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34
.eslintrc.json
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34
.eslintrc.json
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{
|
||||
"parser": "@typescript-eslint/parser",
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||||
"parserOptions": {
|
||||
"jsx": true,
|
||||
"useJSXTextNode": true,
|
||||
"ecmaVersion": 2018,
|
||||
"sourceType": "module",
|
||||
"project": "./tsconfig.json"
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},
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||||
"plugins": [
|
||||
"@typescript-eslint",
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"roblox-ts",
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||||
"prettier"
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||||
],
|
||||
"extends": [
|
||||
"plugin:@typescript-eslint/recommended",
|
||||
"plugin:roblox-ts/recommended",
|
||||
"plugin:prettier/recommended"
|
||||
],
|
||||
"rules": {
|
||||
"prettier/prettier": [
|
||||
"warn",
|
||||
{
|
||||
"semi": true,
|
||||
"endOfLine": "auto",
|
||||
"trailingComma": "all",
|
||||
"singleQuote": false,
|
||||
"printWidth": 120,
|
||||
"tabWidth": 4,
|
||||
"useTabs": true
|
||||
}
|
||||
]
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||||
}
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}
|
5
.gitignore
vendored
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5
.gitignore
vendored
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/node_modules
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/out
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/include
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/models
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*.tsbuildinfo
|
6
.vscode/extensions.json
vendored
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6
.vscode/extensions.json
vendored
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@ -0,0 +1,6 @@
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{
|
||||
"recommendations": [
|
||||
"roblox-ts.vscode-roblox-ts",
|
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"dbaeumer.vscode-eslint"
|
||||
]
|
||||
}
|
13
.vscode/settings.json
vendored
Normal file
13
.vscode/settings.json
vendored
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@ -0,0 +1,13 @@
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{
|
||||
"[typescript]": {
|
||||
"editor.defaultFormatter": "dbaeumer.vscode-eslint",
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||||
"editor.formatOnSave": true
|
||||
},
|
||||
"[typescriptreact]": {
|
||||
"editor.defaultFormatter": "dbaeumer.vscode-eslint",
|
||||
"editor.formatOnSave": true
|
||||
},
|
||||
"eslint.run": "onType",
|
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"eslint.format.enable": true,
|
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"typescript.tsdk": "node_modules/typescript/lib"
|
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}
|
184
default.project.json
Normal file
184
default.project.json
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@ -0,0 +1,184 @@
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{
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"name": "roblox-ts-game",
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"globIgnorePaths": [
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"**/package.json",
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"**/tsconfig.json"
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],
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"tree": {
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"$className": "DataModel",
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"TS": {
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"$path": "out/server"
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}
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},
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"StarterPlayer": {
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"$className": "StarterPlayer",
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"StarterPlayerScripts": {
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"$className": "StarterPlayerScripts",
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"Client": {
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"$path": "out/client"
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}
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}
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},
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"Players": {
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"$className": "Players",
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"$properties": {
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"CharacterAutoLoads": false
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}
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},
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"Workspace": {
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"$className": "Workspace",
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"$properties": {
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"FilteringEnabled": true
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},
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"Enemies": {
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"$className": "Folder"
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},
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"Effects": {
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"$className": "Folder"
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},
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"Projectiles": {
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"$className": "Folder"
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},
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"Map": {
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"$className": "Folder"
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}
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},
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"rbxts_include": {
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"$path": "include",
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"node_modules": {
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"$path": "node_modules/@rbxts"
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}
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},
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"TS": {
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"$path": "out/shared"
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},
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"Remotes": {
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"$className": "Folder",
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"Input": {
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"$className": "RemoteEvent"
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},
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"Output": {
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"$className": "RemoteEvent"
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},
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"Dialog": {
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"$className": "RemoteEvent"
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}
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},
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"Meshpile": {
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"$className": "Folder",
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"SlashM": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://5718206850"
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}
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},
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"SlashS": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://5718207735"
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}
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},
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"BallEffect": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://5718227062"
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}
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},
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"SphereFHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://888904946"
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}
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},
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"SphereQHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://1005510660"
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}
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},
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"SphereUHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://1221611042"
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}
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},
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"CylinderUHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://563974169"
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}
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},
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"CylinderFHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://442130733"
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}
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},
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"CylinderQHD": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://465435723"
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}
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},
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"10smash": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://489415286"
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}
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},
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"GroundWave": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://863344136"
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}
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},
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"InvertedSphere": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://4729380505"
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}
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},
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"FlatSlash1": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://6355336640"
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}
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},
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"CylinderShockwave1": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://6386165479"
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}
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},
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"SphereShockwave1": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://6355255043"
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}
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},
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"diamond": {
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"$className": "MeshPart",
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"$properties": {
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"MeshId": "rbxassetid://2570899763"
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}
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}
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}
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},
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"HttpService": {
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"$className": "HttpService",
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"$properties": {
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"HttpEnabled": true
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}
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},
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"SoundService": {
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"$className": "SoundService",
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"$properties": {
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"RespectFilteringEnabled": true
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}
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}
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}
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}
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1122
init.client.lua
Normal file
1122
init.client.lua
Normal file
File diff suppressed because it is too large
Load diff
3133
package-lock.json
generated
Normal file
3133
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
25
package.json
Normal file
25
package.json
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{
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"name": "help",
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"version": "1.0.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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"build": "rbxtsc",
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"watch": "rbxtsc -w"
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},
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"keywords": [],
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"author": "",
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"license": "ISC",
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"devDependencies": {
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"@rbxts/compiler-types": "^1.2.3-types.0",
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"@rbxts/types": "^1.0.523",
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||||
"@typescript-eslint/eslint-plugin": "^4.30.0",
|
||||
"@typescript-eslint/parser": "^4.30.0",
|
||||
"eslint": "^7.32.0",
|
||||
"eslint-config-prettier": "^8.3.0",
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||||
"eslint-plugin-prettier": "^4.0.0",
|
||||
"eslint-plugin-roblox-ts": "^0.0.31",
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||||
"prettier": "^2.3.2",
|
||||
"typescript": "^4.4.2"
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||||
}
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||||
}
|
1129
src/client/init.client.ts
Normal file
1129
src/client/init.client.ts
Normal file
File diff suppressed because it is too large
Load diff
3
src/client/init.meta.json
Normal file
3
src/client/init.meta.json
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{
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"ignoreUnknownInstances": true
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}
|
5
src/client/main.client.ts
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5
src/client/main.client.ts
Normal file
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import { makeHello } from "shared/module";
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const tween = game.GetService("TweenService");
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const v3 = Vector3;
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print("hello again");
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print(makeHello("main.client.ts"));
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768
src/server/main.server.ts
Normal file
768
src/server/main.server.ts
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//This is the core of reality.
