2022-03-09 03:46:27 +02:00
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#pragma once
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2022-03-08 02:25:22 +02:00
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#include <stdint.h>
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#include "Point.hpp"
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#include "Box.hpp"
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namespace Raven {
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enum class EventType {
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NoneEvent,
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MouseButton,
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MouseMove,
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RelayoutSubtree,
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RepaintRect,
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FocusUpdate,
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ActivationUpdate,
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};
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class Event {
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public:
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Event() {}
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virtual EventType type() { return EventType::NoneEvent; }
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virtual const char *name() { return "NoneEvent"; }
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virtual ~Event() = default;
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};
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class MouseButtonEvent : public Event {
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private:
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bool m_was_left_button_pressed;
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bool m_was_right_button_pressed;
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Point m_point;
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public:
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MouseButtonEvent(bool was_left_button_pressed, bool was_right_button_pressed, Point point)
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: m_was_left_button_pressed(was_left_button_pressed)
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, m_was_right_button_pressed(was_right_button_pressed)
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, m_point(point) {}
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EventType type() { return EventType::MouseButton; }
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const char *name() { return "MouseButton"; }
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bool was_left_button_pressed() { return m_was_left_button_pressed; }
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bool was_right_button_pressed() { return m_was_right_button_pressed; }
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Point &point() { return m_point; }
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};
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class MouseMoveEvent : public Event {
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private:
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Point m_point;
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public:
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MouseMoveEvent(Point point)
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: m_point(point) {}
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EventType type() { return EventType::MouseMove; }
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const char *name() { return "MouseMove"; }
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Point &point() { return m_point; }
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void set_point(Point point) { m_point = point; }
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};
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class RepaintRectEvent : public Event {
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private:
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bool m_grouping { true };
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Box m_box;
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public:
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RepaintRectEvent(bool grouping, Box box)
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: m_grouping(grouping)
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, m_box(box) {}
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EventType type() { return EventType::RepaintRect; }
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const char *name() { return "RepaintRect"; }
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bool grouping() { return m_grouping; }
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Box &box() { return m_box; }
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void set_grouping(bool grouping) { m_grouping = grouping; }
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void set_box(Box box) { m_box = box; }
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};
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class RelayoutSubtreeEvent : public Event {
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public:
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RelayoutSubtreeEvent() {}
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EventType type() { return EventType::RelayoutSubtree; }
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const char *name() { return "RelayoutSubtree"; }
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};
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class FocusUpdateEvent : public Event {
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private:
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bool m_focus_status;
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public:
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FocusUpdateEvent(bool focus_status)
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: m_focus_status(focus_status) {}
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EventType type() { return EventType::FocusUpdate; }
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const char *name() { return "FocusUpdate"; }
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bool focus_status() { return m_focus_status; }
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};
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class ActivationUpdateEvent : public Event {
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private:
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bool m_activation_status;
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public:
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ActivationUpdateEvent(bool activation_status)
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: m_activation_status(activation_status) {}
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EventType type() { return EventType::ActivationUpdate; }
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const char *name() { return "ActivationUpdate"; }
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bool activation_status() { return m_activation_status; }
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};
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}
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