389 lines
14 KiB
JavaScript
389 lines
14 KiB
JavaScript
// This script aims to bridge Minecraft to a guild of your choice by piping
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// the Minecraft output into this script. RCON isrequired for messages to
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// be sent to Minecraft.
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// Running example - working directory: project root:
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// (cd ~/minecraft_server/ ; exec ~/minecraft_server/start.sh) | RCON_PASSWORD="your rcon password" node scripts/minecraft.js
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import fetch from "node-fetch";
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import { WebSocket } from "ws";
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import { spawn } from "node:child_process";
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import Rcon from "rcon";
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const TOKEN = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VybmFtZSI6InN0YWdpbmctbWluZWNyYWZ0LWJyaWRnZSIsImF2YXRhclVSTCI6bnVsbCwiZGlzY29yZElEIjoiMCIsImd1aWxkQWNjZXNzIjpbIjczNjI5MjUwOTEzNDc0OTgwNyJdLCJpc1N1cGVyVG9rZW4iOnRydWUsImlhdCI6MTY0NDQ1MzM4MX0.-XIBl6VLnXVwve9iqhWs51ABZkm1i_v1tS6X01SPk3U"; // A supertoken is required to send messages from Minecraft.
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const TARGET_GUILD_ID = "_";
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const TARGET_CHANNEL_ID = "_";
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const ORIGIN = "http://localhost:4050";
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const GATEWAY_ORIGIN = "ws://localhost:4050/gateway";
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const chatMessageRegex = /^\[(?:.*?)\]: \<(?<username>[a-zA-Z0-9]+)\> (?<message>.*)/;
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const joinNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) joined the game/;
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const leaveNotificationRegex = /^\[(?:.*?)\]: (?<username>[a-zA-Z0-9]+) left the game/;
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const messageSchema = { t: "number", d: "object" };
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const messageTypes = {
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HELLO: 0,
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YOO: 1,
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READY: 2,
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EVENT: 3
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};
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const createServerChildProcess = () => {
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const serverJar = process.env.SERVER_JAR;
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if (!serverJar) {
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throw new Error("SERVER_JAR not found in env");
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}
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const serverPwd = process.env.SERVER_PWD;
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if (!serverPwd) {
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throw new Error("SERVER_PWD not found in env");
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}
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return spawn("java", [
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"-Xms1G", "-Xmx5G", "-XX:+UseG1GC", "-XX:+ParallelRefProcEnabled", "-XX:MaxGCPauseMillis=200", "-XX:+UnlockExperimentalVMOptions", "-XX:+DisableExplicitGC", "-XX:+AlwaysPreTouch", "-XX:G1NewSizePercent=30",
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"-XX:G1MaxNewSizePercent=40", "-XX:G1HeapRegionSize=8M", "-XX:G1ReservePercent=20", "-XX:G1HeapWastePercent=5", "-XX:G1MixedGCCountTarget=4", "-XX:InitiatingHeapOccupancyPercent=15", "-XX:G1MixedGCLiveThresholdPercent=90",
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"-XX:G1RSetUpdatingPauseTimePercent=5", "-XX:SurvivorRatio=32", "-XX:+PerfDisableSharedMem", "-XX:MaxTenuringThreshold=1", "-Dusing.aikars.flags=https://mcflags.emc.gs",
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"-Daikars.new.flags=true", "-jar", serverJar, "nogui"
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], {
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cwd: serverPwd
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});
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};
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class GatewayClient {
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constructor(gatewayPath) {
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this.gatewayPath = gatewayPath;
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this.ws = null;
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this.token = null;
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this.user = null;
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this.onEvent = (e) => {};
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}
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connect(token) {
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if (!token)
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token = this.token;
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if (this.ws) {
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console.log("gateway: connect() but connection already exists, killing existing connection...");
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try {
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this.ws.removeAllListeners();
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this.ws.close();
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this.ws = null;
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} catch (e) {
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console.log("gateway: error while closing existing connection - it might not be established yet");
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}
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}
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console.log("gateway: connecting");
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this.ws = new WebSocket(this.gatewayPath);
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this.ws.on("message", (data, isBinary) => {
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if (isBinary) {
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console.warn("gateway: got binary data from server, ignoring...");
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return;
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}
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let message = data.toString();
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try {
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message = JSON.parse(data);
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} catch(e) {
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console.warn("gateway: got invalid JSON from server (failed to parse), ignoring...");
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return;
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}
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if (!this._checkMessageSchema(message)) {
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console.warn("gateway: got invalid JSON from server (does not match schema), ignoring...");
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return;
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}
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switch (message.t) {
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case messageTypes.HELLO: {
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console.log("gateway: HELLO");
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this.ws.send(JSON.stringify({
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t: messageTypes.YOO,
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d: {
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token
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}
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}));
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break;
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}
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case messageTypes.READY: {
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console.log("gateway: READY");
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this.user = message.d.user;
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break;
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}
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case messageTypes.EVENT: {
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this.onEvent(message.d);
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break;
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}
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default: {
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console.warn("gateway: got invalid JSON from server (invalid type), ignoring...");
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return;
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}
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}
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});
