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d24929da0c
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d24929da0c | ||
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5ce0b81864 |
2 changed files with 52 additions and 57 deletions
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@ -7,18 +7,17 @@ const opcodes = {
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EVENT: 0,
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CLIENT_HEARTBEAT: 1,
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IDENTIFY: 2,
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RESUME: 6,
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INVALID_SESSION: 9,
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HELLO: 10,
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HEARTBEAT_ACK: 11,
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};
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const reconnectOnCloseCodes = [
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1000, 1001, 4000, 4001, 4002, 4003, 4005, 4007, 4008, 4009
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const skipReconnectFor = [
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4004, 4010, 4011, 4012, 4013, 4014
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];
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class DiscordClient extends EventEmitter {
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constructor(token, { intents, baseDomain="discord.com", gatewayUrl="wss://gateway.discord.gg/?v=9&encoding=json&compress=zlib-stream", apiBase="https://discord.com/api/v9" } = {}) {
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constructor(token, { intents, gatewayUrl="wss://gateway.discord.gg/?v=9&encoding=json&compress=zlib-stream", apiBase="https://discord.com/api/v9" } = {}) {
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super();
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this.token = token;
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@ -79,19 +78,11 @@ class DiscordClient extends EventEmitter {
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};
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}
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_getResumePayload() {
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return {
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token: this.token,
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session_id: this.sessionId,
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seq: this.seq
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};
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}
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_handleGatewayMessage(ws, message) {
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try {
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message = JSON.parse(message);
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} catch(e) {
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console.error("error: DiscordClient: on `message`: failed to parse incoming message as JSON", e);
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console.error("error: DiscordClient: on 'message': failed to parse incoming message as JSON", e);
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return;
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}
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@ -103,28 +94,20 @@ class DiscordClient extends EventEmitter {
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switch (message.op) {
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case opcodes.HELLO: {
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console.log(`DiscordClient: HELLO; heartbeat_interval=${payload.heartbeat_interval}`);
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this._setHeartbeat(payload.heartbeat_interval);
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if (this.resuming) {
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console.warn("DiscordClient: resuming...");
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this.resuming = false;
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ws.send(JSON.stringify({
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op: opcodes.RESUME,
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d: this._getResumePayload()
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}));
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} else {
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ws.send(JSON.stringify({
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op: opcodes.IDENTIFY,
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d: this._getIdentifyPayload()
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}));
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}
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ws.send(JSON.stringify({
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op: opcodes.IDENTIFY,
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d: this._getIdentifyPayload()
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}));
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break;
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}
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case opcodes.EVENT: {
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switch (message.t) {
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case "READY": {
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console.log("DiscordClient: ready");
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console.log("DiscordClient: READY");
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this.user = payload.user;
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this.sessionId = payload.session_id;
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this.guilds = payload.guilds;
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@ -211,19 +194,8 @@ class DiscordClient extends EventEmitter {
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}
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case opcodes.INVALID_SESSION: {
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if (message.d) {
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// connection is resumable, we are going to resume the connection
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this.resuming = true;
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this.connect();
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} else {
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// connection is not resumable, wait some time and then send a new IDENTIFY payload
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setTimeout(() => {
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ws.send(JSON.stringify({
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op: opcodes.IDENTIFY,
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d: this._getIdentifyPayload()
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}));
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}, 3500);
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}
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console.error("DiscordClient: INVALID_SESSION - please check your authentication token");
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console.error("DiscordClient: INVALID_SESSION: will not reconnect");
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break;
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}
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@ -235,7 +207,9 @@ class DiscordClient extends EventEmitter {
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}
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connect() {
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console.log("DiscordClient: connecting...");
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if (this.ws) {
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console.log("DiscordClient: a websocket connection already exists, killing...");
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this.ws.removeAllListeners();
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this.ws.close();
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this.ws = null;
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@ -249,30 +223,37 @@ class DiscordClient extends EventEmitter {
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});
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// we decompressed the data, send it to the handler now