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// BASIC SETUP
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// Universal variables
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import { makeHello } from "shared/module";
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const plrs = game.GetService("Players");
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const ws = game.GetService("Workspace");
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const tween = game.GetService("TweenService");
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const runService = game.GetService("RunService");
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const storage = game.GetService("ReplicatedStorage");
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// Aliases
|
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const uD2 = UDim2;
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const v3 = Vector3;
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const cF = CFrame;
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const inst = Instance;
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const tN = tonumber;
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const tS = tostring;
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const wait = task.wait;
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const clock = os.clock;
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const floor = math.floor;
|
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const ceil = math.ceil;
|
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const abs = math.abs;
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const cos = math.cos;
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const sin = math.sin;
|
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const rad = math.rad;
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const rand = math.random;
|
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const clamp = math.clamp;
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const sub = string.sub;
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// Constructors
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const rgb = Color3.fromRGB;
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const hsv = Color3.fromHSV;
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const xyz = CFrame.fromEulerAnglesXYZ;
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const wrap = coroutine.wrap;
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const zF = new cF(0, 0, 0);
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//End of universal variables
|
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|
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//Other variables
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const neon = Enum.Material.Neon
|
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|
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const remotes = storage.Remotes;
|
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const input = remotes.Input;
|
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const output = remotes.Output;
|
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|
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function tB(data: any) { // to boolean
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if (data) {return true;} else {return false;}
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}
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|
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function floorToBase(number: number, base: number) { // Is in multiple scripts, could be consolidated
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return floor(number * base) / base;
|
||||
}
|
||||
|
||||
function AFrame(x: number,y: number,z: number,rx: number,ry: number,rz: number) { // Is in multiple scripts, could be consolidated
|
||||
return new cF(x,y,z).mul(xyz(rad(rx),rad(ry),rad(rz)));
|
||||
}
|
||||
|
||||
const uv = new v3(0,1,0);
|
||||
function lookAt(start: Vector3,ende: Vector3) { // Is in multiple scripts, could be consolidated (This is the master version)
|
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let fv = (ende.sub(start)).Unit;
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let rv = fv.Cross(uv);
|
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let uv2 = rv.Cross(fv);
|
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return cF.fromMatrix(start,rv,uv2);
|
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}
|
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|
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function weld(name: string, p0: BasePart, p1: BasePart | undefined, cZero: CFrame, cOne: CFrame) {
|
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let we = new inst("Motor6D"); // plot twist, it was a motor6D all along, now go home
|
||||
we.Name = name;
|
||||
we.Part0 = p0;
|
||||
we.Part1 = p1;
|
||||
we.C0 = cZero;
|
||||
we.C1 = cOne;
|
||||
we.Parent = p0;
|
||||
return(we);
|
||||
}
|
||||
|
||||
function newPart(parent: Instance,color: Color3,material: Enum.Material,transparency: number,anchored: boolean,canCollide: boolean,size: Vector3,shape?: Enum.PartType,hasmass?: boolean,hasshadow?: boolean) {
|
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let part = new inst("Part");
|
||||
part.Color = color;
|
||||
part.Material = material;
|
||||
part.Transparency = transparency;
|
||||
part.Anchored = anchored;
|
||||
part.CanCollide = canCollide;
|
||||
part.Size = size;
|
||||
part.Shape = shape || Enum.PartType.Block;
|
||||
part.Massless = hasmass || false;
|
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part.CastShadow = hasshadow || false;
|
||||
part.Parent = parent;
|
||||
return(part);
|
||||
}
|
||||
|
||||
function emitter(tab: emitterTable) { // Is in multiple scripts, could be consolidated (This is the master version)
|
||||
let e = new inst("ParticleEmitter");
|
||||
e.Color = tab.color;
|
||||
e.LightEmission = tab.lightE || 1;
|
||||
e.LightInfluence = tab.lightI || 0;
|
||||
e.Size = tab.size;
|
||||
e.Texture = tab.texture;
|
||||
e.Transparency = tab.transparency;
|
||||
e.Drag = tab.drag || 0;
|
||||
e.LockedToPart = tab.locked || false;
|
||||
e.Lifetime = tab.lifetime;
|
||||
e.Rate = tab.rate;
|
||||
e.Rotation = tab.rotation || new NumberRange(-180, 180);
|
||||
e.RotSpeed = tab.rotSpeed || new NumberRange(-100, 100);
|
||||
e.Speed = tab.speed;
|
||||
e.SpreadAngle = tab.spread || new Vector2(180,180);
|
||||
e.Parent = tab.parent;
|
||||
return e;
|
||||
}
|
||||
|
||||
function getDist(one: Vector3, two: Vector3) { // Is in multiple scripts, could be consolidated
|
||||
return one.add(two).Magnitude;
|
||||
}
|
||||
|
||||
//local wingFolder = game:GetService("ServerStorage").Wings
|
||||
|
||||
//const modules = game.GetService("ServerScriptService").Server.Modules
|
||||
//const modes = require(Modules.Modes)
|
||||
//const abilties = require(Modules.Abilities)
|
||||
/*
|
||||
_________________
|
||||
\ /
|
||||
//| Inputs |//
|
||||
/_________________\
|
||||
|
||||
*///
|
||||
//const eK = Enum.KeyCode
|
||||
const modeKeys = ["Q","E","R","F"];//{ek.Q,ek.E,ek.R,ek.T,ek.Y,ek.U,ek.F,ek.G,ek.H,ek.J,ek.K,ek.L}
|
||||
const subModeKeys = ["B","N","M"];//{ek.B,ek.N,ek.M}
|
||||
const sideKeys = ["1","2","3","4"];//{ek.One,ek.Two,ek.Three,ek.Four}
|
||||
const abilityKeys = ["Z","X","C","V"];
|
||||
//coolDown.Z, coolDown.X, coolDown.C, coolDown.V = {}, {}, {}, {}
|
||||
//local abilityKeysString = {"Z","X","C","V"}
|
||||
|
||||
//local pvp = {} //Stores all of the PvP states for every player.