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this.ws.on("open", () => {
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console.log("gateway: open");
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});
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this.ws.on("close", () => {
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console.log("gateway: closed, reconnecting in 4000ms");
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setTimeout(() => {
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console.log("gateway: reconnecting");
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this.connect(token);
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}, 4000);
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});
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this.ws.on("error", (e) => {
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console.error("gateway: error", e);
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console.log("gateway: reconnecting in 4000ms due to previous error");
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setTimeout(() => {
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console.log("gateway: reconnecting");
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this.connect(token);
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}, 4000);
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});
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}
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_checkMessageSchema(message) {
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for (const [key, value] of Object.entries(message)) {
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if (!messageSchema[key])
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return false;
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if (typeof value !== messageSchema[key])
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return false;
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}
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return true;
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}
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}
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class Bridge {
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constructor() {
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this.gatewayConnection = new GatewayClient(GATEWAY_ORIGIN);
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this.process = null;
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this.rconConnection = null;
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this.playerCount = 0;
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this.serverStartedAt = null;
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this.gatewayConnection.onEvent = (e) => {
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if (
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e.eventType === "MESSAGE_CREATE" &&
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e.message.channel_id === TARGET_CHANNEL_ID &&
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e.message.guild_id === TARGET_GUILD_ID &&
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!e.message.webhook_id
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) {
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if (e.message.content === "!:mc-start") {
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this.userRequestedServerJob();
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return;
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} else if (e.message.content === "!:mc-status") {
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this.sendBridgeMessageAs(TARGET_GUILD_ID,
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TARGET_CHANNEL_ID,
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`:scroll: **Server information**\n**Player Count**: ${this.playerCount}\n**Started**: <t:${this.serverStartedAt}:R>`,
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null,
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null
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);
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return;
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}
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this.sendMinecraftMessageAs(
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e.message.author.username,
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e.message.content,
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e.message.attachments,
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e.message.referenced_message
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);
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}
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};
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}
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rconConnect() {
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if (this.rconConnection) {
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this.rconConnection.disconnect();
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this.rconConnection = null;
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}
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this.rconConnection = new Rcon("localhost", "25575", process.env.RCON_PASSWORD);
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this.rconConnection.connect();
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this.rconConnection.on("error", (e) => {
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if (e.code === "ECONNREFUSED" && e.syscall === "connect") {
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console.warn("rcon: ECONNREFUSED, reconnecting in 5s...");
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setTimeout(() => {
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console.log("rcon: reconnecting...");
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this.rconConnect();
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}, 5000);
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} else {
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console.error("rcon: got error", e);
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console.error("rcon: don't know what to do, disconnecting rcon due to previous error");
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this.rconConnection.disconnect();
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this.rconConnection = null;
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}
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});
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this.rconConnection.on("connect", () => {
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this.serverStartedAt = Date.now();
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server started!", null, null);
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});
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}
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start() {
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":bridge_at_night: The bridge server has started! Type `!:mc-start` in the chat to start the Minecraft server. Any further updates related to the server's status will be sent in this channel.", null, null);
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this.gatewayConnection.connect(TOKEN);
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}
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spawnProcess() {
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if (this.process) {
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console.warn("server job: spawnProcess(): another instance already exists");
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":thinking: It seems like the server is already running! If you think this is a mistake, contact the server manager.", null, null);
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return;
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}
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console.log("server job: spawning");
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":clock5: Starting server...", null, null);
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this.process = createServerChildProcess();
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this.process.stderr.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.error(`[server process stderr]: ${stringData}`);
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});
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this.process.stdout.on("data", async (rawDataBuffer) => {
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const stringData = rawDataBuffer.toString().trim();
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console.log(`[server process stdout]: ${stringData}`);
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const joinResult = joinNotificationRegex.exec(stringData);
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if (joinResult) {
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this.onPlayerCountUpdate(1);
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `:door: **${joinResult.groups.username}** joined the game. Player count is ${this.playerCount}.`, null, null);
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return;