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this.inflate.on("data", (message) => this._handleGatewayMessage(ws, message));
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this.inflate.on("data", (message) =>
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this._handleGatewayMessage(ws, message)
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);
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ws.on("message", (data, isBinary) => {
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// pass the data to the decompressor
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this.inflate.write(data);
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});
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ws.on("open", () => {
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console.log("DiscordClient: WebSocket 'open'")
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});
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ws.on("close", (code, reason) => {
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reason = reason.toString();
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console.error(`DiscordClient: on \`close\`: disconnected from gateway: code \`${code}\`, reason \`${reason}\``);
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console.error(`DiscordClient: on 'close': disconnected from gateway: code '${code}', reason '${reason}'`);
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this.emit("close", code, reason);
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this._setHeartbeat(-1);
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if (reconnectOnCloseCodes.includes(code)) {
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this.resuming = true;
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if (skipReconnectFor.includes(code)) {
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console.error("DiscordClient: on 'close': the exit code above is in skipReconnectFor, and thus the server will not reconnect.");
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} else {
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console.log("DiscordClient: on 'close': the client will now attempt to reconnect...");
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this.connect();
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}
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});
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ws.on("error", (e) => {
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console.error("DiscordClient: websocket error:", e);
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console.log("DiscordClient: reconnecting?");
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console.error("DiscordClient: on 'error': websocket error:", e);
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console.log("DiscordClient: on 'error': reconnecting due to previous websocket error...");
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this._setHeartbeat(-1);
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this.resuming = true;
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this.connect();
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});
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}
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@ -301,4 +282,4 @@ class DiscordClient extends EventEmitter {
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}
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}
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export default DiscordClient;
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export default DiscordClient;
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@ -23,6 +23,8 @@ const messageTypes = {
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};
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const chatMessageRegex = /^\[(?:.*?)\]: \<(?<username>.*)\> (?<message>.*)/;
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const joinNotificationRegex = /^\[(?:.*?)\]: (?<username>.*) joined the game/;
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const leaveNotificationRegex = /^\[(?:.*?)\]: (?<username>.*) left the game/;
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const rconConnection = new Rcon("localhost", "25575", process.env.RCON_PASSWORD);
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export default class GatewayClient {
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@ -91,7 +93,7 @@ export default class GatewayClient {
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console.log("gateway: open");
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});
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this.ws.on("close", () => {
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console.log("gateway: closed");
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console.log("gateway: closed, reconnecting in 4000ms");
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setTimeout(() => {
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console.log("gateway: reconnecting");
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this.connect(token);
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@ -141,10 +143,10 @@ async function main() {
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rconConnection.on("error", (e) => {
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console.error("rcon: got error", e);
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if (!rconConnection.hasAuthed) {
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console.log("rcon: reconnecting in 1200ms due to error before hasAuthed");
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console.log("rcon: reconnecting in 5000ms due to error before hasAuthed (server might not be up yet?)");
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setTimeout(() => {
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rconConnection.connect();
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}, 1200);
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}, 5000);
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}
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});
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const gateway = new GatewayClient(GATEWAY_ORIGIN);
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@ -160,12 +162,24 @@ async function main() {
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process.stdin.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.log(stringData);
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const result = chatMessageRegex.exec(stringData);
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if (!result)
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return;
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const { username, message } = result.groups;
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, message, username, null);
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const joinResult = joinNotificationRegex.exec(stringData);
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if (joinResult) {
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `**${joinResult.groups.username}** joined the game`, null, null);
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return;
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}
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const leaveResult = leaveNotificationRegex.exec(stringData);
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if (leaveResult) {
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `**${leaveResult.groups.username}** left the game`, null, null);
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return;
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}
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const messageResult = chatMessageRegex.exec(stringData);
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if (messageResult) {
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await sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, messageResult.groups.message, messageResult.groups.username, null);
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return;
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}
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});
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}
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