|
||||
//var mouseData = {} //Mouse data (mouseData[player id] = {pos, norm, targ})
|
||||
/*
|
||||
function localModeTable(modeTable) {
|
||||
local wc = modeTable.wingc
|
||||
return {
|
||||
name = modeTable.name, font = modeTable.tag[4],
|
||||
main = modeTable.main, sec = modeTable.sec,
|
||||
wanim = modeTable.wanim, manim = modeTable.manim,
|
||||
height = modeTable.height,
|
||||
music = modeTable.music,
|
||||
lefts = wc.left, rights = wc.right,
|
||||
sendpbl = modeTable.sendpbl or nil, coloreffect = modeTable.coloreffect or nil, coloraffected = modeTable.coloraffected or nil, parttoaffect = modeTable.parttoaffect or nil
|
||||
}
|
||||
}
|
||||
|
||||
function sideColorTable(set,sideNumber)
|
||||
local colorTable = {Q = {},E = {},R = {},F = {}}
|
||||
for i, v in pairs(Modes[set][sideNumber]) do
|
||||
if len(i) == 2 then
|
||||
print("Set " .. tSt(sub(i,1,1)) .. tSt(sub(i,2)))
|
||||
colorTable[sub(i,1,1)][sub(i,2)] = v.main
|
||||
end
|
||||
end
|
||||
return colorTable
|
||||
end
|
||||
*/
|
||||
interface movesTable {
|
||||
Z: boolean;
|
||||
X: boolean;
|
||||
C: boolean;
|
||||
V: boolean;
|
||||
}
|
||||
|
||||
interface pEntry {
|
||||
set: number;
|
||||
mode: string;
|
||||
|
||||
canDoAction: boolean;
|
||||
hasMoves: movesTable;
|
||||
clickAttack: [number, number];
|
||||
coolDown: {[key: string]: number};
|
||||
pvp: boolean;
|
||||
mousePos: Vector3;
|
||||
|
||||
parts: [undefined?, Model, Humanoid, Part, Part, Part, Part, Part, Part, Part];
|
||||
wings: [undefined?, Folder, Part[][], Part];
|
||||
bGui: [undefined?, BillboardGui, TextLabel, TextLabel, GuiObject[], GuiObject[]]
|
||||
}
|
||||
|
||||
var p: {[key: number]: pEntry} = []; // The god table. Legend says it holds the secrets of the universe.
|
||||
|
||||
function initPlr(plr: Player) {
|
||||
let uId = plr.UserId;
|
||||
// PLAYER VARIABLES
|
||||
let parts = getParts(uId);
|
||||
if (!parts) { warn("Server: Player by UserId of " + tS(uId) + " not found, returning..."); return; } // One last chance to turn back
|
||||
let wings = makeWings(parts); // From here, we are nihilists (if the thread errors, it errors)
|
||||
makeDecor(wings, "SpectrumWing", "SpectrumCore")
|
||||
let entry: pEntry = { // This should load information from datastores in the future
|
||||
set = 1,
|
||||
mode = "Q",
|
||||
|
||||
canDoAction = true,
|
||||
hasMoves = {Z = false, X = false, C = false, V = false},
|
||||
clickAttack = [1,0],
|
||||
coolDown = {},
|
||||
pvp = false,
|
||||
mousePos = new v3 (0,0,0),
|
||||
|
||||
parts = parts,
|
||||
wings = wings,
|
||||
};
|
||||
//guh.StoredModeInfo = {}
|
||||
//PlaybackLoudness information
|
||||
//guh.PBL = Instance.new("NumberValue",plr)
|
||||
//guh.PBL.Name = "PBL"
|
||||
//Stored tweens (like for mode changes)
|
||||
//guh.Tweens = {}
|
||||
//mouseData[uId] = {v3(0,0,0),v3(0,0,0),1}
|
||||
//pvp[uId] = 0 //Zero is none, one is friends, two is all.