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}
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const leaveResult = leaveNotificationRegex.exec(stringData);
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if (leaveResult) {
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this.onPlayerCountUpdate(-1);
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, `:door: **${leaveResult.groups.username}** left the game. Player count is ${this.playerCount}.`, null, null);
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return;
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}
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const messageResult = chatMessageRegex.exec(stringData);
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if (messageResult) {
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await this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, messageResult.groups.message, messageResult.groups.username, null);
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}
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});
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this.process.on("spawn", () => {
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console.log("server process: spawn");
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this.process.stdout.resume();
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this.process.stderr.resume();
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this.rconConnect();
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});
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this.process.on("exit", (code) => {
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console.log(`server process: exited with code ${code}`);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":zap: Server is now closed.", null, null);
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this.process = null;
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});
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this.process.on("error", (e) => {
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console.error("server process: error", e);
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":flushed: Server process error.", null, null);
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this.process = null;
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});
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}
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async sendBridgeMessageAs(guildId, channelId, content, username=undefined, avatarURL=undefined) {
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return await fetch(`${ORIGIN}/api/v1/guilds/${guildId}/channels/${channelId}/messages/create`, {
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method: "POST",
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body: JSON.stringify({
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content,
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username,
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avatarURL
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}),
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headers: {
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"content-type": "application/json",
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"authorization": TOKEN
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}
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});
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}
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sendMinecraftMessageAs(username, content, attachments=[], referencedMessage=null) {
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const tellrawPayload = [
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{ text: "[" },
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{ text: `${username}`, color: "gray" },
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{ text: "]" },
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{ text: " " },
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];
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if (referencedMessage) {
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let trimmedContent = referencedMessage.content.substring(0, 70);
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if (trimmedContent !== referencedMessage.content) {
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trimmedContent += "...";
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}
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tellrawPayload.push({
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text: `<replying to ${referencedMessage.author.username}: ${trimmedContent}>`,
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color: "gray"
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});
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tellrawPayload.push({
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text: " "
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});
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}
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attachments.forEach((e) => {
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tellrawPayload.push({
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text: `<open attachment: ${e.filename || "[unknown]"}>`,
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color: "gray",
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clickEvent: {
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action: "open_url",
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value: e.proxy_url
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}
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});
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tellrawPayload.push({
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text: " "
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});
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});
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tellrawPayload.push({ text: content });
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if (this.rconConnection)
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this.rconConnection.send(`tellraw @a ${JSON.stringify(tellrawPayload)}`);
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}
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onPlayerCountUpdate(amount) {
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this.playerCount += amount;
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if (this.playerCount === 0) {
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":wave: Everyone has left the server. Closing...", null, null);
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console.log("server job: playerCount has reached 0, will close child server process");
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if (this.process) {
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console.log("server job: closing process...");
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this.process.kill("SIGINT");
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} else {
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console.warn("server job: no process to kill");
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}
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}
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}
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userRequestedServerJob() {
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console.log("server job: user requested server job, spawning...");
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this.spawnProcess();
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// wait for 5 minutes - if no one has joined the server in that time, close it
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setTimeout(() => {
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if (this.playerCount === 0) {
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console.log("server job: no players on server after 5 minutes, closing...");
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this.sendBridgeMessageAs(TARGET_GUILD_ID, TARGET_CHANNEL_ID, ":pensive: Server was started, yet no one joined after 5 minutes. Closing again...", null, null);
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}
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}, 300000);
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}
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}
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function main() {
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const bridge = new Bridge();
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bridge.start();
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process.on("beforeExit", () => {
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if (bridge.process) {
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console.log("server process: killing on parent exit");
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bridge.process.kill("SIGINT");
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}
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});
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}
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main();
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