Slight additions mostly to UI
This commit is contained in:
parent
1a5208b1f9
commit
67b71c0e0e
10 changed files with 115 additions and 24 deletions
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@ -3,7 +3,7 @@ export function bindToOutput(functionToBind: Callback) {
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assert(Output?.IsA("RemoteEvent"), 'Remote event "Input" is of incorrect class or nil');
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assert(Output?.IsA("RemoteEvent"), 'Remote event "Input" is of incorrect class or nil');
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Output.OnClientEvent.Connect(functionToBind);
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Output.OnClientEvent.Connect(functionToBind);
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}
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}
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export function messageServer(messageType: clientMessageType, messageContent?: string) {
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export function messageServer(messageType: clientMessageType, messageContent?: unknown) {
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assert(Input?.IsA("RemoteEvent"), 'Remote event "Output" is of incorrect class or nil');
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assert(Input?.IsA("RemoteEvent"), 'Remote event "Output" is of incorrect class or nil');
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Input.FireServer(messageType, messageContent);
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Input.FireServer(messageType, messageContent);
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}
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}
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1
src/client/EffectMaker.ts
Normal file
1
src/client/EffectMaker.ts
Normal file
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@ -0,0 +1 @@
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export function kablooey() {}
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@ -50,7 +50,7 @@ interface guiEntry {
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color?: Color3;
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color?: Color3;
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transparency: number;
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transparency: number;
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pages: guiElementEntry[][];
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pages: guiElementEntry[][];
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closeFunction: Callback;
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closeFunction: (baseFrame: Frame) => void;
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}
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}
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interface guiTable {
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interface guiTable {
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@ -64,13 +64,15 @@ const stylesTable: guiStyleTable = {
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BackgroundColor: Color3.fromRGB(0, 0, 0),
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BackgroundColor: Color3.fromRGB(0, 0, 0),
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},
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},
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TextLabel: {
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TextLabel: {
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TextColor: Color3.fromRGB(255, 0, 0),
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TextColor: Color3.fromRGB(255, 255, 255),
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Font: Enum.Font.AmaticSC,
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Font: Enum.Font.Ubuntu,
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TextScaled: true,
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TextScaled: true,
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},
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},
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TextButton: {
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TextButton: {
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BackgroundTransparency: 0.125,
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BackgroundTransparency: 0.9,
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BackgroundColor: Color3.fromRGB(255, 0, 255),
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BackgroundColor: Color3.fromRGB(255, 255, 255),
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TextColor: Color3.fromRGB(255, 255, 255),
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Font: Enum.Font.Ubuntu,
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TextScaled: true,
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TextScaled: true,
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},
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},
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},
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},
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@ -86,6 +88,7 @@ const guiTable: guiTable = {
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Style: stylesTable["placeholder"],
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Style: stylesTable["placeholder"],
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Position: new UDim2(0, 0, 0.175, 0),
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Position: new UDim2(0, 0, 0.175, 0),
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Size: new UDim2(1, 0, 0.15, 0),
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Size: new UDim2(1, 0, 0.15, 0),
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Font: Enum.Font.Garamond,
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Text: "Placeholder",
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Text: "Placeholder",
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},
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},
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{
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{
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@ -112,8 +115,14 @@ const guiTable: guiTable = {
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},
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},
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],
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],
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],
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],
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closeFunction: function (baseFrame) {
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closeFunction: function (this: void, baseFrame: Frame) {
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tweenService.Create(baseFrame, new TweenInfo(0.5), { Position: new UDim2(1, 0, 0, 0) }).Play();
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print(baseFrame);
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tweenService
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.Create(baseFrame, new TweenInfo(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
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Position: new UDim2(1, 0, 0, 0),
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})
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.Play();
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wait(1);
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},
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},
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},
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},
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};
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};
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@ -143,6 +152,7 @@ function configureTextElement(
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}
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}
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function drawGuiElement(elementEntry: guiElementEntry, objectsToReturn: [TextButton | ImageButton, onClickEntry][]) {
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function drawGuiElement(elementEntry: guiElementEntry, objectsToReturn: [TextButton | ImageButton, onClickEntry][]) {
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print("fortnite");
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const elementType = elementEntry["Type"];
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const elementType = elementEntry["Type"];
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const elementStyle = elementEntry["Style"][elementType];
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const elementStyle = elementEntry["Style"][elementType];
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const elementStyleDefault = elementEntry["Style"].default;
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const elementStyleDefault = elementEntry["Style"].default;
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@ -168,22 +178,25 @@ function drawGuiElement(elementEntry: guiElementEntry, objectsToReturn: [TextBut
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assert(
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assert(
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classIs(guiElement, "TextButton") || classIs(guiElement, "ImageButton"),
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classIs(guiElement, "TextButton") || classIs(guiElement, "ImageButton"),
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'Property "OnClick" should not exist on non-button instance!',
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'Property "OnClick" should not exist on non-button instance!',
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);
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); // Temporary?
