.stringify(tellrawPayload)}`);
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if (this.rconConnection)
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this.rconConnection.send(`tellraw @a ${JSON.stringify(tellrawPayload)}`);
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}
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}
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async function startHandoffForUser(username) {
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onPlayerCountUpdate(amount) {
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const handoffRes = await fetch(`${ORIGIN}/api/v1/tokens/handoff/create`, {
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this.playerCount += amount;
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method: "POST",
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body: JSON.stringify({}),
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headers: {
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"content-type": "application/json",
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"authorization": TOKEN
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}
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});
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const { token: handoffToken, dispatchUUID } = (await handoffRes.json());
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pendingHandoffs.set(dispatchUUID, username);
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if (this.playerCount === 0) {
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// TODO: probably not a good idea
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":wave: Everyone has left the server. Closing...", null, null);
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setTimeout(() => {
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console.log("server job: playerCount has reached 0, will close child server process");
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pendingHandoffs.delete(dispatchUUID);
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if (this.process) {
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}, 40000);
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console.log("server job: closing process...");
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this.process.kill("SIGINT");
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return handoffToken;
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}
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async function main() {
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rconConnection.on("error", (e) => {
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console.error("rcon: got error", e);
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if (!rconConnection.hasAuthed) {
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console.log("rcon: reconnecting in 5000ms due to error before hasAuthed (server might not be up yet?)");
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setTimeout(() => {
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rconConnection.connect();
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}, 5000);
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}
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});
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const gateway = new GatewayClient(GATEWAY_ORIGIN);
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gateway.onEvent = (e) => {
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if (e.eventType === "$BRIDGE_HANDOFF_FULFILLMENT") {
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const username = pendingHandoffs.get(e.dispatchUUID);
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if (!username)
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return;
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usernameToToken.set(username, e.token);
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sendMinecraftMessageAs(rconConnection, "Minecraft Bridge System", `${username} has been successfully linked to a bridge token.`, null, null);
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} else if (e.eventType === "MESSAGE_CREATE" && e.message.channel_id === TARGET_CHANNEL_ID && e.message.guild_id === TARGET_GUILD_ID && !e.message.webhook_id) {
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sendMinecraftMessageAs(rconConnection, e.message.author.username, e.message.content, e.message.attachments, e.message.referenced_message);
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}
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};
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rconConnection.connect();
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gateway.connect(TOKEN);
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process.stdin.resume();
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process.stdin.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.log(stringData);
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const joinResult = joinNotificationRegex.exec(stringData);
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if (joinResult) {
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `**${joinResult.groups.username}** joined the game`, null, null);
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return;
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}
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const leaveResult = leaveNotificationRegex.exec(stringData);
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if (leaveResult) {
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `**${leaveResult.groups.username}** left the game`, null, null);
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return;
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}
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const messageResult = chatMessageRegex.exec(stringData);
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if (messageResult) {
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if (EXPRIMENTAL_ACCOUNT_LINK && messageResult.groups.message === "!:minecraft-link") {
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try {
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const handoffToken = await startHandoffForUser(messageResult.groups.username);
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const handoffLink = `${FRONTEND_ORIGIN}#token_handoff,,${handoffToken}`;
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sendMinecraftMessageAs(
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rconConnection,
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"Minecraft Bridge System",
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`${messageResult.groups.username}: Click on the attached link to finish linking your account. You have 40 seconds.`,
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[
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{
|
|
||||||
filename: `link account to ${messageResult.groups.username}`,
|
|
||||||
proxy_url: handoffLink
|
|
||||||
}
|
|
||||||
]
|
|
||||||
);
|
|
||||||
} catch(e) {
|
|
||||||
sendMinecraftMessageAs(rconConnection, "Minecraft Bridge System", `Failed to create link for ${messageResult.groups.username}.`, null, null);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, messageResult.groups.message, messageResult.groups.username, null);
|
console.warn("server job: no process to kill");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
userRequestedServerJob() {
|
||||||
|
console.log("server job: user requested server job, spawning...");
|
||||||
|
this.spawnProcess();
|
||||||
|
|
||||||
|
// wait for 5 minutes - if no one has joined the server in that time, close it
|
||||||
|
setTimeout(() => {
|
||||||
|
if (this.playerCount === 0) {
|
||||||
|
console.log("server job: no players on server after 5 minutes, closing...");
|
||||||
|
this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":pensive: Server was started, yet no one joined after 5 minutes. Closing again...", null, null);
|
||||||
|
}
|
||||||
|
}, 300000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function main() {
|
||||||
|
const bridge = new Bridge();
|
||||||
|
bridge.start();
|
||||||
|
|
||||||
|
process.on("beforeExit", () => {
|
||||||
|
if (bridge.process) {
|
||||||
|
console.log("server process: killing on parent exit");
|
||||||
|
bridge.process.kill("SIGINT");
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
await main();
|
main();
|
||||||
|
|
Loading…
Reference in a new issue