2021-08-26 16:26:45 +03:00
|
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec3 pos;
|
|
|
|
layout (location = 1) in vec2 texCoord;
|
2022-11-05 20:14:50 +02:00
|
|
|
layout (location = 2) in vec4 light;
|
|
|
|
layout (location = 3) in float sunlight;
|
2021-08-26 16:26:45 +03:00
|
|
|
|
|
|
|
out vec2 passTexCoord;
|
2021-09-12 19:59:23 +03:00
|
|
|
out vec3 passLight;
|
2021-08-26 16:26:45 +03:00
|
|
|
|
2022-11-05 20:14:50 +02:00
|
|
|
uniform mat4 mvpMatrix;
|
|
|
|
uniform float globalSunlight;
|
2021-08-26 16:26:45 +03:00
|
|
|
|
|
|
|
void main() {
|
2022-11-05 20:14:50 +02:00
|
|
|
gl_Position = mvpMatrix * vec4(pos, 1.0f);
|
2021-09-12 19:59:23 +03:00
|
|
|
passTexCoord = vec2(texCoord.x, 1.0f - texCoord.y);
|
2022-11-05 20:14:50 +02:00
|
|
|
passLight = light.rgb * light.a;
|
2021-09-03 17:11:50 +03:00
|
|
|
}
|