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objectsToReturn.push([guiElement, elementEntry.onClick]);
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objectsToReturn.push([guiElement, elementEntry.onClick]);
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}
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}
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return guiElement;
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return guiElement;
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}
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}
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export function drawGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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export function drawGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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print("opening gui");
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const objectsToReturn: [TextButton | ImageButton, onClickEntry][] = [];
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const objectsToReturn: [TextButton | ImageButton, onClickEntry][] = [];
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const guiEntry = guiTable[guiName];
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const guiEntry = guiTable[guiName];
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assert(guiEntry, 'Error in Gui Handler: Gui "' + guiName + " not found!");
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assert(guiEntry, 'Error in Gui Handler: Gui "' + guiName + " not found!");
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// Actual Gui creation
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// Actual Gui creation
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const screenGui = new Instance("ScreenGui");
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const screenGui = new Instance("ScreenGui");
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screenGui.Name = guiName;
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screenGui.Name = guiName;
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screenGui.IgnoreGuiInset = true;
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screenGui.ResetOnSpawn = false; // ?
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screenGui.ResetOnSpawn = false; // ?
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screenGui.Parent = PLAYERGUI;
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screenGui.Parent = PLAYERGUI;
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const baseFrame = new Instance("Frame");
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const baseFrame = new Instance("Frame");
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baseFrame.Name = "baseFrame";
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baseFrame.BackgroundTransparency = guiEntry.transparency;
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baseFrame.BackgroundTransparency = guiEntry.transparency;
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baseFrame.BackgroundColor3 = guiEntry.color || Color3.fromRGB(0, 0, 0);
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baseFrame.BackgroundColor3 = guiEntry.color || Color3.fromRGB(0, 0, 0);
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baseFrame.Position = guiEntry.position || new UDim2(0, 0, 0, 0);
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baseFrame.Position = guiEntry.position || new UDim2(0, 0, 0, 0);
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@ -192,6 +205,7 @@ export function drawGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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const guiElement = drawGuiElement(guiElementEntry, objectsToReturn);
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const guiElement = drawGuiElement(guiElementEntry, objectsToReturn);
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guiElement.Parent = baseFrame;
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guiElement.Parent = baseFrame;
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}
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}
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baseFrame.Parent = screenGui;
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screenGui.Parent = PLAYERGUI;
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screenGui.Parent = PLAYERGUI;
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return objectsToReturn;
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return objectsToReturn;
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}
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}
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@ -199,5 +213,8 @@ export function drawGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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export function closeGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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export function closeGui(PLAYERGUI: PlayerGui, guiName: "MainMenu") {
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const screenGui = PLAYERGUI.WaitForChild(guiName, 1);
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const screenGui = PLAYERGUI.WaitForChild(guiName, 1);
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assert(screenGui, 'ScreenGui "' + guiName + '" does not exist!');
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assert(screenGui, 'ScreenGui "' + guiName + '" does not exist!');
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screenGui;
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const baseFrame = screenGui.WaitForChild("baseFrame", 1);
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assert(baseFrame && classIs(baseFrame, "Frame"), 'Baseframe of "' + guiName + '" does not exist!');
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const closeFunction = guiTable[guiName].closeFunction(baseFrame);
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screenGui.Destroy();
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}
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}
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5
src/client/ModesLocal.ts
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5
src/client/ModesLocal.ts
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@ -0,0 +1,5 @@
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export const gamer: { [modeId: string]: modeLocal } = {
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["Flawless"]: {
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//aura: [[["Ball"]]], // Will come back to this later
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},
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};
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@ -1,32 +1,58 @@
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// "init": The local script. This script doesn't have to account for any other players.
