voksel/res/scripts/base.lua

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Lua
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print("Loading base content")
local stone = game.add_texture("res/textures/blocks/stone.png")
local dirt = game.add_texture("res/textures/blocks/dirt.png")
local grass_side = game.add_texture("res/textures/blocks/grass_side.png")
local grass_top = game.add_texture("res/textures/blocks/grass_top.png")
game.add_block_type(0, 0, 0, 0, 0, 0) -- void
game.add_block_type(stone, stone, stone, stone, stone, stone)
game.add_block_type(dirt, dirt, dirt, dirt, dirt, dirt)
game.add_block_type(grass_top, dirt, grass_side, grass_side, grass_side, grass_side)