|
||||
//Finish setup
|
||||
p[uId] = entry;
|
||||
setUp(plr); // TEMPORARY
|
||||
//plr.CharacterAdded.Connect(setUp)
|
||||
|
||||
/* WILL BE REIMPLEMENTED WITH THE SGANIMATE REWORK
|
||||
output.FireAllClients("GiveScript",plr) //Tell all clients to animate this player
|
||||
|
||||
for i, otherPlayer in pairs(plrs:GetChildren()) do //Tell this client to animate all of the other players
|
||||
if otherPlayer ~= plr then
|
||||
print("Giving script of " .. otherPlayer.Name .. " to " .. plr.Name)
|
||||
Output:FireClient(plr,"GiveScript",otherPlayer,p[otherPlayer.UserId].StoredModeInfo)
|
||||
end
|
||||
end
|
||||
*/
|
||||
print(plr.Name + " has initiallized successfully.");
|
||||
}
|
||||
|
||||
function deinitPlr(plr: Player) {
|
||||
let uId = plr.UserId;
|
||||
// backup to datastore or something goes here
|
||||
delete p[uId];
|
||||
print(plr.Name + "has deinitiallized successfully.");
|
||||
}
|
||||
|
||||
plrs.PlayerAdded.Connect(initPlr);
|
||||
plrs.PlayerRemoving.Connect(deinitPlr);
|
||||
|
||||
// Initialization Complete. //
|
||||
|
||||
/* May not be readded since PvP may be available on the arena if no PvE event is ongoing
|
||||
function playerZone(plr) //Locate where the player is on the map
|
||||
local chr = plr.Character
|
||||
if chr then
|
||||
local root = chr:FindFirstChild("HumanoidRootPart")
|
||||
if root and root.Position.Y < -2056 then
|
||||
return "Outside"
|
||||
elseif root and root.Position.Y <= -1024 then
|
||||
return "Plateau"
|
||||
end
|
||||
end
|
||||
return "Spawn"
|
||||
end
|
||||
*/
|
||||
//////////////////////////////////-
|
||||
|
||||
// Character Variables //
|
||||
|
||||
//////////////////////////////////-
|
||||
// Functions used when setting up the character
|
||||
// Get joints should be a different function (on the client)
|
||||
function getParts(uId: number) { // You need to make sure and check how the instances compile (1 instead of 0?)
|
||||
let plr = plrs.GetPlayerByUserId(uId)
|
||||
if (plr) {
|
||||
// Get the character
|
||||
let chr = plr.Character;
|
||||
while (!chr) {
|
||||
chr = plr.Character;
|
||||
wait();
|
||||
}
|
||||
// Humanoid
|
||||
let hum = chr.WaitForChild("Humanoid") as Humanoid;
|
||||
// Body Parts
|
||||
let root = chr.WaitForChild("Root") as Part;
|
||||
let torso = chr.WaitForChild("Torso") as Part;
|
||||
let head = chr.WaitForChild("Head") as Part;
|
||||
let lArm = chr.WaitForChild("Left Arm") as Part;
|
||||
let rArm = chr.WaitForChild("Right Arm") as Part;
|
||||
let lLeg = chr.WaitForChild("Left Leg") as Part;
|
||||
let rLeg = chr.WaitForChild("Right Leg") as Part;
|
||||
let newParts: [undefined?, Model, Humanoid, Part, Part, Part, Part, Part, Part, Part] = [undefined, chr, hum, root, torso, head, lArm, rArm, lLeg, rLeg];
|
||||
return newParts;
|
||||
}
|
||||
}
|
||||
|
||||
function makeWings(parts: [undefined?, Model, Humanoid, Part, Part, Part, Part, Part, Part, Part]) { // Make the core, true wings, etc.
|
||||
// Decor model - Parent of all of the visible wings + the core
|
||||
let adds = new inst("Folder");
|
||||
adds.Name = "Decor";
|
||||
// Wing folder - I seriously don't know how I (or birdmaid, god bless their soul) lived without table wings before
|
||||
let iWingsFolder = new inst("Folder");
|
||||
iWingsFolder.Name = "Wings";
|
||||
let iWings: Part[][] = []; // The "true" wings (tiny invisible parts), which are animated by the client
|
||||
// Central part + its weld
|
||||
let cWPart = newPart(iWingsFolder, rgb(0,0,0), neon, 1, false, false, new v3(0.1,0.1,0.1)); // The center of the wings (and the core).
|
||||
cWPart.Name = "CWPart";
|
||||
weld("CoreWeld", cWPart, undefined, zF, zF);
|
||||
let mainWeld = weld("MainWeld", parts[4] as Part, cWPart, new cF(0,1.5,1.05), new cF(0,0,0));
|
||||
// Make the wing parts, put them in the table, and weld them
|
||||
for (let j = 1; j <= 2; j += 1) {
|
||||
iWings[j] = []
|
||||
for (let i = 1; i <= 6; i += 1) {
|
||||
iWings[j][i] = newPart(iWingsFolder, rgb(0,0,0), neon, 1, false, false, new v3(0.1,0.1,0.1));
|
||||
weld((tS(j) + "_" + tS(i)),cWPart,iWings[j][i],zF,zF);
|
||||
weld("WingWeld", iWings[j][i], undefined, zF, zF);
|
||||
}
|
||||
}
|
||||
// Finalize
|
||||
let chr = parts[1]
|
||||
adds.Parent = chr;
|
||||
iWingsFolder.Parent = chr;
|
||||
// Assign to table and return
|
||||
let wings: [undefined?, Folder, Part[][], Part] = [undefined, adds, iWings, cWPart];
|
||||
return wings;
|
||||
}
|
||||
|
||||
let wingFolder = storage.WaitForChild("WingFolder") as Folder // Temporary
|
||||
function makeDecor(wings: [undefined?, Folder, Part[][], Part], wing: string,core: string) { // Make the actual visible wings (This will take arguments pulled from a table about the set's intended wings later on, and wing alternates will be a thing)
|
||||
wings[1].ClearAllChildren()
|
||||
// Make the visible wings
|
||||
let wingModel = wingFolder.FindFirstChild(wing)
|
||||
assert(wingModel,"Server: Wing " + wing + " not found!")
|
||||
for (let j = 1; j <= 2; j++) {
|
||||
let theseIWings = wings[2][j];
|
||||
for (let i = 1; i <= 6; i++) {
|
||||
let thisWing = wingModel.Clone() as wingModelType;
|
||||
thisWing.Name = tS(j) + "_" + tS(i);
|
||||
thisWing.M.Size = thisWing.M.Size.mul(0.5 + ceil(i/3)/2); // Wings 4 to 6 get enlarged (I have decided that this objectively just looks cooler)
|
||||
thisWing.Parent = wings[1];
|
||||
// Weld the visible wings to the invisible wings
|
||||
let wingWeld = theseIWings[i].FindFirstChild("WingWeld") as Motor6D | undefined;
|
||||
assert(wingWeld, "Server: WingWeld of wing " + thisWing.Name + " not found!");
|
||||
wingWeld.Part1 = thisWing.M;
|
||||
}
|
||||
}
|
||||
// Make the visible core
|
||||
let coreModel = wingFolder.FindFirstChild(core)
|
||||
assert(coreModel,"Server: Core " + core + " not found!")