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// "init": The local script. This script doesn't have to account for any other players.
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const Players = game.GetService("Players");
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const Players = game.GetService("Players");
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const UserInputService = game.GetService("UserInputService");
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const UserInputService = game.GetService("UserInputService");
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const Workspace = game.GetService("Workspace");
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import { bindToOutput, messageServer } from "./ClientMessenger";
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import { bindToOutput, messageServer } from "./ClientMessenger";
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import { handleGuiInput, drawGui, closeGui } from "./GuiHandler";
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import { handleGuiInput, drawGui, closeGui } from "./GuiHandler";
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const LOCALPLAYER = Players.LocalPlayer;
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const LOCALPLAYER = Players.LocalPlayer;
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const PLAYERGUI = LOCALPLAYER.WaitForChild("PlayerGui", 1) as PlayerGui;
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const PLAYERGUI = LOCALPLAYER.WaitForChild("PlayerGui", 1) as PlayerGui;
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assert(PLAYERGUI && classIs(PLAYERGUI, "PlayerGui"), 'PlayerGui of "' + LOCALPLAYER.Name + '"does not exist! (HOW???)');
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assert(
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PLAYERGUI && classIs(PLAYERGUI, "PlayerGui"),
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'PlayerGui of "' + LOCALPLAYER.DisplayName + '"does not exist! (HOW???)',
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);
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const CAMERA = Workspace.CurrentCamera as Camera;
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assert(CAMERA, 'Camera of "' + LOCALPLAYER.DisplayName + '"does not exist! (HOW???)');
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let inMainMenu = true;
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let inMainMenu = true;
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function openMainMenu(playerGui: PlayerGui) {
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function openMainMenu(playerGui: PlayerGui) {
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messageServer("Placeholder", "OpeningMainMenu"); // > Server should check if there are entities to clean up
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messageServer("placeholder", "OpeningMainMenu"); // > Server should check if there are entities to clean up + new messagetype?
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const mainMenuButtons = drawGui(playerGui, "MainMenu");
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const mainMenuButtons = drawGui(playerGui, "MainMenu");
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for (const mainMenuButton of mainMenuButtons) {
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for (const mainMenuButton of mainMenuButtons) {
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mainMenuButton[0].Activated.Connect(function () {
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mainMenuButton[0].Activated.Connect(function () {
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handleGuiInput(messageServer, mainMenuButton[1][0], mainMenuButton[1][1]);
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handleGuiInput(messageServer, mainMenuButton[1][0], mainMenuButton[1][1]);
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});
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}); // + Good ETC extension - Add support for other controller types
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}
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}
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inMainMenu = true;
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}
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}
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const hitParams = new RaycastParams();
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//hitParams.FilterDescendantsInstances = {efFolder,Plr.Character}
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//hitParams.FilterType = Enum.RaycastFilterType.Blacklist;
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function getMouseLocation(): [Vector3, Vector3, Instance | undefined] {
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//hitParams.FilterDescendantsInstances = {efFolder,Plr.Character}
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const mouseLocation = UserInputService.GetMouseLocation();
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const unitRay = CAMERA.ViewportPointToRay(mouseLocation.X, mouseLocation.Y);
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const cast = Workspace.Raycast(unitRay.Origin, unitRay.Direction.mul(1000), hitParams);
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if (cast) {
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return [cast.Position, cast.Normal, cast.Instance];
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} else {
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return [unitRay.Origin.add(unitRay.Direction.mul(1000)), new Vector3(0, 0, 0), undefined];
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}
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}
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function handleInput(input: InputObject, otherInteraction: boolean) {
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function handleInput(input: InputObject, otherInteraction: boolean) {
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let mousePosition: Vector3, mouseNormal: Vector3, mouseInstance: Instance | undefined;
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[mousePosition, mouseNormal, mouseInstance] = getMouseLocation(); // eslint-disable-line prefer-const
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if (input.UserInputType === Enum.UserInputType.MouseButton1) {
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if (input.UserInputType === Enum.UserInputType.MouseButton1) {
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messageServer("move", mousePosition);
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}
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}
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}
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}
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function handleOutput(messageType: unknown, messageContent: unknown) {
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function handleOutput(messageType: unknown, messageContent: unknown) {
