voksel/res/shaders/chunk.fs.glsl

13 lines
223 B
Text
Raw Normal View History

2021-08-26 16:26:45 +03:00
#version 330 core
out vec4 fragColor;
in vec2 passTexCoord;
2021-08-29 16:17:56 +03:00
uniform sampler2D a_texture;
2021-08-26 16:26:45 +03:00
void main() {
2021-08-29 16:17:56 +03:00
vec4 texColor = texture(a_texture, passTexCoord);
2021-08-26 16:26:45 +03:00
if (texColor.a < 0.1) discard;
fragColor = texColor;
2021-08-29 16:17:56 +03:00
}