An unfinished, broken game (in typescript!)
Find a file
loplkc 436cbde19d Minor refactoring across several modules
~ InputHandler action types made more logical and easy to maintain
~ "entity" type renamed to "entityController" in anticipation of another
entity interface for use by modules that damage and apply statuses to entities
~ Entities' CanUseAbility function changed to fall back to false rather than true
2022-04-12 21:23:33 -04:00
.vscode Add project data 2022-03-23 17:26:28 -04:00
src Minor refactoring across several modules 2022-04-12 21:23:33 -04:00
.eslintrc.json Add project data 2022-03-23 17:26:28 -04:00
.gitignore Complete redo of the game's structure due to orthogonality and ETC 2022-03-23 17:27:46 -04:00
default.project.json Complete redo of the game's structure due to orthogonality and ETC 2022-03-23 17:27:46 -04:00
init.client.lua Add project data 2022-03-23 17:26:28 -04:00
LICENSE Initial commit 2021-09-07 19:43:49 +01:00
old.default.project.json Complete redo of the game's structure due to orthogonality and ETC 2022-03-23 17:27:46 -04:00
package-lock.json canUseAbility added to EntityManager 2022-03-23 17:46:54 -04:00
package.json Add project data 2022-03-23 17:26:28 -04:00
README.md Completed basic effect functions (object oriented) 2022-03-23 17:28:14 -04:00
Test.lua Added functions to EffectMaker (not functional) 2022-03-23 17:28:07 -04:00
tsconfig.json Add project data 2022-03-23 17:26:28 -04:00

p94-ts

The highly unfinished skeleton of an ambitious Roblox game.

This is a Rojo project that uses Roblox-ts. You can compile it and play it yourself if you have Rojo and Roblox-ts installed. However, I cannot guarantee that it will actually work.

(Remember to use npm up before attempting to edit or compile.)