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if (messageType === "init") {
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if (messageType === "init") {
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openMainMenu(PLAYERGUI);
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openMainMenu(PLAYERGUI);
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inMainMenu = true;
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} else if (messageType === "enterGame") {
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} else if (messageType === "enterGame") {
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closeGui(PLAYERGUI, "MainMenu");
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closeGui(PLAYERGUI, "MainMenu");
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inMainMenu = false;
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}
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}
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}
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}
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// Action phase
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// Action phase
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2
src/server/Hitboxer.ts
Normal file
2
src/server/Hitboxer.ts
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@ -0,0 +1,2 @@
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// Later
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export function hitBox() {}
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@ -1,7 +1,7 @@
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// "main": This is the core of reality. It serves as the highest-level abstraction.
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// "main": This is the core of reality. It serves as the highest-level abstraction.
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// + Prevent this from coupling with the entity manager, if possible
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// + Prevent this from coupling with the entity manager, if possible
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const Players = game.GetService("Players");
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const Players = game.GetService("Players");
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import { makeEntity } from "shared/EntityManager";
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import { makeEntity, moveEntity } from "shared/EntityManager";
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import { initPlayer, deinitPlayer, loadInPlayer, teleportPlayer } from "shared/PlayerManager";
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import { initPlayer, deinitPlayer, loadInPlayer, teleportPlayer } from "shared/PlayerManager";
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import { bindToInput, messageClient, messageAllClients } from "./ServerMessenger";
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import { bindToInput, messageClient, messageAllClients } from "./ServerMessenger";
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const playerStorage: (playerStorageEntry | undefined)[] = [];
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const playerStorage: (playerStorageEntry | undefined)[] = [];
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@ -21,13 +21,16 @@ function handleInput(player: Player, messageType: unknown, messageContent: unkno
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entityStorage[player.UserId] = loadInPlayer(player);
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entityStorage[player.UserId] = loadInPlayer(player);
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messageClient(player, "enterGame");
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messageClient(player, "enterGame");
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} catch (thrownError) {
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} catch (thrownError) {
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const errorMessage = 'Error when creating entity of "' + player.DisplayName + '": ' + thrownError;
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if (typeIs(thrownError, "string")) {
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const errorMessage: string =
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'Error when creating entity of "' + player.DisplayName + '": ' + thrownError;
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warn(errorMessage);
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warn(errorMessage);
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messageClient(player, "promptError", errorMessage);
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messageClient(player, "promptError", errorMessage);
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}
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}
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} else if (messageType === "placeholder") {
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}
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const entity = entityStorage[player.UserId];
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} else if (messageType === "move") {
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if (entity && entity.puppet) {
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if (typeIs(messageContent, "Vector3")) {
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moveEntity(entityStorage[player.UserId], messageContent);
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}
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}
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}
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}
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}
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}
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12
src/services.d.ts
vendored
12
src/services.d.ts
vendored
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@ -1,6 +1,7 @@
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type puppetEntry = ["Character", Player] | ["Placeholder", "Placeholder"];
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type puppetEntry = ["Character", Player] | ["Placeholder", "Placeholder"];
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type bodyPart = "root" | "torso" | "head" | "leftArm" | "rightArm" | "leftLeg" | "rightLeg";
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type serverMessageType = "init" | "promptError" | "enterGame";
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type serverMessageType = "init" | "promptError" | "enterGame";
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type clientMessageType = "Placeholder";
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type clientMessageType = "move" | "placeholder";
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interface saveDataEntry {
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interface saveDataEntry {
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placeholder: string;
