An unfinished, broken game (in typescript!)
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loplkc loplkc ee32742ae8 Infrastructure refactoring (Part 1)
+ Fun recursive functions for handling consecutive requests to
  playerStorage and stage
~ Renamed and redefined a bunch of communication types
~ Renamed globalScene to scene0 (since scenes are no longer nested)
> I need to finish this and work on adding actual things to the game...
2022-07-14 12:14:00 -04:00
.vscode Add project data 2022-03-23 17:26:28 -04:00
src Infrastructure refactoring (Part 1) 2022-07-14 12:14:00 -04:00
.eslintrc.json Add project data 2022-03-23 17:26:28 -04:00
.gitignore Complete redo of the game's structure due to orthogonality and ETC 2022-03-23 17:27:46 -04:00
default.project.json Further progress with Entity Manager 2022-05-27 18:57:52 -04:00
init.client.lua Add project data 2022-03-23 17:26:28 -04:00
LICENSE Initial commit 2021-09-07 19:43:49 +01:00
old.default.project.json Complete redo of the game's structure due to orthogonality and ETC 2022-03-23 17:27:46 -04:00
package-lock.json Further progress with Entity Manager 2022-05-27 18:57:52 -04:00
package.json Further progress with Entity Manager 2022-05-27 18:57:52 -04:00
profiler.lua After further reading, re-combined the interfaces 2022-07-12 11:40:04 -04:00
README.md Completed basic effect functions (object oriented) 2022-03-23 17:28:14 -04:00
tsconfig.json Add project data 2022-03-23 17:26:28 -04:00

p94-ts

The highly unfinished skeleton of an ambitious Roblox game.

This is a Rojo project that uses Roblox-ts. You can compile it and play it yourself if you have Rojo and Roblox-ts installed. However, I cannot guarantee that it will actually work.

(Remember to use npm up before attempting to edit or compile.)