|
||||
let thisCore = coreModel.Clone() as wingModelType
|
||||
thisCore.Name = "Core"
|
||||
thisCore.Parent = wings[1]
|
||||
// Weld the visible core the cWPart
|
||||
let coreWeld = wings[3].FindFirstChild("CoreWeld") as Motor6D | undefined;
|
||||
assert(coreWeld, "Server: CoreWeld of core not found!");
|
||||
coreWeld.Part1 = thisCore.M;
|
||||
}
|
||||
|
||||
function makeBGui() {
|
||||
let gui = new inst("BillboardGui")//game.ServerStorage.StarG:Clone()
|
||||
//gui.Parent = p[uId].Parts[1]
|
||||
//gui.Adornee = p[uId].Parts[4]
|
||||
BGui[1] = gui
|
||||
BGui[2] = gui.Title
|
||||
BGui[3] = gui.Extra
|
||||
BGui[4] = {} //Parts of the gui to be recolored to the primary color
|
||||
BGui[5] = {} //Parts of the gui to be recolored to the secondary color
|
||||
for i, v in pairs(gui:GetDescendants()) do //Sort the rest of the GUI into these tables
|
||||
local startLetter = sub(v.Name,1,1)
|
||||
if startLetter == "p" then
|
||||
insert(BGui[4],v)
|
||||
elseif startLetter == "s" then
|
||||
insert(BGui[5],v)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
function setUp(Plr: Player)
|
||||
/*
|
||||
Chr = plr.Character
|
||||
repeat
|
||||
pcall(getParts)
|
||||
wait()
|
||||
until Torso and RootJoint
|
||||
Hum = Chr.Humanoid
|
||||
Hum.MaxHealth = 200
|
||||
Hum.Health = 200
|
||||
*/
|
||||
if (Chr) {
|
||||
Plr = plrFromChr(plrs,Chr)
|
||||
} else {
|
||||
do {
|
||||
Chr = Plr.Character
|
||||
wait()
|
||||
}
|
||||
while (!Chr);
|
||||
}
|
||||
let uId = Plr.UserId
|
||||
getParts(Plr,Chr)
|
||||
MakeDecor(uId)
|
||||
GrabWings(uId,"StarWing","Ring",unpack(p[uId].Decor))
|
||||
GiveGui(uId)
|
||||
wait()
|
||||
StandardTransform(Plr,1,"QQ")
|
||||
wait(1)
|
||||
StandardTransform(Plr,1,"QQ",nil,true)
|
||||
Output:FireClient(Plr,"SideColors",sideColorTable("Star",1))
|
||||
//waitForLeaveSpawn()
|
||||
end
|
||||
|
||||
//Mode switching functions
|
||||
//local TT = {}
|
||||
wsti = TweenInfo.new(0.75)
|
||||
|
||||
function tweenRecolor(Decor,TT,coloraffected,count,colors,materials) //Recolor, show and hide wings using the power of tweens
|
||||
local Adds = Decor[1]
|
||||
local CWings = Decor[3]
|
||||
local VWings = Decor[8]
|
||||
local Core = Decor[10][1]
|
||||
for j = 1, 2 do
|
||||
for i = 1, 6 do
|
||||
local GM = {} //the goal tables used in the tweens
|
||||
local GMless = {}
|
||||
local GS = {}
|
||||
local num = nil
|
||||
if i <= count[j] then //wings that should be shown
|
||||
num = 0
|
||||
if not coloraffected or i > coloraffected[j][2] or i < coloraffected[j][1] then //Ignore recoloring if the client is supposed to take over
|
||||
GM.Color = colors[j][i]
|
||||
GMless.Color = colors[j][i]
|
||||
GS.Color = colors["d"]
|
||||
end
|
||||
//VWings[j][i].M.Material = colors["m"][1] //almost forgot that you can't tween materials
|
||||
pcall(function()
|
||||
VWings[j][i].S.Material = colors["m"][2]
|
||||
end)
|
||||
VWings[j][i].M.Color = VWings[j][i].M.Color
|
||||
VWings[j][i].Trail.Color = ColorSequence.new(colors[j][1])
|
||||
VWings[j][i].M.Light.Enabled = true
|
||||
else //wings to hide
|
||||
num = 1
|
||||
spawn(function()
|
||||
wait(wsti.Time)
|
||||
VWings[j][i].M.Light.Enabled = false
|
||||
end)
|
||||
end
|
||||
GM.Transparency = num
|
||||
GS.Transparency = num
|
||||
GMless.Brightness = 0.25-num/4
|
||||
VWings[j][i].Trail.Transparency = NumberSequence.new(num,1)
|
||||
insert(TT,tweenServiceCreate(twS,VWings[j][i].M,wsti,GM))
|
||||
insert(TT,tweenServiceCreate(twS,VWings[j][i].M.Light,wsti,GMless))
|
||||
VWings[j][i].M.Material = materials[j][i]
|
||||
pcall(function()
|
||||
insert(TT,tweenServiceCreate(twS,VWings[j][i].S,wsti,GS))
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local GCE = {} //core extra
|
||||
|
||||
if not coloraffected then //Ignore if the client is supposed to take over
|
||||
local GC = {Color = colors.core[1]} //core
|
||||
GCE.Color = colors[1][4]
|
||||
|
||||
Core.Extra.Material = materials[1][4]
|
||||
|
||||
insert(TT,tweenServiceCreate(twS,Core.Main,wsti,GC))
|
||||
|
||||
insert(TT,tweenServiceCreate(twS,Core.Main.Light,wsti,GC))
|
||||
end
|
||||
|
||||
if count[1] < 6 or count[2] < 6 then
|
||||
GCE["Transparency"] = 1
|
||||
else
|
||||
GCE["Transparency"] = 0
|
||||
end
|
||||
insert(TT,tweenServiceCreate(twS,Core.Extra,wsti,GCE))
|
||||
end
|
||||
|
||||
function recolorBasedOnClass(item,color,color2)
|
||||
local class = item.ClassName
|
||||
if class == "Frame" then
|
||||
item.BackgroundColor3 = color
|
||||
elseif class == "ImageLabel" then
|
||||
item.ImageColor3 = color
|
||||
elseif class == "TextLabel" then
|
||||
item.TextColor3 = color
|
||||
item.TextStrokeColor3 = color2
|
||||
end
|
||||
end
|
||||
|
||||
function returnTableBasedOnClass(item,color,color2)
|
||||
local class = item.ClassName
|
||||
if class == "Frame" then
|
||||
return {BackgroundColor3 = color}
|
||||
elseif class == "ImageLabel" then
|
||||
return {ImageColor3 = color}
|
||||
elseif class == "TextLabel" then
|
||||
return {TextColor3 = color, TextStrokeColor3 = color2}
|
||||
end
|
||||
end
|
||||
|
||||
function nameChange(BGui,TT,Head,coloreffect,one, two, text, font,extra) //This one doesn't really need an explanation
|
||||
local gui = BGui[1]
|
||||
local nem = BGui[2]
|
||||
local extr = BGui[3]
|
||||
nem.Text = text
|
||||
nem.Font = font
|
||||
if not coloreffect then
|
||||
local GT = {}
|
||||
GT.TextColor3 = one
|
||||
GT.TextStrokeColor3 = two
|
||||
insert(TT,tweenServiceCreate(twS,nem,wsti,GT))
|
||||
for i, v in pairs(BGui[4]) do //Recolor the extra components (primary)
|
||||
insert(TT,tweenServiceCreate(twS,v,wsti,returnTableBasedOnClass(v,one,two)))//recolorBasedOnClass(v,one,two)
|
||||
end
|
||||
for i, v in pairs(BGui[5]) do //Recolor the extra components (secondary)
|
||||
insert(TT,tweenServiceCreate(twS,v,wsti,returnTableBasedOnClass(v,two,one)))//recolorBasedOnClass(v,two,one)
|
||||
end
|
||||
end
|
||||
if extra then
|
||||
extr.Text = extra
|
||||
extr.Color = one//extr.g.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,two),ColorSequenceKeypoint.new(0.5,one),ColorSequenceKeypoint.new(1,two)})
|
||||
extr.Visible = true
|
||||
else
|
||||
extr.Visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function checkForMove(set,side,mode,inp)
|
||||
local sane = nil
|
||||
pcall(function()
|
||||
sane = Abilties[inp][set][side][mode]
|
||||
end)
|
||||
return sane
|
||||
end
|
||||
|
||||
|
||||
function StandardTransform(Plr,side,mod,sub,override) //I wouldn't call this spaghetti but it probably is damn hard to read
|
||||
//Reads a mode and calls nameChange and tweenRecolor as well as doing some other basic stuff
|
||||
local guh = p[Plr.UserId]
|
||||
local set = guh.Set
|
||||
if side ~= guh.Side or mod ~= guh.Mode or sub or override then
|
||||
|
||||
if sub then //the idea of appending the sub key to the current mode is originally gun's idea
|
||||
mod = mod .. sub
|
||||
end
|
||||
|
||||
local modeTable = Modes[set][side][mod]
|
||||
|
||||
if modeTable then //make sure the mode actually exists
|
||||
guh.CDA = false
|
||||
guh.modeTable = modeTable
|
||||
|
||||
for i, v in pairs(guh.Tweens) do
|
||||
v:Pause()
|
||||
v:Destroy()
|
||||
end
|
||||
//print(test)
|
||||
guh.Tweens = {}
|
||||
if side ~= guh.Side then
|
||||
Output:FireClient(Plr,"SideColors",sideColorTable(set,side))
|
||||
end
|
||||
guh.Side, guh.Mode = side, mod
|
||||
|
||||
//Recolor the billboard GUI
|
||||
local text = modeTable.name
|
||||
if modeTable.tag[1] then //make the name uppercase
|
||||
text = string.upper(text)
|
||||
end
|
||||
nameChange(guh.BGui,guh.Tweens,guh.Parts[1],modeTable.coloreffect or nil, modeTable.tag[2], modeTable.tag[3], text, modeTable.tag[4])
|
||||
|
||||
//Deal with stats like walkspeed and hover height
|
||||
local Hum = guh.Parts[2]
|
||||
Hum.WalkSpeed = modeTable.ws
|
||||
Hum.HipHeight = modeTable.height or 0
|
||||
//storedWalkSpeed = modeTable[7]
|
||||
|
||||
//Recolor the wings
|
||||
local wc = modeTable.wingc
|
||||
//{{table for left wings}, {table for right wings}, d = detailing color, m = {material (default neon), detailing material (default glass)}, ring = ring color (default main wing color)}
|
||||
local colores = {{},{},d = wc.d,m = {wc.m or neon, wc.dm or Enum.Material.Glass}, ring = wc.ring or wc.L1} //yeah this table is unreadable
|
||||
local materials = {{wc["ML1"] or neon},{wc["MR1"] or neon}}
|
||||
colores[1][1] = wc.L1 //This is the only wing color that is explicitly required, every other one will default to this
|
||||
colores[2][1] = wc.R1 or wc.L1 //See?