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placeholder: string;
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@ -12,6 +13,7 @@ interface playerStorageEntry {
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entity?: entity;
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entity?: entity;
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}
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}
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interface puppet {
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interface puppet {
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entry: puppetEntry;
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model: Model;
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model: Model;
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rootPart: Part;
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rootPart: Part;
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//placeholder: (x: string) => string; // + "Puppet string" functions will (not?) go here
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//placeholder: (x: string) => string; // + "Puppet string" functions will (not?) go here
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@ -27,6 +29,14 @@ interface event {
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timeout?: number; // A timeout for the event; passes a lose condition if there are other completion requirements that have not been satisfied
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timeout?: number; // A timeout for the event; passes a lose condition if there are other completion requirements that have not been satisfied
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}
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}
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type meshType = "Ball";
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type effectState = [CFrame, Vector3, Color3, number]; // The number is transparency
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type effectEntry = [meshType, EnumItem, effectState[]]; // The enumitem is material
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interface modeLocal {
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aura?: [effectEntry, bodyPart?, number?][]; // effect, part it is attached to (default root), how many times it should be called per frame (default 1)
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}
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/*interface hookInEntry {
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/*interface hookInEntry {
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name: string;
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name: string;
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guiObject: GuiObject;
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guiObject: GuiObject;
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// "EntityManager": Create entities objects and deck them out with functions to use.
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// "EntityManager": Create entities objects and deck them out with functions to use.
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// + Functions are here, as to avoid storing unecessary data in the server store.
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// + Functions are here, as to avoid storing unecessary data in the server store.
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import { makePuppet } from "./Puppetmaster";
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import { makePuppet, movePuppet } from "./Puppetmaster";
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export function makeEntity(puppetEntry: puppetEntry) {
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export function makeEntity(puppetEntry: puppetEntry) {
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const newEntity: entity = {
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const newEntity: entity = {
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baseStats: [0, 0, 0, 0],
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baseStats: [0, 0, 0, 0],
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@ -9,3 +9,10 @@ export function makeEntity(puppetEntry: puppetEntry) {
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};
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};
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return newEntity;
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return newEntity;
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}
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}
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// This exists because the main server should never see the puppets, but it is a bit weird
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export function moveEntity(entity: entity | undefined, location: Vector3) {
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if (entity) {
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entity.puppet = movePuppet(entity.puppet, location);
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}
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}
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@ -9,6 +9,7 @@ export function makePuppet(puppetEntry: puppetEntry) {
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if (puppetEntry[0] === "Character") {
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if (puppetEntry[0] === "Character") {
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const model: [Model, Part] = puppetLibraries[puppetEntry[0]].makeModel(puppetEntry[1]);
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const model: [Model, Part] = puppetLibraries[puppetEntry[0]].makeModel(puppetEntry[1]);
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return {
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return {
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||||||
|
entry: puppetEntry,
|
||||||
model: model[0],
|
model: model[0],
|
||||||
rootPart: model[1],
|
rootPart: model[1],
|
||||||
};
|
};
|
||||||
|
@ -16,3 +17,22 @@ export function makePuppet(puppetEntry: puppetEntry) {
|
||||||
throw 'Invalid puppet type "' + puppetEntry[0] + '"!';
|
throw 'Invalid puppet type "' + puppetEntry[0] + '"!';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function verifyPuppetExistence(puppet: puppet) {
|
||||||
|
if (puppet.rootPart.Parent) {
|
||||||
|
// Placeholder; puppet integrity will include other body parts
|
||||||
|
return puppet;
|
||||||
|
} else {
|
||||||
|
print("No puppet!");
|
||||||
|
return makePuppet(puppet.entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function movePuppet(puppet: puppet, location: Vector3) {
|
||||||
|
print("executing puppet move");
|
||||||
|
puppet = verifyPuppetExistence(puppet); //const newPuppet = verifyPuppetExistence(puppet);
|
||||||
|
//puppet.rootPart = newPuppet.rootPart;
|
||||||
|
//puppet.model = newPuppet.model;
|
||||||
|
puppet.rootPart.CFrame = new CFrame(location);
|
||||||
|
return puppet;
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue