Continued rewriting the main server script, slight readme change
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2 changed files with 35 additions and 25 deletions
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@ -1,3 +1,5 @@
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# p94-ts
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An unfinished, broken game (in typescript!)
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An unfinished, broken "game" (that I am trying to rewrite in typescript!)
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This is a Rojo project. You can build and serve it like a Rojo project if you have Roblox-ts installed. However, I cannot guarantee that it will actually work.
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@ -188,10 +188,7 @@ var p: {[key: number]: pEntry} = []; // The god table. Legend says it holds the
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function initPlr(plr: Player) {
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let uId = plr.UserId;
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// PLAYER VARIABLES
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let parts = getParts(uId);
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if (!parts) { warn("Server: Player by UserId of " + tS(uId) + " not found, returning..."); return; } // One last chance to turn back
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let wings = makeWings(parts); // From here, we are nihilists (if the thread errors, it errors)
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makeDecor(wings, "SpectrumWing", "SpectrumCore")
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let chrInfo = setUp(uId)
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let entry: pEntry = { // This should load information from datastores in the future
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set = 1,
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mode = "Q",
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@ -203,9 +200,10 @@ function initPlr(plr: Player) {
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pvp = false,
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mousePos = new v3 (0,0,0),
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parts = parts,
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wings = wings,
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parts = chrInfo[1],
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wings = chrInfo[2],
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};
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//guh.StoredModeInfo = {}
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//PlaybackLoudness information
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//guh.PBL = Instance.new("NumberValue",plr)
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@ -216,7 +214,7 @@ function initPlr(plr: Player) {
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//pvp[uId] = 0 //Zero is none, one is friends, two is all.
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//Finish setup
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p[uId] = entry;
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setUp(plr); // TEMPORARY
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//setUp(plr); // TEMPORARY
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//plr.CharacterAdded.Connect(setUp)
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/* WILL BE REIMPLEMENTED WITH THE SGANIMATE REWORK
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@ -352,25 +350,29 @@ function makeDecor(wings: [undefined?, Folder, Part[][], Part], wing: string,cor
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}
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function makeBGui() {
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let gui = new inst("BillboardGui")//game.ServerStorage.StarG:Clone()
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let gui = new inst("BillboardGui");//game.ServerStorage.StarG:Clone()
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//let BGui: [undefined?, BillboardGui, TextLabel, TextLabel, GuiObject[], GuiObject[]] = [];
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//gui.Parent = p[uId].Parts[1]
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//gui.Adornee = p[uId].Parts[4]
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BGui[1] = gui
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BGui[2] = gui.Title
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BGui[3] = gui.Extra
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BGui[4] = {} //Parts of the gui to be recolored to the primary color
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BGui[5] = {} //Parts of the gui to be recolored to the secondary color
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for i, v in pairs(gui:GetDescendants()) do //Sort the rest of the GUI into these tables
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local startLetter = sub(v.Name,1,1)
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if startLetter == "p" then
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insert(BGui[4],v)
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elseif startLetter == "s" then
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insert(BGui[5],v)
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end
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end
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//gui;
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let title = new inst("TextLabel");//gui.Title
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let extra = new inst("TextLabel");//gui.Extra
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let primaries: GuiObject[] = [] //Parts of the gui to be recolored to the primary color
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let secondaries: GuiObject[] = [] //Parts of the gui to be recolored to the secondary color
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for (let guiPiece of gui.GetDescendants()) { //Sort the rest of the GUI into these tables
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if (guiPiece.IsA("GuiObject")) {
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const startLetter = sub(guiPiece.Name,1,1)
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if (startLetter == "p") {
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primaries.push(guiPiece)
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} else if (startLetter == "s") {
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secondaries.push(guiPiece)
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}
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}
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}
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let bGui: [undefined, BillboardGui, TextLabel, TextLabel, GuiObject[], GuiObject[]] = [undefined, gui,title,extra,primaries,secondaries];
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}
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function setUp(Plr: Player)
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function setUp(uId: number) {
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/*
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Chr = plr.Character
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repeat
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@ -380,7 +382,7 @@ function setUp(Plr: Player)
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Hum = Chr.Humanoid
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Hum.MaxHealth = 200
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Hum.Health = 200
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*/
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if (Chr) {
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Plr = plrFromChr(plrs,Chr)
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} else {
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@ -400,8 +402,14 @@ function setUp(Plr: Player)
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wait(1)
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StandardTransform(Plr,1,"QQ",nil,true)
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Output:FireClient(Plr,"SideColors",sideColorTable("Star",1))
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*/
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let parts = getParts(uId);
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assert(parts,"Server: Player by UserId of " + tS(uId) + " not found, giving up...")//if (!parts) { warn("Server: Player by UserId of " + tS(uId) + " not found, returning..."); return; } // One last chance to turn back
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let wings = makeWings(parts); // From here, we are nihilists (if the thread errors, it errors)
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makeDecor(wings, "SpectrumWing", "SpectrumCore")
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return [undefined, parts, wings] as [undefined?, [undefined?, Model, Humanoid, Part, Part, Part, Part, Part, Part, Part], [undefined?, Folder, Part[][], Part]];
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//waitForLeaveSpawn()
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end
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}
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//Mode switching functions
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//local TT = {}
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