|
||||
for j = 1, 2 do //Give every other wing either the designated color or the color of the previous wing
|
||||
local l = (j == 1 and "L") or "R"
|
||||
for i = 2, 6 do
|
||||
colores[j][i] = wc[l .. tSt(i)] or colores[j][i-1]
|
||||
materials[j][i] = wc["M" .. l .. tSt(i)] or materials[j][i-1]
|
||||
end
|
||||
end
|
||||
colores.core = {wc.core or colores[1][1]}
|
||||
|
||||
tweenRecolor(guh.Decor,guh.Tweens,modeTable.coloraffected or nil,{wc.left,wc.right},colores,materials)
|
||||
|
||||
local localTable = localModeTable(modeTable)
|
||||
guh.StoredModeInfo = localTable
|
||||
Output:FireAllClients("ModeChange",Plr.UserId,localTable)
|
||||
//wait(1)
|
||||
for i, v in pairs(guh.Tweens) do
|
||||
v:Play()
|
||||
end
|
||||
guh.CDA = true
|
||||
|
||||
//Give all of the other data to the client
|
||||
|
||||
local mE = guh.MovesExist
|
||||
local mEC = {}
|
||||
for i, inp in pairs(abilityKeys) do
|
||||
mE[inp] = checkForMove(set,side,mod,inp)
|
||||
//if mE[inp] then
|
||||
//print("Got move for " .. inp)
|
||||
//print(mE[inp])
|
||||
//end
|
||||
mEC[inp] = toboolean(mE[inp])
|
||||
end
|
||||
Output:FireClient(Plr,"MovesExist",mEC,set,side,mod,modeTable.main)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
// Attacks //
|
||||
|
||||
wlist = Enum.RaycastFilterType.Whitelist
|
||||
blist = Enum.RaycastFilterType.Blacklist
|
||||
function CastRay(start,ende,list,listype)
|
||||
local params = RaycastParams.new()
|
||||
params.FilterDescendantsInstances = list
|
||||
params.FilterType = listype
|
||||
return workspace:Raycast(start,ende-start,params)
|
||||
end
|
||||
|
||||
function checkCoolDowns(cd,inp,Set,Side,Mode)
|
||||
local now = floorToBase(clock(),10)
|
||||
for i, v in pairs(cd) do
|
||||
if now > v[1] + v[2] then
|
||||
cd[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
/*
|
||||
function reg3HitBox(Chr,siz,pos)
|
||||
local realsize = v3(math.ceil(siz.X*0.25)*4,math.ceil(siz.Y*0.25)*4,math.ceil(siz.Z*0.25)*4)
|
||||
|
||||
local reg3 = Region3.new(pos-realsize*0.5,pos+realsize*0.5)
|
||||
local results = workspace:FindPartsInRegion3WithIgnoreList(reg3,{Chr,game.Workspace.Map},64)
|
||||
local tosend = {}
|
||||
for i, v in pairs(results) do
|
||||
if v.Parent:FindFirstChild("Humanoid") then
|
||||
if not plrs:GetPlayerFromCharacter(v.Parent) or (plrs:GetPlayerFromCharacter(v.Parent).Pvp.Value == true and Pvp.Value == true) then
|
||||
insert(tosend,v)
|
||||
end
|
||||
end
|
||||
end
|
||||
return tosend
|
||||
end
|
||||
|
||||
function hitSphere(rad,pos,damage,effect,pass)
|
||||
local res = reg3HitBox(v3(rad*2,rad*2,rad*2),pos)
|
||||
local done = {}
|
||||
for i, v in pairs(res) do
|
||||
if not tFind(done,v.Parent) then
|
||||
if (v.Position-pos).Magnitude < rad then
|
||||
insert(done,v.Parent)
|
||||
v.Parent:FindFirstChild("Humanoid"):TakeDamage(damage)
|
||||
end
|
||||
end
|
||||
end
|
||||
return (done[1] and done) or nil //DONE AND DONE
|
||||
end
|
||||
|
||||
function clickAttackNumberFunction()
|
||||
clickAttackNumber = (clickAttackNumber == 3 and 1) or clickAttackNumber+1
|
||||
local ostime = os.time()+ rand
|
||||
print(ostime)
|
||||
clickAttackNumberFunctionStoredNumber = ostime
|
||||
wait(0.5)
|
||||
if ostime == clickAttackNumberFunctionStoredNumber then
|
||||
clickAttackNumber = 1
|
||||
end
|
||||
end
|
||||
*/
|
||||
|
||||
Input.OnServerEvent:Connect(function(plr,typ,inp,pos,norm,targ)
|
||||
//print(inp)
|
||||
local uId = plr.UserId
|
||||
local guh = p[uId]
|
||||
|
||||
mouseData[uId] = {pos or mouseData[uId][1],norm or mouseData[uId][2],targ or mouseData[uId][3]}
|
||||
pos, norm, targ = unpack(mouseData[uId])
|
||||
if type(inp) ~= "string" then
|
||||
Update:Fire("MouseResponse",uId,mouseData[uId])
|
||||
return
|
||||
end
|
||||
|
||||
if typ == "Message" then
|
||||
print(inp)
|
||||
elseif typ == "PBL" then
|
||||
guh.PBL.Value = inp
|
||||
elseif typ == "Input" and guh.CDA then //regular attacks
|
||||
|
||||
if inp == "click" then
|
||||
if playerZone(plr) == "Spawn" then
|
||||
Output:FireClient(plr,"Notify","Abilities cannot be used at spawn.")
|
||||
else
|
||||
//Check if click attack should be reverted to 1 (too long ago/out of bounds)
|
||||
local cd = guh.ClickAttack
|
||||
local now = floorToBase(clock(),10)
|
||||
if now - cd[2] > 0.5 or cd[1] == 4 then
|
||||
cd[1] = 1
|
||||
end
|
||||
|
||||
//Click Attack
|
||||
Output:FireAllClients("Attack",uId,"Click",guh.Set,cd[1])
|
||||
guh.CDA = false
|
||||
Abilties["Click"][guh.Set][cd[1*/(plr,pvp,pos, norm, targ,unpack(guh.Parts))
|
||||
|
||||
//Finish
|
||||
cd[1] += 1
|
||||
cd[2] = floorToBase(clock(),10)
|
||||
guh.CDA = true
|
||||
end
|
||||
elseif tFind(abilityKeys,inp) then
|
||||
if playerZone(plr) == "Spawn" then
|
||||
Output:FireClient(plr,"Notify","Abilities cannot be used at spawn.")
