#ifndef _GAME_H
#define _GAME_H
#include <Components/TopLevel/GameObject.hpp>
#include <Components/TopLevel/Game.hpp>
#include <vendor/LuaBridge3/Source/LuaBridge/LuaBridge.h> // Pain
struct Game : public GameObject {
Game() : GameObject("game") {
std::cout << "Game: created\n";
}
bool isGame() {
return true;
};
void registerGame(lua_State* L) {
luabridge::getGlobalNamespace (L)
.beginNamespace ("Core")
.deriveClass <Game, GameObject> ("Game")
.addFunction ("isGame", &Game::isGame)
.endClass ()
.endNamespace ();
#endif