|
||||
else
|
||||
local coolDown = guh.CoolDown
|
||||
local Set = guh.Set
|
||||
local Side = guh.Side
|
||||
local Mode = guh.Mode
|
||||
//print(tostring(inp))
|
||||
//inp = sub(tSt(inp),14)
|
||||
checkCoolDowns(coolDown,inp,Set,Side,Mode)
|
||||
if not coolDown.Main and not coolDown[inp] and not coolDown[Set .. Side .. Mode .. inp] then
|
||||
|
||||
local move = guh.MovesExist[inp]
|
||||
//print(inp)
|
||||
//for i,v in pairs(guh.MovesExist) do
|
||||
// print(i)
|
||||
//end
|
||||
print(move)
|
||||
if not move then
|
||||
return
|
||||
end
|
||||
|
||||
Output:FireAllClients("Attack",uId,inp,Set,Side,Mode)
|
||||
guh.CDA = false
|
||||
local cool = move(plr,pvp,guh.Gyro,pos,norm,targ,unpack(guh.Parts))
|
||||
//local cool = sane(plr,pvp,pos, norm, targ,unpack(guh.Parts))//Chr,Root,Pos,Norm,Target)
|
||||
|
||||
//cooldown
|
||||
local now = floorToBase(clock(),10)
|
||||
Output:FireClient(plr,"Cooldown",cool,inp,Set,Side,Mode)
|
||||
coolDown.Main = {now,cool}
|
||||
coolDown[inp] = {now,cool*3}
|
||||
coolDown[Set .. Side .. Mode .. inp] = {now,cool*9}
|
||||
guh.CDA = true
|
||||
end
|
||||
end
|
||||
elseif tFind(modeKeys,sub(inp,1,1)) and tFind(modeKeys,sub(inp,2)) then
|
||||
//inp = sub(tSt(inp),14)
|
||||
StandardTransform(plr,guh.Side,inp)
|
||||
elseif tFind(subModeKeys,inp) then
|
||||
//inp = sub(tSt(inp),14)
|
||||
StandardTransform(plr,guh.Side,guh.Mode,inp)
|
||||
elseif tFind(sideKeys,inp) then
|
||||
StandardTransform(plr,tFind(sideKeys,inp),"QQ")
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
52
src/services.d.ts
vendored
Normal file
52
src/services.d.ts
vendored
Normal file
|
@ -0,0 +1,52 @@
|
|||
interface emitterTable {
|
||||
parent: Instance;
|
||||
color: ColorSequence;
|
||||
lightE?: number;
|
||||
lightI?: number;
|
||||
size: NumberSequence;
|
||||
texture: string;
|
||||
transparency: NumberSequence;
|
||||
drag?: number;
|
||||
locked: boolean;
|
||||
lifetime: NumberRange;
|
||||
rate: number;
|
||||
rotation?: NumberRange;
|
||||
rotSpeed?: NumberRange;
|
||||
speed: NumberRange;
|
||||
spread?: Vector2;
|
||||
}
|
||||
interface Workspace extends Instance {
|
||||
Effects: Folder;
|
||||
Enemies: Folder;
|
||||
}
|
||||
interface ReplicatedStorage extends Instance {
|
||||
Remotes: Folder & {
|
||||
Input: RemoteEvent;
|
||||
Output: RemoteEvent;
|
||||
};
|
||||
Meshpile: Folder;
|
||||
}
|
||||
interface wingModelType extends Model {
|
||||
M: MeshPart;
|
||||
S: MeshPart;
|
||||
}
|
||||
interface Player extends Instance {
|
||||
PlayerGui: PlayerGui;
|
||||
}
|
||||
interface Character extends Model {
|
||||
HumanoidRootPart: Part & {
|
||||
RootJoint: Motor6D;
|
||||
};
|
||||
Torso: Part & {
|
||||
Neck: Motor6D;
|
||||
["Left Shoulder"]: Motor6D;
|
||||
["Right Shoulder"]: Motor6D;
|
||||
["Left Hip"]: Motor6D;
|
||||
["Right Hip"]: Motor6D;
|
||||
};
|
||||
Head: Part;
|
||||
["Left Arm"]: Part;
|
||||
["Right Arm"]: Part;
|
||||
["Left Leg"]: Part;
|
||||
["Right Leg"]: Part;
|
||||
}
|
3
src/shared/module.ts
Normal file
3
src/shared/module.ts
Normal file
|
@ -0,0 +1,3 @@
|
|||
export function makeHello(name: string) {
|
||||
return `Hello from ${name}!`;
|
||||
}
|
25
tsconfig.json
Normal file
25
tsconfig.json
Normal file
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
// required
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"downlevelIteration": true,
|
||||
"jsx": "react",
|
||||
"jsxFactory": "Roact.createElement",
|
||||
"jsxFragmentFactory": "Roact.Fragment",
|
||||
"module": "commonjs",
|
||||
"moduleResolution": "Node",
|
||||
"noLib": true,
|
||||
"resolveJsonModule": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"strict": true,
|
||||
"target": "ESNext",
|
||||
"typeRoots": ["node_modules/@rbxts"],
|
||||
|
||||
// configurable
|
||||
"rootDir": "src",
|
||||
"outDir": "out",
|
||||
"baseUrl": "src",
|
||||
"incremental": true,
|
||||
"tsBuildInfoFile": "out/tsconfig.tsbuildinfo"
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue